What BoS division do you speculate is in Boston?

I hope Bethesda didn't take the criticism of the Brotherhood in Fallout 3 being too goody-goody too harshly and have them become Enclave: Part 2.

They can make for good villains, but they shouldn't do the Snidely Whiplash thing.

I think between New Vegas (which they didn't make, but at least probably learned a thing or two from) and Skyrim that they realized that "having multiple competing factions none of which is clearly in the right, and let the player pick which one they would prefer to back" is a reasonable way to structure one of these things. So you'll probably have neither the Institute nor the BoS being the "good guys" or the "bad guys".

It will probably be a "control and safety" versus "freedom and potential" values clash.
 
Or it will be like skyrim where it makes only sense for a specific type of Nord-Character to join the Stormclocks where the Empire is the obvious choice for every other species. I appreciate it that they tried to do something that wasn't clearly good vs. bad with the civil war in Skyrim, but in the end, it is blocked by the bad writing and the situation as whole. For example, if you decide to play one of the non-human races like Khajit or Argonians there is literaly zero reason to join the Stormcloacks. Not to mention that it still is allways about binary choices for Bethesda. That is literaly the best they can come up with ... but once you're inside those "factions", nothing changes. That's literaly the only choice you can make, help Team A to victory or Team B. No freedom inside the quests or different ways to solve them etc.
 
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Another problem with the Civil War storyline is that the leaders of both sides were prett yunderdeveloped, specially the Empire one.
 
Oh yeah, civil war...

I did a Stormcloak run and was sent to retrieve a crown, took over Whiterun, took over some forts with that guy who I was on the hayride with in the beginning of the game, and then hit Solitude. There I killed General Veers, or whatever his name was, and a female second-in-command whom I had never met but seemed to know who I was as she was very disappointed in me.

Wouldn't surprise me if I had bothered to do an Empire run, the quests would probably play out the exact same way... except I'd probably be defending Whiterun instead of invading it, in the end I'd be hitting Eric Stormcloak's city instead of Solitude, and I'd have to kill him and the guy who dresses up like a bear instead of the other two.

By way, I joined the Stormcloaks as a Wood Elf--wasn't even bothering to roleplay at this point--and I don't recall any of the Nords so much as batting an eye.

Compare that to the reaction you get in New Vegas when you choose to help the Legion as a female Courier--surprise, snide comments, sexist jargon (mostly from that prick running the arena), warnings about men wanting to "try" my character out, etc. Even better, after you've gained Caesar's trust these same blowhards start calling you amicus (friend) and you can give orders to them at Hoover Dam.

There's a real sense of having accomplished something in-game as opposed to just going thru the motions.
 
Wouldn't surprise me if I had bothered to do an Empire run, the quests would probably play out the exact same way... except I'd probably be defending Whiterun instead of invading it, in the end I'd be hitting Eric Stormcloak's city instead of Solitude, and I'd have to kill him and the guy who dresses up like a bear instead of the other two.

You pretty much nailed it.
 
Oh yeah, civil war...

I did a Stormcloak run and was sent to retrieve a crown, took over Whiterun, took over some forts with that guy who I was on the hayride with in the beginning of the game, and then hit Solitude. There I killed General Veers, or whatever his name was, and a female second-in-command whom I had never met but seemed to know who I was as she was very disappointed in me.

Wouldn't surprise me if I had bothered to do an Empire run, the quests would probably play out the exact same way... except I'd probably be defending Whiterun instead of invading it, in the end I'd be hitting Eric Stormcloak's city instead of Solitude, and I'd have to kill him and the guy who dresses up like a bear instead of the other two.

By way, I joined the Stormcloaks as a Wood Elf--wasn't even bothering to roleplay at this point--and I don't recall any of the Nords so much as batting an eye.

Compare that to the reaction you get in New Vegas when you choose to help the Legion as a female Courier--surprise, snide comments, sexist jargon (mostly from that prick running the arena), warnings about men wanting to "try" my character out, etc. Even better, after you've gained Caesar's trust these same blowhards start calling you amicus (friend) and you can give orders to them at Hoover Dam.

There's a real sense of having accomplished something in-game as opposed to just going thru the motions.

My favorite is clearing Cottonwood cove with a female courier. Castor even comments on the delicious Irony of a single woman clearing a camp full of Legionaries.
 
Yes, I seem to recall he seems particularly delightful if your female character cleared it the old fashioned way, guns blazing, as opposed to dumping the toxic waste.
 
I am honestly convinced that they can't tell a good story from a bad one and the complexity of the good one scares them as they don't understand what's going on...
 
I am honestly convinced that they can't tell a good story from a bad one and the complexity of the good one scares them as they don't understand what's going on...

I think Bethesda could potentially tell a good story, but catering to their understanding of how their audience plays their games really gets in the way here. If you have a long, intricate, detailed, and subtle plot people won't be able to follow it since they'll spend on average 8-16 hours looting random caves in between story beats. Since "ooh, what's that over there, let's go look at it" is a key part of the aesthetic draw of Bethesda games, you can't assume a lot in terms of attention span.
 
Or it will be like skyrim where it makes only sense for a specific type of Nord-Character to join the Stormclocks where the Empire is the obvious choice for every other species. I appreciate it that they tried to do something that wasn't clearly good vs. bad with the civil war in Skyrim, but in the end, it is blocked by the bad writing and the situation as whole. For example, if you decide to play one of the non-human races like Khajit or Argonians there is literaly zero reason to join the Stormcloacks. Not to mention that it still is allways about binary choices for Bethesda. That is literaly the best they can come up with ... but once you're inside those "factions", nothing changes. That's literaly the only choice you can make, help Team A to victory or Team B. No freedom inside the quests or different ways to solve them etc.

That always bugged me, how no matter your choice of race, both factions would take you in. Makes no sense since that is a civil war, but just as Irrational Games lost their balls with Bioshock Infinite by making it into a shooter that lacks anything RPG, Bethesda ignores their own flagship series' lore for the sake of always saying "Yes" to the player. We saw it in Dawnguard too, how even if you're a werewolf, you can side with the vampires since Harkon's bite replaces that condition. (Not that being a werewolf in Skyrim was at all comparable to being one in Daggerfall or Morrowind.)
 
If you ask me, you would have to roleplay an idiot Nord or an undercover Thalmor operative in Skyrim to back the Stormcloaks(Or someone with a grudge). If you want *someone* to beat the Aldmeri Dominion, the Empire is the only sensible choice. No matter if you're a nord or some other race, backing Stormcloaks is the epitome of foolishness and shortsightedness. In the long run they have no chance of winning the next war that is to come without the empire, so if Ulfrick wins, both nations go down under the Elvish boot.
This is why it's not much of a choice to me, there is a pretty clear better-worse distinction here. And a sign of bad writing, again. And the fact that both questlines are identical reinforces that view.
 
If you ask me, you would have to roleplay an idiot Nord or an undercover Thalmor operative in Skyrim to back the Stormcloaks(Or someone with a grudge).

Too bad that you have to pretend rather than roleplay in order to be a Thalmor sleeper agent, since there is no way of actually joining or officially helping the Aldmeri Dominion in-game.

It's a shame, there's a lot of good story potential in the ideas Beth comes up with, but much of it is unrealized or pissed away either due to laziness or their inability to tell the player "NO."
 
Well the Join the BoS Achievement kinda confirms that the BoS in Fallout 4 will from the midwest. Now I wonder we'll see the power armor from Fallout Tactics.

123877.png
 
Well the Join the BoS Achievement kinda confirms that the BoS in Fallout 4 will from the midwest. Now I wonder we'll see the power armor from Fallout Tactics.

123877.png

That name reminds me of Skyrim's faction stuff.

I wonder if the BoS will be optional..
 
Well the Join the BoS Achievement kinda confirms that the BoS in Fallout 4 will from the midwest. Now I wonder we'll see the power armor from Fallout Tactics.

123877.png

That doesn't confirm midwest specifically. The symbol is a midwest varation, but will just see.
 
I thought it was already agreed that there is no specific midwest insignia, as they use both versions due to a screw up with mirroring.
But since the one with the big gear to the left is agreed to be the original, I guess the inverted one can be treated as the Midwestern one.
I just hope they don't mess my favorite chapter up. :/
 
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