Wasteland 2 released!

So we have great praise for the bastard stepchild of the Fallout series. Some used to call it Fallout Craptics, which I find rather childish, but it is generally regarded as the lesser of the 3 greats. The levels are sooooo open since the only thing you do on them is kill every fucking guy on the screen with no quests aside from rescuing others dudes you don't kill. Sure you can climb ladders and snipe people every now and again. I would expect a purely tactical game to do that. Of course more tactical options would be great, but some of this logic is flawed.
3 what? What 3 greats?

My apologies. The 3 original isometric Fallouts. Sorry I didn't make that more clear. The 3 original Fallout games are often looked at fondly. Isometric, turnbased, more choice and consequences...Some might argue that only Fallout 1 was great, but I won't get into that. Fallout Tactics is in many peoples opinions the lesser of the 3 original games. Yes the tactical layer was more in depth, but there were hardly any RPG elements. I also can't say the weapons felt to my liking, so personal preference can vary. Mainly I was addressing all of these Tactics comparisons.

I place New Vegas in the great category, but we are comparing the old games and W2. Hope that clarifies a bit.


You didn't explain anything. You just say, this is nonsense. This is wrong. This is unreasonable because I say so. Without reading what the discussion is about and its details.

I cannot make it anymore blatant for you, so you will just have to read this discussion thread.

I did explain it, sometimes using specific examples of in-game mechanics and situations. I don't know why you can't understand the argument I made. I guess, as you noted, you simply are not a very perceptive or analytical person.

You have not brought any insight to the discussion at hand.
Yes I am not a very perceptive or analytical person. That is why we are discussing some very broad and big game elements here... if you haven't noticed.

This is turning into an MSN conversation, try to bring some insight, and have something to backup your statements, instead of agreeing with yourself upon what is right and wrong, then letting us about it.
You have got to read what this discussion is about.

You can't say he hasn't brought any insight into the conversation. He has brought up very good points that you refuse to acknowledge because you are too dense to understand. It's borderline trollish since you dismiss others arguments due to not even understanding the conversation and dodgy rational.

W2 is not a tactical combat game like Fallout Tactics. It's a RPG that has tactical combat. I can't believe you actually praised Tactics writing. Oh Tactics writing is on point, but Wasteland 2 is worse? I can't see how that is even humanely possible. Maybe you were able to overlook the raping of the lore, with some of the most poorly written shit I've seen (yes even worse than D:OS), but I couldn't. Praise Tactics for it's combat sure. Not the writing. That makes your opinion seem rather shit honestly. But I have never beat Fallout Tactics so you will have to just take my word for that. Maybe the writing got better. :V

To think people are defending Tactics representation of weapons is even more outrageous. Fallout was supposed to be an alternate universe. Instead Microforte bastardized the lore and tossed real world guns in and said fuck it. So now W2 is criticized for not being fucked up like Tactics? The calibers were different. The weapons were slightly similar to ours, but the course of history diverted sometime during the 50's. W2 is the same way, albeit from a different time period split. I was part of the veterans community that is listed in the W2 credits. Myself and others veterans gave our input on the game, and I do believe they took some of our suggestions, regretfully not as much as I would have liked, but I don't expect everything to be addressed right off the bat.

So we have great praise for the bastard stepchild of the Fallout series. Some used to call it Fallout Craptics, which I find rather childish, but it is generally regarded as the lesser of the 3 original Fallout games. The levels are sooooo open since the only thing you do on them is kill every fucking guy on the screen with no quests aside from rescuing others dudes you don't kill. Sure you can climb ladders and snipe people every now and again. I would expect a purely tactical game to do that. Of course more tactical options would be great, but some of this logic is flawed.

We have people saying Wasteland 2 isn't even a RPG now? Yeah I'm not sure this conversation is going anywhere. :crazy:

I cannot disagree or agree with arguments that have not even been made.

You are wrong
What you say is gibberish

That is not arguments.


I would argue that your incomprehensible replies to many good points raised would imply that you are speaking gibberish. Aside from my clarification on what I meant by the 3 greats, I can't say it is hard to comprehend my point. Frankly I'm surprised.

I keep being told about these great points being raised, somewhere.
Show, don't tell.

It seems no one knows where this discussion came from, and it is now some blame game, or a discussion about Fallout Tactics, or Fallout vs Wasteland FIGTH!
 
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The discussion went in this direction when you said you wished W2 was Fallout Tactics. They are different fucking genres.
 
The combat in Arcanum is still better Than wasteland 2

Since when? Because it have more choices? While do I agree in the terms of choice, Arcanum's combat is shit and so unbalanced, a lvl 1 necromancer spell ( Harm, IIRC) can kill almost anything in the game and that things that it not kills, Mutt ( the dog) probably will. I mean,why bother learning new spells? Just get Harm and spend the rest on stats and you are too good to go to the rest of the game and if you get the right companions, the game becomes ridiculous.
The only ''Harm'' that I have come across in Wasteland 2 till now was Vulture's Cry sniper, when she hits ( and most of the time doesn't kill the enemy in 1 or 2 shots, like Harm, but it does a good amount of damage)


Next up I moved to a raider camp that made no sense, and murdered even more people without ever being able to speak with them.

I don't know how the AG Center route goes ( since I picked Highpool) but the raider camp is the HQ of the same raiders that attacks Highpool, if you pick Highpool you know who they are in the second you set foot ( or get hit by a bullet). I don't know how you get this information if you save AG Center first, but, considering that Highpool is being attacked by raiders and there is a camp nearby, you can connect the dots to know that those people aren't up for a conversation, especially when their leader has a jackhammer for an arm and you are finding Synths through the wasteland.

Fallout Tactics discussion...

Of course Fallout Tactics will have a deeper combat, it has Tactics in it's name, it must live up to that, sadly it doesn't live up to the Fallout part on it's own title. As already mentioned, in Tactics, while you have X ways to resolve it and the levels are open, it just stays there. You kill what you need to kill and save the guys you didn't kill. While in Wasteland 2 you have a mediocre combat but after it, you save people, help the town, fix this or that, etc. Even if the are kill this/ fetch this mission, it's a lot more of story than Tactics.

I found the story in Fallout Tactics to be more engaging and relatable than anything I have seen in Wasteland 2.
In Fallout Tactics People act more like real people, the orginisation I work for seem to focus on the important things at hand.

Aham, senta lá Claudia. I mean,seriously? Tactics have a crap story and, hell, it's cliched as Wasteland 2. You practically save the region from a robot army. While the Brotherhood wasn't getting in it's decline ( aka FO3), the start was here, when they started recruiting natives. Oh, I know they are different chapter and they are still, hum, ''mean'' but hey, Fo3's Brotherhood did the same thing, without the ''mean'' part. There is a reason that FT is considered semi cannon, why? Well, you should take my word for it.



I cannot disagree or agree with arguments that have not even been made.

You are wrong
What you say is gibberish

That is not arguments.

Why? Where is your backup statements that his is speaking gibberish, let's not make this a MSN conversation or I just need to take your word for it? With these statements you are turning yourself into a troll.
 
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To Soldatmesteren,

Tell you what: I'm calmer now than I was this morning. I shouldn't have been so quick to call you a troll, and I apologize for that.

You keep insisting that I'm not reading or not understanding your posts. I believe I am, and that I simply disagree. In the interest of advancing meaningful discussion and resolving this apparent impasse, I would like to try an activity with you: I will put your argument about Wasteland 2's combat into my own words, and give you the chance to correct any misunderstandings you see. Afterwords, you can do the same with my argument, and maybe our points of view can try to converge a little bit, fair?

Here goes: I believe you want Wasteland to support, and perhaps even require through encounter design, turn-based combat that uses more tactical options. You believe the combat is bad because it does not have enough of these options currently.

Is that correct? Tell me where I'm misinterpreting your point of view.

What makes Wasteland 2 an RPG and JA 2 not RPG?

We actually just had a thread about the definition of an RPG. In short, I feel the major defining characteristic of a role playing game is the ability to make meaningful choices within the context of your character and the larger game world.

In Wasteland 2 there a lot of situations where the player can make choices about how to proceed. Some of them are explicit, like the choice to save Highpool or Ag Center, and some are less explicit, like how you deal with the bandits at the radio tower. In some cases, the choices won't be available to every player because they simply may not possess the right combination of skills. That's a good thing because -- to paraphrase Gizmojunk -- the player character(s) should be the player's sole means of interacting with the game world in an RPG. It's also possible to have choices that are not very meaningful. Weapon selection is one I would typically put in that category, because killing a raider with a rifle and killing a raider with an axe both amount to killing the raider.

Now, I will confess that I have not spent very much time with JA2 at all. It simply isn't my cup of tea, so maybe it has more of these elements than I give it credit for.
 
The combat in Arcanum is still better Than wasteland 2

Since when? Because it have more choices? While do I agree in the terms of choice, Arcanum's combat is shit and so unbalanced, a lvl 1 necromancer spell ( Harm, IIRC) can kill almost anything in the game and that things that it not kills, Mutt ( the dog) probably will. I mean,why bother learning new spells? Just get Harm and spend the rest on stats and you are too good to go to the rest of the game and if you get the right companions, the game becomes ridiculous.
The only ''Harm'' that I have come across in Wasteland 2 till now was Vulture's Cry sniper, when she hits ( and most of the time doesn't kill the enemy in 1 or 2 shots, like Harm, but it does a good amount of damage)


Next up I moved to a raider camp that made no sense, and murdered even more people without ever being able to speak with them.

I don't know how the AG Center route goes ( since I picked Highpool) but the raider camp is the HQ of the same raiders that attacks Highpool, if you pick Highpool you know who they are in the second you set foot ( or get hit by a bullet). I don't know how you get this information if you save AG Center first, but, considering that Highpool is being attacked by raiders and there is a camp nearby, you can connect the dots to know that those people aren't up for a conversation, especially when their leader has a jackhammer for an arm and you are finding Synths through the wasteland.

Fallout Tactics discussion...

Of course Fallout Tactics will have a deeper combat, it has Tactics in it's name, it must live up to that, sadly it doesn't live up to the Fallout part on it's own title. As already mentioned, in Tactics, while you have X ways to resolve it and the levels are open, it just stays there. You kill what you need to kill and save the guys you didn't kill. While in Wasteland 2 you have a mediocre combat but after it, you save people, help the town, fix this or that, etc. Even if the are kill this/ fetch this mission, it's a lot more of story than Tactics.

I found the story in Fallout Tactics to be more engaging and relatable than anything I have seen in Wasteland 2.
In Fallout Tactics People act more like real people, the orginisation I work for seem to focus on the important things at hand.

Aham, senta lá Claudia. I mean,seriously? Tactics have a crap story and, hell, it's cliched as Wasteland 2. You practically save the region from a robot army. While the Brotherhood wasn't getting in it's decline ( aka FO3), the start was here, when they started recruiting natives. Oh, I know they are different chapter and they are still, hum, ''mean'' but hey, Fo3's Brotherhood did the same thing, without the ''mean'' part. There is a reason that FT is considered semi cannon, why? Well, you should take my word for it.



I cannot disagree or agree with arguments that have not even been made.

You are wrong
What you say is gibberish

That is not arguments.

Why? Where is your backup statements that his is speaking gibberish, let's not make this a MSN conversation or I just need to take your word for it? With these statements you are turning yourself into a troll.

Arcanum and it's combat
The Arcanum combat statement was meant as a personal preference.
But Arcanum combat is better in my opinion because of reasons that have been discussed in great length and details earlier in this thread.
You can skip or run past a lot of the combat in arcanum, and the combat can be over very fast. You also have a lot of different choices in what sort of combat character you have.
I agree that Arcanum combat is not the greatest ever seen. But combat is not telling a story in Arcanum, but rather characters.
In Wasteland 2, combat is telling a story, and not well at all.

Also this discussion is not about the quality of Arcanum as a video game

Wasteland 2 raider camp
The raider camp I am talking about is the Wreckers camp (Or what ever they are called.) It is sort of a circular designed video game level, that is made up of cars and makeshift scaffolding. There is no obvious water source of food production. I guess they just steal those things.
There is no opportunity to talk with the wreckers at their camp, but just another pointless combat scene about a foe I know nothing about or care about.


It just seems like a wasted opportunity for cool characters, quests, storylines, neat visuals and locations.

Fallout Tactics, and tell me that I have fun the wrong way.
Fallout Tactics tells a story through combat and a supporting cast of characters. While Fallout Tactics might not be an open world masterpiece of an RPG, but I still find that Fallout Tactics have done it's RPG elements more interesting than what is seen in Wasteland 2.
There are fun and varied ways to do a combat scenario in Fallout Tactics, and you are told why you are in combat and why it is important, maybe even some backstory on the foe you are fighting.
It even have choice and consequence, an element that is important for an RPG world to feel real and believable. While the choice and consequence is not very nuanced in Fallout Tactics, it still effect the player directly, and make you feel like you did a difference, because you did.
Shooting the Ghouls or not? Gain or lose the opportunity to get Ghouls on your Roster. Kill or save the death claws. Help the super mutants. Simple, but you feel, see and experience the fruits of your labour.

In Wasteland 2 you get the choice to save AG center(The place that provides the ranger organization with food) or save Highpool (The place that provides the ranger organization with clean drinking water)
I chose to save AG center, I went over to Highpool after, and the place was trashed. Really cool. But it have had no consequence (other than graphically) The rangers should have died of thirst by now.
But no, they have that watercooler at the office with infinite water. It would be really cool and interesting if I had to get the rangers a new source of water ASAP. It would be something I would care about
and could relate to.


Yes, I find the Fallout Tactics story and events engaging.
You start out as a tribe or just some nobody civilian dude. It seems you are drafted into the military organization. You are told that even your equipment is worth more than you are.
You can really project yourself into this guy/girl. You start on a new scary job, and you better do well.


So the first mission start out with the brotherhood helping out a tribal community. They do this because they do not produce food or manpower themselves. So in exchange for that, the brotherhood will provide protection and medical help.
You get to speak a little with the tribbles, you even get to very briefly talk with a raider.
You then spend the next couple of missions murdering raiders by the truckload to keep precious farming communities and manpower safe.
You get to speak with a raider double agent, you get to speak with different raiders(or at least have them tell you something before the murdering continues)
You even find something that nods to the main plot of the game.

We then get to what might be the "weakest" foe, least interesting, or just there to have something different.
The beast men.
So you murder you way through beastmen and bugs.
You get to see a thriving towns and its inhabitants in the wasteland. You get to meet ghouls. You get to see pre war tech and acquire important pre war tech for the brotherhood. You get to speak with Deathclaws.
and so on with the super mutants, robots, pre war tech, political satire, robots, vault zero, human eradication, neat locations, creepy visuals, characters we care about get in trouble.
All told through a fun and interesting combat system that gets a supporting cast of neat characters throughout.

Also this is not a discussion about the quality of Fallout Tactics as a video game


Backup statements, and gibberish.

There have been an ongoing discussion about the combat in Wasteland 2 and weather the game should be called RPG or combat game.
The box might say RPG, but that does not change the hugh amount of combat right from the beginning of the game.

I was told that "It's preposterously unfair to judge the combat of Wasteland, an RPG, exclusively against the combat of a tactical game,"
(The tactical game being Fallout Tactics.)

So I replied with the following:

no, no it's not at all preposterously unfair to wanting a lot more from the combat in Wasteland 2. A game where you spend the majority of your time murdering things. You are a 4-6 man squad working for a military organization where the leader have the military rank of general. Furthermore the organisation is called Rangers.
In the olden days, rangers learned about ranging from the native americans and integrated that into their western style. Now they could use small teams of soldiers(rangers) to move around fast, effectively and put up resistance opposed to massive batteries of soldiers and armement that needed a lot of upkeep and decent roads or paths to move forward.

Today rangers are elite shock troops that can further specialize in different branches of the soldier trade. They can also be called upon to do unconventional warfare that regular infantry would not have the skill-set to do.

The opening live action scene is about murder.
The first thing I had to do in wasteland was go to an antenna and murder people and animals because I did not have skill points in their shallow dialog system (hard ass etc,)
Next I had to go to our food supplier and murdered creatures and people by the truck load. After that our water supplier, same story as before.
Next up I moved to a raider camp that made no sense, and murdered even more people without ever being able to speak with them.
Next up, the prison, murdering more heavily armed and fortified people without any chance of dialog.
And so on...

Ambush ability, this is laughable. Isn't an ambush supposed to take place right before an engagement begins and not during the engagement? Still, I am happy they have this overwatch ability, opposed to nothing.
Cover magically gain bonus stats, no matter what side of the cover you are on. Only selective pieces of things will infuse this magic upon you. Better then nothing I guess
Crouching. Get infused with improved stats.
Positioning, don't stand in a blob if you face AOE weapons. Stand in range. Basically irrelevant. Move you blob into aggro zone, and click attack when it is your turn.

making a game where you command a squad of heavily armed soldiers in a constantly hostile enviroment, and then being confused when the player is baffled about a very shallow combat system is:

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After my reply, the very first line that was replied to me was:

"Yeah, now I'm sure you're just a troll."

That is not insightfull. That is not reading the reply or asking about clarifications about statements that might have been unclear to it's purpose and meaning.

The next line of the reply.
"How does any of what you just posted justify holding the combat in Wasteland 2 to a higher standard than virtually every classic CRPG?"
Well that was just explained, and I am not holding the combat in Wasteland 2 to a higher standard.
Nothing insightful here, just disregarding the detailed reply.
Ask about clarification on something specific if I was unclear or wrote something badly.

The next line of the reply
"What is your argument at this point, anyway?"
So the guy does not know what the argument is about, but joins in anyway.
The argument is about; A big chunk of Wasteland 2 is combat and I am using Fallout tactics an example of combat done well in these types of video games, because of 'what I replied'.

"That Wasteland 2 should have been used a tactical game instead of an RPG because they dared to use the word Rangers and featured guns? Get real."
If he whould have bother to read the discussion he is joining in on, he would know.
As Wasteland 2 stands right now, yes it should be more like Fallout Tactics or a game of that nature, because(explained many times by now) A big chunk of the game is combat and what was just explained in the reply.
And not because they "dared"(what?) to use the word Rangers and "featured guns".(that was explained in the reply)

To Soldatmesteren,

Tell you what: I'm calmer now than I was this morning. I shouldn't have been so quick to call you a troll, and I apologize for that.

You keep insisting that I'm not reading or not understanding your posts. I believe I am, and that I simply disagree. In the interest of advancing meaningful discussion and resolving this apparent impasse, I would like to try an activity with you: I will put your argument about Wasteland 2's combat into my own words, and give you the chance to correct any misunderstandings you see. Afterwords, you can do the same with my argument, and maybe our points of view can try to converge a little bit, fair?

Here goes: I believe you want Wasteland to support, and perhaps even require through encounter design, turn-based combat that uses more tactical options. You believe the combat is bad because it does not have enough of these options currently.

Is that correct? Tell me where I'm misinterpreting your point of view.

What makes Wasteland 2 an RPG and JA 2 not RPG?

We actually just had a thread about the definition of an RPG. In short, I feel the major defining characteristic of a role playing game is the ability to make meaningful choices within the context of your character and the larger game world.

In Wasteland 2 there a lot of situations where the player can make choices about how to proceed. Some of them are explicit, like the choice to save Highpool or Ag Center, and some are less explicit, like how you deal with the bandits at the radio tower. In some cases, the choices won't be available to every player because they simply may not possess the right combination of skills. That's a good thing because -- to paraphrase Gizmojunk -- the player character(s) should be the player's sole means of interacting with the game world in an RPG. It's also possible to have choices that are not very meaningful. Weapon selection is one I would typically put in that category, because killing a raider with a rifle and killing a raider with an axe both amount to killing the raider.

Now, I will confess that I have not spent very much time with JA2 at all. It simply isn't my cup of tea, so maybe it has more of these elements than I give it credit for.

I write page up and page down, and it can be frustrating or confusing if other pople does not understand the sentences and words 100% the way I do (which is understandable)
That is why I would like anyone that is confused about what I write, to try and ask a question about specifics, so I can clarify.

By encounter design I assume you mean Random encounters on the world map?
I don't care about the random encounters in one way or another.


What I would like is: I find the combat not very good, so tone down the amount of forced combat. Being able to go through the game with a diplomatic character would be fantastic.
If not toning down the amount of forced combat, I would like to see the combat and the level design changed, since the two of them will effect each other.
So what games do I know of this nature, that have done combat very well? Fallout Tactics as an answer to that question.

Bottom line is, there is a lot of combat in Wasteland 2, that would be fine if the combat was more interesting.
And I have in previous posts tried to describe what makes combat interesting to me.
Primarily the weaponry and the maneuvering of squaddies.

I understand that it says RPG on the box, and that inxile might have set out to make an RPG video game. But they made one where the most rudimentary tactical combat takes up a big chunk of the game.
Also at the steam store where they try to advertise this game, literally 50% of the pictures is about combat.

Also, for anyone that thinks I am here to tell anyone they are wrong for having enjoyed Wasteland 2, that was not my goal.
I was disappointed in the game, and I found the positive reviews of the game, fake. (just because it says Wasteland 2 and Brian Fargo kickstarter on the box)
And it have been a very interesting discovery to find out what I was really disappointed about.

What I would like, is; I come with negative critique, and I come under intense scrutiny about presenting evidence and basis for this critique.
I would like to see the same rules apply to people that says they enjoyed the game and gives it positive critique.
Because I don't understand exactly why so many people seem to think this is a great game, and I might never understand.
But it is interesting to me, what exactly made this such a damn good game for some people.

I think this discussion have reached it's conclusion, people wanted to know what I did not like about the game, other than "disappointing" or "hate it". And it blew out of proportion, and there should now be some fairly in depths answers to why I am disappointed with the game through out the thread.
 
Jagged Alliance 2 and Silent Storm are both tactical combat games, not RPGs. Of course they have deeper tactical combat.

That might be true, but it still sounds to me more like an excuse. Oh well, no reason to go for tactical combat, its a "true" RPG, as like that would mean anything in my opinion. But I will not comment about the quality of the combat in Wasteland 2, as said, if it gets the job done, then everything is alright. But I dont see why a game, RPG or not, should not come with more options and a more sophisticated gameplay for combat for example, like more stances for your character, a complex/well done cover system, more weapon choices etc.

Just to make this clear, I am NOT specifically talking about Wasteland 2 here I have no clue how well done the combat is in Wasteland 2, I guess it is good enough. But I mean this more in general. There can be no doubt that RPG or not, combat is very often a relatively important part of the experience and gameplay, at least for most games, but particularly for those kind of games that deal with harsh settings like post apoc, sci fi etc., you could complain about the lack of The Sims games set in a post-apoc setting where you have only social skills to help you survive the wasteland, but thats another story. So with saying that, nothing kills (for me!) the experience of a game more then mediocre combat, or a combat/gameplay that feels unfished, or showing potential but not exploiting it. Planescape Torment was such a game for me. I love the game. Great story telling. Very unique experience. But the combat is simply garbage in my opinion. Very limited in your choices, not really tactical and very unbalanced in some cases up to a point where you will have serious trouble with certain skills. No I am not saying games have to hold your hand, but even in normal story driven games, balance should not be forgotten. Combat in a game, is simply something that has to feel "right". To achieve that is probably one of the bigger challanges in game design. But saying, hey its not game XYZ! It doesnt need this or that, sounds at least in this case, like an excuse, we are not talking about two different types of games, like RTS or Shooters for example but about one of the basics that many games share out there. Combat. And combat has to be simply good, no matter what game it is.
 
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Man, this thread is like a classic wrestling match! We need Hulk Hogan to bash this back in shape :V

There were some good points on all sides of the conversation and then it became a dick measuring contest. I can understand that people might want more from this or that aspect of the game, but I'm not sure you can really say that any of the listed games is/is not an RPG or is/is not a Tactical Combat game. When you go down that road, someone is going to call somebody else a troll eventually...Most games are a mix of different genres - same thing with WL2, FO:T etc. Instead of restrictive labels, we need PIE CHARTS! Just had a thread about what and RPG is? Come on! That is beside the point!

Imagine if all game boxes (or promotional art... ooh the digital age!) had pie charts on them telling you approximately how much of your gaming time will be taken up by combat, how much by exploring or roleplaying (interacting with the world in other ways than combat) or by inventory mini-games :wiggle: wouldn't that be great? And inspiring more informed debates about the merits of any given game...

I agree that Wasteland 2 has a lot of combat, but isn't that explicit from the get-go? You're a DESERT RANGER. There have been several comments that you should be able to get through the game with social skills only... What? Why? You're a DESERT RANGER! After a recent playthrough of X-COM, I have to agree, too, that the combat bits could be more tactical. But it doesn't have to be. For me the story is engaging enough. It's a bummer about sneak, though.

All in all I think Wasteland 2 has enough merits to not deserve bashing.

Comparing WL2 to Divinity: Original Sin and Fallout: Tactics:
Story wise WL is really well comparable to Tactics. The difference is in Tone. While Tactics takes itself seriously, but is in fact goofy weird, then WL2 is goofy weird, period. And that lack of serious tone is the only thing that Divinity:OS and WL2 have in common. And yet from the re-playability standpoint I think the WL2 kind of goofy is better than the D:OS kind of goofy because I don't want to replay D:OS, while I might give WL2 a chance with a different party one day.
 
My biggest annoyance on here of some fellow NMA-ers is there distaste for games that do not run on your computer. Like fucking seriously, computers are an industry and they constantly get better. You can't expect a developer to cater to such a small fucking percentage of people who refuse to upgrade their computers for whatever reason. Maybe your just a fucking cheap ass? My computer runs it(WL2) just fine and I paid WAYYYY less than 500 dollars for my computer. I could break it down for you. I am using a Radeon 4850 which is actually pretty old. I am using an OLD quad core(3.2 ghz dual core unlocked to a quad core, yes I only paid 99 dollars for it). with the slower 1333 memory (about 8 gigs which I only paid about 100 bucks for). Seriously people, if you can't play this game, get a fucking job or don't complain about it because you can't run it. I can run the game and it looks beautiful!(smooth/etc). Also I think some of the moronic trolls on here are probably not backers, thus their opinions actually DO NOT MATTER! So in a way WL2 is critique proof, unless of course a backer wants to complain. You get what you pay for, and in this case you got what you asked for. Would you young-lings please just get off this forum. I came here because I wanted to read what Brother None and other veteran NMA'S had to say. Love you all! Just not you fucking little noobie ass trolls. Choke on a dick! Yeah I'm prlly just too high... maybe I shouldn't have posted this.. I dunno it seems to me I made some good points. Opinions?
 
I just register to say that fallout: tactics is a much better game. But I will add some comments anyway.
Even though I was looking forward to this release, I will not buy, because I expected much more.
TBH I had a bad feeling about it as soon as they dropped the hexagons because it's easier to do squares.
This confirmed my suspicions about funds going into story and "lore" which I'm not interested in. (not one bit)

First of all, the engine doesn't meet my expectations. From a RTS players' perspective, it's utter crap.
Configuration options are limited to say the least. Unless we fork cash for SDK. Which sucks.

Second of all, every single thing that bothers me in xcom, is also included in wasteland.
Things like camera automation, made by people who think players are not competent enough to control the camera.
Also that interrupt thing, where you must watch a sequence before you can continue play. I hate it with a passion.

Scripting is mostly a good thing, but the problem is that it gets repetitive, making a second run frustrating and boring.
Tactics has this same problem, but combat there is way better and more realistic. Which brings me to my main point:

In tactics, story is just there as a bonus. Combat IS the game, which is what I would expect.
Having a same story all over again on each playthrough is therefore irrelevant, easily skipped and independent of gameplay.

In wasteland (there are many new games doing this) story is a part of core gameplay.
This is made on purpose, to make the game just linear enough to discourage replays and second runs.
Which, in turn, is a deal-breaker for me, because I want a game I won't get bored of in a week.

Just my 2c (10y+ war3 modder)
 
Now all there is to do is sit back and wait for them to mail me my copy of the game. Glad I didn't play the beta.
 
I just register to say that fallout: tactics is a much better game. But I will add some comments anyway.
Even though I was looking forward to this release, I will not buy, because I expected much more.
TBH I had a bad feeling about it as soon as they dropped the hexagons because it's easier to do squares.
This confirmed my suspicions about funds going into story and "lore" which I'm not interested in. (not one bit)

Wasteland 2 is not a game for you then, since you don't like the kind of game that it is.

First of all, the engine doesn't meet my expectations. From a RTS players' perspective, it's utter crap.
Configuration options are limited to say the least. Unless we fork cash for SDK. Which sucks.

It also sucks from an FPS player's perspective, I'd imagine. You have to judge the game on it's own terms, not on the terms of the game you wish it were. Books make terrible sandwiches, but I can't say a book sucks because it is tough to chew.

Second of all, every single thing that bothers me in xcom, is also included in wasteland.
Things like camera automation, made by people who think players are not competent enough to control the camera.
Also that interrupt thing, where you must watch a sequence before you can continue play. I hate it with a passion.

The camera gripe strikes me as a little bit paranoid. I've seen no dev say that they think people are too stupid to float the camera. As for the mini-cut-scene thing, I have only encountered that a few times so far and all were in service of the story, unlike the X-Com shots which almost always introduced new enemies to the board. Of course I've only played Wasteland for about 30 hours so far. How long have you played it?

Scripting is mostly a good thing, but the problem is that it gets repetitive, making a second run frustrating and boring.
Tactics has this same problem, but combat there is way better and more realistic. Which brings me to my main point:

In tactics, story is just there as a bonus. Combat IS the game, which is what I would expect.
Having a same story all over again on each playthrough is therefore irrelevant, easily skipped and independent of gameplay.

Nothing you say here about Wasteland 2 is informed. You're just making things up and passing it off as fact. Firstly, the story is the point of the game. That's the meat and potatoes of this game. Fargo and Keenan et al were all very upfront about writing a compelling story for the game. They have done that. Again, you are trying to judge the game as something it's not when it in fact delivered on what was stated that it would be - a story drive roleplaying game.

In wasteland (there are many new games doing this) story is a part of core gameplay.
This is made on purpose, to make the game just linear enough to discourage replays and second runs.
Which, in turn, is a deal-breaker for me, because I want a game I won't get bored of in a week.

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I want to be more constructive, but you actually make no sense here. You're just typing things that sounds controversial but have no basis in reality and in no way reflect the nature of what Wasteland 2 is at all.
 
Wasteland 2 is not a game for you then, since you don't like the kind of game that it is.
Stating the obvious, yes?
Next, the FPS engine can be easily adapted to build RTS or RPG. See source engine.
(camera automation is optional in all source games, not hardcoded)
About the time spent, I had 20min to make my decision, my friend has it on on GOG and wanted to know if I want one too.
Got a really good look at several save games and also played 1st raider encounter.
Combat is over-simplified, this was my first impression, but then I realized I expected something more in line with tactics.
Perhaps some more realistic approach, such as commandos series. Either way, I expected proper combat. Reading stories doesn't interest me.
 
Tactics was tactical? Dear M'Atra, Wasteland 2 is on par with Tactics as far as tactical refinement is concerned. Shed your rose glasses.
 
Tactics was tactical? Dear M'Atra, Wasteland 2 is on par with Tactics as far as tactical refinement is concerned. Shed your rose glasses.

Maybe, but tactics is ancient, and all I had to fork was 5 euro on GOG. If I'm going to fork 10 times as much, I expect more than just on par.
I'm not here to bash the game, honestly. At first I just wanted to discuss the unity engine configuration, or lack thereof.
But then I've read the entire thread and there are valid points about combat. Feedback has changed many things in the past.
 
I'm excited to try it, but I don't have a rig that will run it yet. Saving up for one now though.
 
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