Irwin John Finster
Sonny, I Watched the Vault Bein' Built!

Fallout 4 is basically an extension of the points this guy makes for the dumbing down of the Elder Scrolls series:
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Oh look another video bitching about DEM CASUAL GAMERS!! and game mechanics being changed for the benefit of the player, what a surprise
Oh look another video bitching about DEM CASUAL GAMERS!! and game mechanics being changed for the benefit of the player, what a surprise
For the benefit of which player? (Fallout or Elder Scrolls?)
For the benefit of which player? (Fallout or Elder Scrolls?)
Video guy complained about removing stats from Oblivion -> Skyrim. Which is actually a really good thing considering they sucked ass and were annoying to plan around with.
Thankfully a similar thing happened from F3 -> F4 when Beth took out the boring skill system and made it all perk-based
That's never a good thing for an RPG. If they were bad, they should have been fixed; if it was intentional, then they should fess up and admit that it's not meant to be an RPG, but rather a costume simulator.
For the benefit of which player? (Fallout or Elder Scrolls?)
Video guy complained about removing stats from Oblivion -> Skyrim. Which is actually a really good thing considering they sucked ass and were annoying to plan around with.
Thankfully a similar thing happened from F3 -> F4 when Beth took out the boring skill system and made it all perk-based
That's not Fallout. Also... Stats and skills are there to define a character; they are not so much enablers, as that are the outer bounds. They are there to indicate when to say no, in the let's pretend gaming session. When a company makes an 'RPG' where opposite characters can both manage equally at the same challenges... Something is really wrong with that game, or that company.Video guy complained about removing stats from Oblivion -> Skyrim. Which is actually a really good thing considering they sucked ass and were annoying to plan around with.
Thankfully a similar thing happened from F3 -> F4 when Beth took out the boring skill system and made it all perk-based
When a company makes an 'RPG' where opposite characters can both manage equally at the same challenges... Something is really wrong with that game, or that company.
Fallout 4 is basically an extension of the points this guy makes for the dumbing down of the Elder Scrolls series:
That's not Fallout. Also... Stats and skills are there to define a character; they are not so much enablers, as that are the outer bounds. They are there to indicate when to say no, in the let's pretend gaming session. When a company makes an 'RPG' where opposite characters can both manage equally at the same challenges... Something is really wrong with that game, or that company.
These two should not play about equal in all situations:
Will you recount some examples?I disagree, my experience in playing my Two-Handed Orc Warrior in Skyrim was extremely different from my Thief/Archer Khajiit in the same game
And this WITHOUT needing stats
I find it funny that every point that guy made was debunked nearly a day after that video came out, and people still post it as if its true.