R.Graves
Confirmed Retard
@Dr Fallout dead money did very much feel like a ghost story tbh. Had a "the past is all too alive" feel to it.
Because Bethesda does not care about consistency or lore. It only cares about catering to the lowest common denominator that eats up their products like a pack of blind hyenas.Why put it on the most singularly difficult to justify armor?
I never felt that. A good ghost story needs suspense, tension and horror. This is something Dead Money barely gave, though I admit the Ghost People are scary. Well they sound scary.@Dr Fallout dead money did very much feel like a ghost story tbh. Had a "the past is all too alive" feel to it.
Guys....I think he successfully trolled us...NMA said:~The entire moon base thread~
He most likely did.Guys....I think he successfully trolled us...
I never felt that. A good ghost story needs suspense, tension and horror. This is something Dead Money barely gave, though I admit the Ghost People are scary. Well they sound scary.
No arguments from me.The sound, plus their movements, ambigious origin, their near invunerability and the fact they drag people off to God knows where. Definitely list amongst the scariest and creepiest enemies in Fallout.
I thought the terminals said they dragged people down into underground tunnels where they stuffed victims into suits, making more Ghost People.and the fact they drag people off to God knows where.
I thought the terminals said they dragged people down into underground tunnels where they stuffed victims into suits, making more Ghost People.
It's all explained, which takes away from the ghost story but makes it more interesting in my opinion.I thought the terminals said they dragged people down into underground tunnels where they stuffed victims into suits, making more Ghost People.
From the wiki, there is nothing really mentioned about this, only speculation. But it is plausible that this is what they do to victims they drag down.I thought the terminals said they dragged people down into underground tunnels where they stuffed victims into suits, making more Ghost People.
I think you miss my meaning. Its not a ghost story in the sense that it's supposed to scare you but the sierra madre is a place very much haunted by its past. The holograms and ghost people are remnants of that past. The grafitti is a reminder of a more recent tragic past. The holotapes. Vera's voice luring the courier to the sierra madre. Everything about that place gives you an uneasy feeling. That place is haunted maybe not by ghosts but certainly by its past. The past is very much still alive there.I never felt that. A good ghost story needs suspense, tension and horror. This is something Dead Money barely gave, though I admit the Ghost People are scary. Well they sound scary.
It does bring to mind the overarcing idea of the DLCs: How the past haunts the present in their own ways though each DLC approaches the idea differently.I think you miss my meaning. Its not a ghost story in the sense that it's supposed to scare you but the sierra madre is a place very much haunted by its past. The holograms and ghost people are remnants of that past. The grafitti is a reminder of a more recent tragic past. The holotapes. Vera's voice luring the courier to the sierra madre. Everything about that place gives you an uneasy feeling. That place is haunted maybe not by ghosts buy certainly by its past.
Ahh I see what you mean. But then it's not really a ghost story... I feel it's more like a legend, a myth and treasure hunt among ruins of the old world guarded by it's ancient protectors.I think you miss my meaning. Its not a ghost story in the sense that it's supposed to scare you but the sierra madre is a place very much haunted by its past. The holograms and ghost people are remnants of that past. The grafitti is a reminder of a more recent tragic past. The holotapes. Vera's voice luring the courier to the sierra madre. Everything about that place gives you an uneasy feeling. That place is haunted maybe not by ghosts buy certainly by its past.
Dean domino literally becomes a ghost in his ending in the form of a hologram (genuine creepy shit IMO). Christine is another ghost though in another form. Never has a prewar location been utilized so beatufilly and baddass like in all of fallout tbh.Ahh I see what you mean. But then it's not really a ghost story... I feel it's more like a legend, a myth and treasure hunt among ruins of the old world guarded by it's ancient protectors.
I can agree with that, it was a really well done DLC.Dean domino literally becomes a ghost in his ending in the form of a hologram (genuine creepy shit IMO). Christine is another ghost though in another form. Never has a prewar location been utilized so beatufilly and baddass like in all of fallout tbh.
Dean domino literally becomes a ghost in his ending in the form of a hologram (genuine creepy shit IMO). Christine is another ghost though in another form. Never has a prewar location been utilized so beatufilly and baddass like in all of fallout tbh.