What did Bethesda actually do better than Black Isle?

I would have to agree, the only connection I felt was being able to wear a cowboy hat and shades.

I really didn't feel I could create a unique character, traits were definitely missed.
 
They got graphics right. I wish they had rain aka acid rain or such but overall graphics was ok.

They got voice acting, NPC AI, quest immersion, Karma having meaning, and the drive to replay to see other choices making a difference wrong.
 
The main gripe I have about the graphics is the textures don't seem to be up to par, everything is pretty blurry.
 
The only place I really noticed blurriness is on the gravestones.

I've noticed there are some texture mods out already, so even if the mod tools are never released (god forbid) we'll probably be seeing some full texture overhauls sooner or later.
 
When I was screwing around with Oblivion, I downloaded that one massive texture pack, and it made a world of difference.
 
First time I really took notice of the terrible texturing was at Rivet City. I hadn't been scouring the game looking for low res textures or anything, but even from afar the ship texture looked blurry and pixellated. From that point on I couldn't help but notice the textures, which was a shame and kind of detracted from the experience. Where before I was just ignoring any faults and just enjoying myself, now I couldn't help but be nit-picky.

Stupid Rivet City.
 
Well the textures being like that is most likely because it is a multi-platform title that they wanted to get to work on different hardware at playable framerates. I'm getting 60fps locked indoors, and 25fps-60fps outside on my PC at 1080p.
 
One thing Bethesda has done right, is craft the game on an engine that already has a large modding community that is familiar with it. Where as Fallout 1/2/Tactics is for the most part limited to the NMA community and basic "save game editor" coders, Fallout 3 is going to enjoy extended gameplay and exposure with the massive amount of modders BethSoft has gained over the years outside the NMA community.
 
It's possible I just haven't been paying enough attention to the textures to notice they're blurry, but what settings are you guys at? From what I can remember off the top of my head, they seem fine to me for the most part.
 
I didn't read the whole thread (in case this is in here) but as a DC resident, basing the game in DC. Of course there is only a power station on the map where I live but it was cool enough run through where my parents "live."
 
I think Pope Viper is right on. I have no connection with my character.

I started the game with a kind of trial-by-fire mentality. I wanted to build a charismatic ninja-esque character that specialized in unarmed or melee fighting. These were areas I felt less developed in FO1&2 and I wanted to see if FO3 would learn from the lessons of the previous games and expand your ability to make any kind of character you wanted and still have ways to be successful.

Obviously they did not do this.

Melee worked ok on raiders; the Fisto is a great weapon (even though it somehow superpowers your kicks too?). But by level 5 I found myself having to put points into small guns to be able to fight more heavily armed super mutants and other baddies I didn't want to get close to. I was hoping to talk my way out of most situations, sneak/steal my way around, and then use melee whenever necessary.

Enough of my broken dreams though, I wanted to say that what made FO1&2 great were the limitations!! You built a character with 5 strength?? Well he's gonna have 5 strength for basically the whole game -- drugs are very risky and there aren't little stat bonuses on every weapon/armor/bobblehead you pick up. You're basically committed to the character you designed at the beginning!

Also tag skills weren't so meaningless! The 2x point bonus for adding points made choosing these skills a real commitment to your char.

Argh! This post has gotten too long, so let me just say that FO3 drags all of the characters towards the same middle ground of sameness by necessitating that you progress in a certain way in order to be able to beat the game. NO FREEDOM.

I'm gonna go play Q*Bert instead.

--
P.S. Graphics and inventory.
 
I don't understand why people expect melee to be as effective as guns in combat. How is that in any way a reflection of an even remotely realistic setting?
 
Barbalute said:
I don't understand why people expect melee to be as effective as guns in combat. How is that in any way a reflection of an even remotely realistic setting?

Here we go again.
 
The Shishkebab is fun. I stuck about 25 points into Melee by level five or so, not a whole heaping lot, just enough so that if I ever did happen to run out of ammo, that chinese sword would be at least somewhat useful.

I noticed very little difference. Also, why is it that EVERY SINGLE SWORD in the game is a Chinese Officer's Sword? Even the Vampire's Edge is the same model. It's Bethesda, surely they have a shitload of sword models laying around that they could have used/modified and put in this game. I have a hard time believing there were that many Chinese Officer's running around in DC when the bombs went off.
 
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