What games are we looking forward to?

Alright, this just kind of making me angry. After for quite sometime waiting for their responses, both Brian Fargo and @Brother None finally answered to the Codexers' questions as to why they were denied Gamescom interview when they are not in the wrong. Both answers sounded way too similar, too set up, as if they were typed by their publishers.

Here it is http://www.rpgcodex.net/forums/inde...intment-cancelled.110327/page-24#post-4681042
Brian Fargo to Jarl Frank said:
Sorry to hear about Gamescom but I am not in charge of my scheduling and Techland has me booked solid. I do know that breaking embargo is a felony for PR so I would definitely suggest the codex be careful. As for me, I didn't even know I was supposed to be afraid of being interviewed by the Codex. Aren't all their questions cynical? ;)
http://www.rpgcodex.net/forums/inde...intment-cancelled.110327/page-36#post-4682823
Brother None said:
Sorry man I’ve been slammed with GamesCom prep, but wow did that stuff blow out of proportion, haha. 36 pages?!

So Brian and the rest of us didn’t get to see his schedule until a couple days ago, but he’s fully booked. It’s all tier 1 sites so I don’t know if Codex was ever going to be on the list but regardless our interview schedule is fully slammed, nothing we can do about that. Honestly though I know from experience both as a journo and a dev that you should be very careful with anything shared in confidence, better safe than sorry on that stuff.

But just to clear up a couple of points of confusion, I don’t think your press demo was cancelled, I’ll ping Techland to clarify that – oh and you’re free to drop by our entertainment demo as well, of course!

Also, what’s this about blacklisting? You’re not blacklisted by us or Techland, that’s just nonsense.

Like, come on, Fargo, at least try to stand by your principles that the "Evul Publisher!" won't be doing your thing.

This whole ordeal really drained my hope on Torment 2.
 
I'm really looking forward to Final Fantasy XV and The Last Guardian.

I think outside of that, I'm not really sure.

There's Shenmue 3 which is a game I've been waiting forever for...
Maybe Wasteland 3 if that's ever going to get revealed.
 
Can't say I care much about the whole Torment Codex thing. It doesn't change the fact that I'm still looking forward to playing the full version. Which takes forever, by the way. Getting in on some early access is tempting to say the least, but I don't like playing unfinished games. :(
 
Was anyone looking forward to No Man's Sky? Cause apparently it ain't doing too well.

nomanPC.png
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Neat.

I love overhyped flops. :maniacallaughter:
 
Can't say I care much about the whole Torment Codex thing. It doesn't change the fact that I'm still looking forward to playing the full version. Which takes forever, by the way. Getting in on some early access is tempting to say the least, but I don't like playing unfinished games. :(
I assume you, and possibly some of the NMAers, didn't really follow the updates to the Torment's development logs? The Codexers raise ~$5000 for the Torment Kickstarter, by way of their site's fundraiser (not counting that from personal wallet). Of course they are going to be vigilant and watch the development very closely. While I noticed NMA mostly keep tab on Tyranny's updates, very rarely we talk about Torment and its developments here. From what little talks on the Codex's threads I could remember, there were really, really fundamental and unwelcome changes to the Torment and Numenera's setting. Coupled with Fargo's not really holding on and stand by his principle of fully focusing himself on PC and not going to the "evil" publisher, the whole stuff just reeks consolization and casualization. Among some of the fundamental changes:
  1. Turn-Based combat instead of RTwP (I know, I know, kind of strange that coming from the Codex, but they had pretty good explanation and also they brought up that somehow Brother None rigged the whole voting back then, so Turn-Based wins instead of RTwP when the majority, and even the Codex, were in uproar as to why they favored Turn-Based. Especially since the original Torment was RTwP)
  2. Health bars/health pool (this is one thing that I still need to look into and more thoroughly. Apparently, the Numenera setting was supposed to have some different system, but inXile deliberately changed it, most likely due to new players not really understanding the system, and some of the Codexers accuse them of consolization and casualization for this part).
  3. The game pandering to SJW crowd (now this is quite a sensitive stuff. I've seen screenshots, but since I'm not exactly informed for this kind of things, I decided to be more neutral and keep silent about this).
Also, seriously, a simultaneous release for console and PC would most likely gimped the PC version. Wasteland 2 DC got a console release a year after the initial PC release, but this..... seriously. Just, try to follow that Codex's thread, on their News section and the subforum for inXile. This whole stuff stink. Also, read up on what DarkUnderlord said about this. I personally didn't read much into it, but it's a possibility.
 
I assume you, and possibly some of the NMAers, didn't really follow the updates to the Torment's development logs? The Codexers raise ~$5000 for the Torment Kickstarter, by way of their site's fundraiser (not counting that from personal wallet). Of course they are going to be vigilant and watch the development very closely. While I noticed NMA mostly keep tab on Tyranny's updates, very rarely we talk about Torment and its developments here. From what little talks on the Codex's threads I could remember, there were really, really fundamental and unwelcome changes to the Torment and Numenera's setting. Coupled with Fargo's not really holding on and stand by his principle of fully focusing himself on PC and not going to the "evil" publisher, the whole stuff just reeks consolization and casualization. Among some of the fundamental changes:
  1. Turn-Based combat instead of RTwP (I know, I know, kind of strange that coming from the Codex, but they had pretty good explanation and also they brought up that somehow Brother None rigged the whole voting back then, so Turn-Based wins instead of RTwP when the majority, and even the Codex, were in uproar as to why they favored Turn-Based. Especially since the original Torment was RTwP)
  2. Health bars/health pool (this is one thing that I still need to look into and more thoroughly. Apparently, the Numenera setting was supposed to have some different system, but inXile deliberately changed it, most likely due to new players not really understanding the system, and some of the Codexers accuse them of consolization and casualization for this part).
  3. The game pandering to SJW crowd (now this is quite a sensitive stuff. I've seen screenshots, but since I'm not exactly informed for this kind of things, I decided to be more neutral and keep silent about this).
Also, seriously, a simultaneous release for console and PC would most likely gimped the PC version. Wasteland 2 DC got a console release a year after the initial PC release, but this..... seriously. Just, try to follow that Codex's thread, on their News section and the subforum for inXile. This whole stuff stink. Also, read up on what DarkUnderlord said about this. I personally didn't read much into it, but it's a possibility.
what's SJW?

i personally prefer Turn based combat than real time. Torment were known as CRPG rather than ARPG afterall.
 
i personally prefer Turn based combat than real time. Torment were known as CRPG rather than ARPG afterall.
But the original Planescape: Torment was RTwP. Does it make it an ARPG? No. It's like turning Fallout into FPS-RT all over again.

I'm not sure if that's the sole reason why this is a bad thing, though. I will be going through whatever information I can get on this.
 
I assume you, and possibly some of the NMAers, didn't really follow the updates to the Torment's development logs? The Codexers raise ~$5000 for the Torment Kickstarter, by way of their site's fundraiser (not counting that from personal wallet). Of course they are going to be vigilant and watch the development very closely. While I noticed NMA mostly keep tab on Tyranny's updates, very rarely we talk about Torment and its developments here. From what little talks on the Codex's threads I could remember, there were really, really fundamental and unwelcome changes to the Torment and Numenera's setting. Coupled with Fargo's not really holding on and stand by his principle of fully focusing himself on PC and not going to the "evil" publisher, the whole stuff just reeks consolization and casualization. Among some of the fundamental changes:
  1. Turn-Based combat instead of RTwP (I know, I know, kind of strange that coming from the Codex, but they had pretty good explanation and also they brought up that somehow Brother None rigged the whole voting back then, so Turn-Based wins instead of RTwP when the majority, and even the Codex, were in uproar as to why they favored Turn-Based. Especially since the original Torment was RTwP)
  2. Health bars/health pool (this is one thing that I still need to look into and more thoroughly. Apparently, the Numenera setting was supposed to have some different system, but inXile deliberately changed it, most likely due to new players not really understanding the system, and some of the Codexers accuse them of consolization and casualization for this part).
  3. The game pandering to SJW crowd (now this is quite a sensitive stuff. I've seen screenshots, but since I'm not exactly informed for this kind of things, I decided to be more neutral and keep silent about this).
Also, seriously, a simultaneous release for console and PC would most likely gimped the PC version. Wasteland 2 DC got a console release a year after the initial PC release, but this..... seriously. Just, try to follow that Codex's thread, on their News section and the subforum for inXile. This whole stuff stink. Also, read up on what DarkUnderlord said about this. I personally didn't read much into it, but it's a possibility.

The points you've mentioned don't really matter to me. I prefer turn-based combat, I haven't looked into the health system anyway, and pandering to the SJW crowd, what does that even mean? It's an RPG with lots of choice and consequence anyway, so I'm sure there will be ways of dealing with situations that aren't considered SJW friendly.

Also, I don't care if the Codex donated $5000 to the kickstarter campaign, it doesn't mean they are in charge of developing the game. Sure they could criticise the game and all, but the developer doesn't have any obligation to listen to these criticisms.

Finally I couldn't care less about the console release of Torment. The developer has already spoken out that the PC version will remain unchanged, and the console version will be altered a little bit. I don't think I'm gullible when I say I believe this.

If anything, Torment coming to consoles is something to be happy about. This means cRPG's may become available to a bigger crowd that wouldn't otherwise be introduced to the genre. This could mean another renaissance of the RPG genre, bring more publishers to the table for projects like these. If it's successful that is, of course.

And sure, Fargo turning down the Codex at the last minute for Gamecon or whatever isn't very polite, but it is not unheard of developers/publishers changing plans at the last minute. I'm sure the Codex has every right to be butthurt about it, and I would be too, but for me it changes nothing.

That being said, while I am still very much looking forward to Torment, I will still be on my toes. Wasteland 2 wasn't exactly a masterpiece (at least the second half of the game wasn't), so it is very well possible that Torment may be yet another over-hyped project. Any game can turn out shit in the end.
 
Also, I don't care if the Codex donated $5000 to the kickstarter campaign, it doesn't mean they are in charge of developing the game. Sure they could criticise the game and all, but the developer doesn't have any obligation to listen to these criticisms.
You missed the entire point. The Codexers raised those much money might not means they are in charge of the development, but they had the rights to at least know if those money were used properly. However, they were denied interview with Brian Fargo at Gamescom (after spending lots of money, means that inXile doesn't care if one of their biggest backers got cucked by "Evil Publisher), seemingly in a plan to completely avoid and dodge the Codex's question as to why would they simultaneously release the game for PC and console, when most (if not all) cases of simultaneous PC-console releases resulted in the PC version being completely gimped to balance that of the console version, AND on top of that Fargo's statements and promises in the past now no longer mean anything as he broke all of it. The Codex was denied interview for the sole reason that one of their staff released the info of Torment appearing at Gamescom, when the written demand from Techland was that the console version was to be kept secret, and the guy didn't even sign any NDA! And then, you see Fargo's and Brother None's response. That's lots of bullshit.

Finally I couldn't care less about the console release of Torment. The developer has already spoken out that the PC version will remain unchanged, and the console version will be altered a little bit. I don't think I'm gullible when I say I believe this.
Give me one example of a game with simultaneous release on PC and console, which PC version wasn't affected by the console, then. And! If you paid attention, I've brought to you some details that Fargo has been lying for quite sometime now:
  1. Promising a fully focused PC game with a genuine cRPG experience
  2. Promising not to take to a publisher's side
  3. Promising not to appeal to mass market
  4. Possibly other promises he made that I didn't know
If you follow this whole debacle, you will find that Fargo broke all those promises, and only now it came to my attention when the Codex went in an uproar as they were denied interview for such a bullshit reason.

If anything, Torment coming to consoles is something to be happy about. This means cRPG's may become available to a bigger crowd that wouldn't otherwise be introduced to the genre. This could mean another renaissance of the RPG genre, bring more publishers to the table for projects like these. If it's successful that is, of course.
1a4.jpg


And sure, Fargo turning down the Codex at the last minute for Gamecon or whatever isn't very polite, but it is not unheard of developers/publishers changing plans at the last minute.
Please, don't be like that. You're condoning a bullshit mega-corporation practice from a developer company who were supposed to be one that 'cared' for its' passionate audience. Also http://www.rpgcodex.net/forums/inde...intment-cancelled.110327/page-36#post-4682865
Bubbles said:
I don't think it's that interesting, but it's still eating at me, so I might as well pull out all the info:

12th of July: I ask Techland if Torment would be at Gamescom. 3 hours later, Techland PR confirms their presence and promises to get in touch to book us a slot once the invitations are ready.

19th of July: we receive the invitation through the third party PR agency, asking us not to reveal any information about the console release. Infinitron confirms in the forums that Torment will be present at Gamescom. (note that he waits a full week, until the official invite, to reveal this)

26th of July: we successfully book the presentation and interview with the agency (waiting times are long with Gamescom bookings)

4th of August: Torment is officially confirmed for a console release. Infinitron publically states that we had known about this since July.

10th of August: we receive the question about Infinitron from Techland at 16:22 Berlin time. I politely ask for the reason behind this request at 17:54. We are informed of the cancellation of our interview and presentation slot at 18:22.

I'm sure the Codex has every right to be butthurt about it, and I would be too, but for me it changes nothing.
It changes everything. Why wouldn't they deny the Codex from ripping them apart at Gamescom, especially with such a bullshitty reason, on top of that? This whole ordeal stinks.

As a disclaimer, I'm not trying to invalidate your looking forward for this. But Planescape: Torment was such a legendary game, that Torment: Tides of Numenera had a lot to live up to. But with this kind of shenanigans, all I'm saying is we have to thread carefully and be more critical with developers and don't just let a longing for good games to make us let our guard down.

As a comparison, while Tyranny was overall well-received here, that game was still ripped apart by the Codex. However, at least with Tyranny, Obsidian didn't beg for cRPG's fans money through Kickstarter like inXile did with Torment 2, and also on top of that Obsidian was still honest with themselves, with Feargus Urquhart outright admitted he wanted to make something like Skyrim, that the Codex at least nod in approval to this.
 
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You missed the entire point. The Codexers raised those much money might not means they are in charge of the development, but they had the rights to at least know if those money were used properly. However, they were denied interview with Brian Fargo at Gamescom (after spending lots of money, means that inXile doesn't care if one of their biggest backers got cucked by "Evil Publisher), seemingly in a plan to completely avoid and dodge the Codex's question as to why would they simultaneously release the game for PC and console, when most (if not all) cases of simultaneous PC-console releases resulted in the PC version being completely gimped to balance that of the console version, AND on top of that Fargo's statements and promises in the past now no longer mean anything as he broke all of it. The Codex was denied interview for the sole reason that one of their staff released the info of Torment appearing at Gamescom, when the written demand from Techland was that the console version was to be kept secret, and the guy didn't even sign any NDA! And then, you see Fargo's and Brother None's response. That's lots of bullshit.


Give me one example of a game with simultaneous release on PC and console, which PC version wasn't affected by the console, then. And! If you paid attention, I've brought to you some details that Fargo has been lying for quite sometime now:
  1. Promising a fully focused PC game with a genuine cRPG experience
  2. Promising not to take to a publisher's side
  3. Promising not to appeal to mass market
  4. Possibly other promises he made that I didn't know
If you follow this whole debacle, you will find that Fargo broke all those promises, and only now it came to my attention when the Codex went in an uproar as they were denied interview for such a bullshit reason.


1a4.jpg



Please, don't be like that. You're condoning a bullshit mega-corporation practice from a developer company who were supposed to be one that 'cared' for its' passionate audience. Also http://www.rpgcodex.net/forums/inde...intment-cancelled.110327/page-36#post-4682865



It changes everything. Why wouldn't they deny the Codex from ripping them apart at Gamescom, especially with such a bullshitty reason, on top of that? This whole ordeal stinks.

As a disclaimer, I'm not trying to invalidate your looking forward for this. But Planescape: Torment was such a legendary game, that Torment: Tides of Numenera had a lot to live up to. But with this kind of shenanigans, all I'm saying is we have to thread carefully and be more critical with developers and don't just let a longing for good games to make us let our guard down.

As a comparison, while Tyranny was overall well-received here, that game was still ripped apart by the Codex. However, at least with Tyranny, Obsidian didn't beg for cRPG's fans money through Kickstarter like inXile did with Torment 2, and also on top of that Obsidian was still honest with themselves, with Feargus Urquhart outright admitted he wanted to make something like Skyrim, that the Codex at least nod in approval to this.
I dunno man, I see your point, but I'm not fazed. Developers break promises, deal with it. InXile were never an exception. They may have presented themselves as a caring company that loves its passionate fans, but you just know what was PR bullshit anyway. I'm not condoning it, but I know stuff like this happens in the business, and I simply don't care. You can now suddenly assume the game is going to be shit, or just wait and see what happens when it is finally released. Which is what I'm going to do. You can do your thing and get all riled up about stuff, but I'm keeping my cool, I'll play the game when it's released and then form an opinion.

Me looking forward to it doesn't mean I don't have my doubts. Like I said in my last post, Wasteland 2 wasn't exactly a masterpiece, and this might just as well turn out to be a disappointment. At this time there is just no way of knowing what the full version will be like.

What gives me hope, though, is that so far reactions to the early access version have been quite positive.
 
Neat.

I love overhyped flops. :maniacallaughter:

I am the same.

Why? Wouldn't it be better if the game was a hit (quality wise) and everybody enjoyed it? Especially since the concept is really interesting. I'm kind of sad that this might make other devs not consider doing something creative with procedural generation.

the whole stuff just reeks consolization and casualization. Among some of the fundamental changes:
  1. Turn-Based combat instead of RTwP (I know, I know, kind of strange that coming from the Codex, but they had pretty good explanation and also they brought up that somehow Brother None rigged the whole voting back then, so Turn-Based wins instead of RTwP when the majority, and even the Codex, were in uproar as to why they favored Turn-Based. Especially since the original Torment was RTwP)

But that does not add up at all. While i have nothing against one or the other system and if the backers voted for the rtwp system, i think they should have gotten one... BUT... If there is anything you don't want to do to appeal to the console crowd, is slow paced turn based combat! I just don't see how this would help them in any way possible to "consolize" the game.
 
Why? Wouldn't it be better if the game was a hit (quality wise) and everybody enjoyed it? Especially since the concept is really interesting. I'm kind of sad that this might make other devs not consider doing something creative with procedural generation.
No, I take sadistic pleasure in watching people squirm in rage as the games they anticipated for months crash and burn.
 
Rebuild is just fun as hell, even after grinding for hours on it. 3 is weaker than 2 but is stylistically much better, and the soundtrack is more on point. I hope they don't go for a weird story with 4, though, because it's not exactly tip-top quality.

I still need to play that game, I backed its kickstarter/support fund back in the day after playing and enjoying Rebuild 2 so much.
I think some of the weirder new additions have come from when the developer asked what ideas fans had for a sequel, resulting in some of the more sillier additions like the Hippies and the Internet nerds.

So there is a storyline in this now? And was the idea for a nuclear weapon scenario also added?


Game I am looking forwards to. Well I want to give Metroid Prime Federation Force a try.
Recently I have been playing Prime 1, 2, and 3 again.
 
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