What I want to see in any future fallout game.
1) No more 200 year old food, or at least limit it in the extreme.
I could accept ration packs in Military nuclear bunkers that are nearly intact perhaps being salvageable in places like Svalbard at a real stretch, but in a Subway, Restaurant or House it wouldn't last more than a year or two. Especially when it's in a urban area that would have been picked clean within months of a nuclear war.
In a Vault I could deal with food reprocessing systems still intact, but even then it would be a serious risk to eating it, if the vault was flooded with radiation.
2) Less ammunition.
If as it looks like we are going to see a return to the Capital or close areas. I need to know who is producing the chemicals to make Gun Powder a relatively simple compound or Primers for bullets. I can accept some level of reloading and new ammunition production. But not being able to build up a small personal stockpile of several hundred rounds. Hell 10 rounds should make you feel rich for a rifle or a shotgun.
3) While we are on it less working Firearms, that are not primitive or manufactured in high tech areas.
Right I can accept a few prewar weapons, hell if a Vault has survived unmolested they would have pre-war weapons that where issued to the Vault. And I could accept the odd lucky find in a sealed container in a Police Station, Home, Military stockpile etc. And I do mean a lucky find say a crate of 6 rifles you might be able to piece together a single working weapon.
What I would like to see is less assault weapons, more single shot home made weapons if we insist on using premade rounds. Or say flint lock / electrically discharged weapons that are muzzle or breach loading, that take time and AP to reload.
While I am on it, let's talk about Bows, Cross Bows, slings etc. Let's at least have them, be it a bow made from a scavenged leaf spring using some Steel cable for string, and arrow heads made from recycled cars etc.
Slings are also missing from Fallout, this has to be one of Humanities most basic weapons. It has been in use for millennia and it's also one I have experience with. You can make a very effective one from simple string, You can make one like mine using some string and a bit of leather (any leather will do) and something that fit's in the pouch or even gravel (this is essentially a caveman shotgun, when loaded with gravel), the ammo could be as simple as a rock or nut.
Hell Ammunition could be a craftable idem all you need is a little bit of wet sand or clay, your thumb, and some lead, this method was used in I believe what is modern day Israel / Palestine and has archeological finds of unused casts and used ones with lead spills, and used ammunition that have cast thumb prints on them.
Now let's go back to bows, the ammunition is not the same. You don't just make a pointy stick aim and fire:
For small game, you use a blunt tip, which is just how it sounds a shaft with flights and shaft no tip.
For game you used a broad head.
For Armoured targets you use a Bodkin.
Also if Crossbows are being made, we can assume they can make Stonebows, if you can't be bothered reading the link it was used to take down small game, it can also be used to take out a man sized target depending on size of projectile and strength of the bow.
Now birds seem to be nearly extinct in Fallout, so it's not going to be common to find feathers to use as flights for arrows, well you can use prity much any reasonably stiff material, leather, rough / waxed fabrics, a leaf. Even untanned hide (skins) that's been waxed can be used (the wax will stiffen it) even a bit of Tree bark.
4) Longer lasting cripples, OK I can accept that a Stimpack will help treat a wound, let's say it's a combination of Antibiotic, Coagulant, Steroid and pain relief. It might patch you up long enough to be able to hobble to a doctor that can give you better treatment. What I refuse to accept it will cure a crippling injury.
OK you fight off a gang of raiders, but in the process you took a round to the leg, flesh wound but still a nasty one your pissing blood. You use the stimpack in your backpack and it slows down the bleeding, numbs the pain and you think you can get back to the doctor in the last town you where in. It was 5 hours walk an you think you can make it back before you bleed out you wrap a cloth round your leg to steam a little bit of bleeding you have and make your way back towards civilization and just hope the doctor can help you.
OK so you make it back to civilization, in time and the Doctor stops the nasty infection killing you not just to mention the blood loss, but you have nerve damage and unbeknownst to you a fracture. To move round you need a crutch in the short term and a surgical brace in the long term. Now this is the Fallout universe so I am willing to accept there might just be some medical knowledge that can permanently fix crippling wounds, but it wont be cheep and not every what passes for a "Doctor" will have the knowledge of it.
Let's say, you wake up in the Doctors surgery on his table he can't cure your nerve damage, but he say's the Doc in Huge town can. It will cost you either Your fancy Gun, All your caps, or every damned thing you have on you, to take you to the place that can heal you back to something approaching normal. Some doctors might be able to be talked into doing it for cost by passing a Skill or SPECIAL check, but not all.
OK so 6 months a year down the line, your doing a quest and you step in a old tap or the floor in the old building gives way under the same leg an you badly break it in the same place, it wont heal as well again this time you need a surgical brace etc.
A single stimpack to the wound should not fix a cripple every time.
This is a ongoing list and is mostly made from things I have been thinking about to improve Fallouts setting. And I will be adding more.
1) No more 200 year old food, or at least limit it in the extreme.
I could accept ration packs in Military nuclear bunkers that are nearly intact perhaps being salvageable in places like Svalbard at a real stretch, but in a Subway, Restaurant or House it wouldn't last more than a year or two. Especially when it's in a urban area that would have been picked clean within months of a nuclear war.
In a Vault I could deal with food reprocessing systems still intact, but even then it would be a serious risk to eating it, if the vault was flooded with radiation.
2) Less ammunition.
If as it looks like we are going to see a return to the Capital or close areas. I need to know who is producing the chemicals to make Gun Powder a relatively simple compound or Primers for bullets. I can accept some level of reloading and new ammunition production. But not being able to build up a small personal stockpile of several hundred rounds. Hell 10 rounds should make you feel rich for a rifle or a shotgun.
3) While we are on it less working Firearms, that are not primitive or manufactured in high tech areas.
Right I can accept a few prewar weapons, hell if a Vault has survived unmolested they would have pre-war weapons that where issued to the Vault. And I could accept the odd lucky find in a sealed container in a Police Station, Home, Military stockpile etc. And I do mean a lucky find say a crate of 6 rifles you might be able to piece together a single working weapon.
What I would like to see is less assault weapons, more single shot home made weapons if we insist on using premade rounds. Or say flint lock / electrically discharged weapons that are muzzle or breach loading, that take time and AP to reload.
While I am on it, let's talk about Bows, Cross Bows, slings etc. Let's at least have them, be it a bow made from a scavenged leaf spring using some Steel cable for string, and arrow heads made from recycled cars etc.
Slings are also missing from Fallout, this has to be one of Humanities most basic weapons. It has been in use for millennia and it's also one I have experience with. You can make a very effective one from simple string, You can make one like mine using some string and a bit of leather (any leather will do) and something that fit's in the pouch or even gravel (this is essentially a caveman shotgun, when loaded with gravel), the ammo could be as simple as a rock or nut.
Hell Ammunition could be a craftable idem all you need is a little bit of wet sand or clay, your thumb, and some lead, this method was used in I believe what is modern day Israel / Palestine and has archeological finds of unused casts and used ones with lead spills, and used ammunition that have cast thumb prints on them.
Now let's go back to bows, the ammunition is not the same. You don't just make a pointy stick aim and fire:
For small game, you use a blunt tip, which is just how it sounds a shaft with flights and shaft no tip.
For game you used a broad head.
For Armoured targets you use a Bodkin.
Also if Crossbows are being made, we can assume they can make Stonebows, if you can't be bothered reading the link it was used to take down small game, it can also be used to take out a man sized target depending on size of projectile and strength of the bow.
Now birds seem to be nearly extinct in Fallout, so it's not going to be common to find feathers to use as flights for arrows, well you can use prity much any reasonably stiff material, leather, rough / waxed fabrics, a leaf. Even untanned hide (skins) that's been waxed can be used (the wax will stiffen it) even a bit of Tree bark.
4) Longer lasting cripples, OK I can accept that a Stimpack will help treat a wound, let's say it's a combination of Antibiotic, Coagulant, Steroid and pain relief. It might patch you up long enough to be able to hobble to a doctor that can give you better treatment. What I refuse to accept it will cure a crippling injury.
OK you fight off a gang of raiders, but in the process you took a round to the leg, flesh wound but still a nasty one your pissing blood. You use the stimpack in your backpack and it slows down the bleeding, numbs the pain and you think you can get back to the doctor in the last town you where in. It was 5 hours walk an you think you can make it back before you bleed out you wrap a cloth round your leg to steam a little bit of bleeding you have and make your way back towards civilization and just hope the doctor can help you.
OK so you make it back to civilization, in time and the Doctor stops the nasty infection killing you not just to mention the blood loss, but you have nerve damage and unbeknownst to you a fracture. To move round you need a crutch in the short term and a surgical brace in the long term. Now this is the Fallout universe so I am willing to accept there might just be some medical knowledge that can permanently fix crippling wounds, but it wont be cheep and not every what passes for a "Doctor" will have the knowledge of it.
Let's say, you wake up in the Doctors surgery on his table he can't cure your nerve damage, but he say's the Doc in Huge town can. It will cost you either Your fancy Gun, All your caps, or every damned thing you have on you, to take you to the place that can heal you back to something approaching normal. Some doctors might be able to be talked into doing it for cost by passing a Skill or SPECIAL check, but not all.
OK so 6 months a year down the line, your doing a quest and you step in a old tap or the floor in the old building gives way under the same leg an you badly break it in the same place, it wont heal as well again this time you need a surgical brace etc.
A single stimpack to the wound should not fix a cripple every time.
This is a ongoing list and is mostly made from things I have been thinking about to improve Fallouts setting. And I will be adding more.