What the fuck happened to Fallout 4's weapons?

Discussion in 'Fallout 4' started by ThatZenoGuy, Nov 9, 2016.

  1. ThatZenoGuy

    ThatZenoGuy Residential Zealous Evolved Nano Organism

    Nov 8, 2016
    Can you post some links to the reload animations?

    I wanna see them. XD
     
  2. DR_LaZer

    DR_LaZer Donacdum

    113
    Jul 7, 2016
    I don't have a video for it, but I specifically remember this one gun in 4 that when the shell is ejected it falls off screen for the first person view and then flies straight back into the gun. And you can see it do that in the first person view.
     
  3. ThatZenoGuy

    ThatZenoGuy Residential Zealous Evolved Nano Organism

    Nov 8, 2016
    0_0

    Please be joking.

    PLEASE.
     
  4. Gizmojunk

    Gizmojunk Half-way Through My Half-life

    Nov 26, 2007
    I disagree; not in what you've said of them, but in the reasoning behind it. I don't think that it's a lack of knowledge, I think that this is yet another case of "Why we can't have nice things". Unfortunately the US has become an INSANELY litigious pass-the-buck/it's not my fault/everybody gets a trophy for showing up ~society. And so in this land of "I can sue you because I can point my finger at you ~it's obviously YOUR fault, and I want my money!"... It is [I think] a real concern to not appear to "train" pre-teens playing an M rated game to use anything realistic that is in any way against the law, or at least that can be traced back to the game/studio.

    Just look at the lockpick game in FO3... it is impossible nonsense; nobody picks a lock with a screw driver and bobby-pins; and the pins don't break like that either.
    (I mentioned this on Bethsoft once, and was told by a mod that she would ask her locksmith friend if that were true.)
    They could have easily made a half decent lock pick minigame by just copying their own work from Oblivion, or ~gasp~ trying to do it one better...

    But how do you do that [realistically] without teaching kids to pick locks; or more importantly ~for some... to not instill the interest in trying to. They could be sued as the 'bad influence' that made innocent upstanding little Johnny pick the locks on his dad's gun rack, or pick the locks on his neighbors garage ... "It's the game studio's fault!".

    Need I mention the DC snipers? [That "trained" playing Halo 3]
    Or the many thieves and criminal trespassers that sue their victims?
    [I think I will] The world is becoming a silly place; in a sad Catch-22 [the novel] kind of way. Getting sued by morons is a sad fact of life now.
    ____

    Remember the news fiasco that happened to Bioware? I think that Bethesda might just be trying to avoid (nip in the bud) any potential bad press accusations or law-suits from parent and SJW groups. They really don't have to include those details to sell the game, and won't [likely] be accused of anything damning that they didn't include.

    I Recall the nonsense about the FO3 billboards in the DC metro station, and realize that the these people really exist; and I think it's a likely concern for businesses.
     
    Last edited: Dec 7, 2016
  5. Risewild

    Risewild Venerable Relic of the Wastes
    Modder Orderite

    Jun 14, 2014
    From all the Bethesda Minigames, I only liked the Oblivion one because it was more realistic.
    But I hate minigames that require player's and not character's skill in RPGs. I think they should have just made it not be a minigame. They should have just made it so you see your character hands/animation doing it for you and failing if the skill is too low while succeeding if the skill is high enough, maybe have some values in between auto fail and auto success so that you will still fail but have a lesser chance depending on how high that value is (of course with fallout 4 model of no skills it would be dependent of perk rank, I guess). Kinda more like the classic games I guess.
    The same for the hacking terminals. Just show the character typing and some random garbage on the screen and then "You hacked the terminal!" or "You failed to hack the terminal!".

    The best thing about this is that the average "new Fallout" player is getting so lazy that have the game doing it for him would make it easier for the player and I bet no one would complain about it. Just make sure the animation doesn't take too long.
     
    Last edited: Dec 7, 2016
  6. Gizmojunk

    Gizmojunk Half-way Through My Half-life

    Nov 26, 2007
    I completely agree; as it should be in any RPG... but they aren't really making RPGs, their consumer-base wants simulators; they want a reactive sandbox experience... Rather akin to the theme park in the original Westworld movie. The PC in Bethesda's "rpg" products are at best ~secondary, and at worst... in the way. :(

    They won't sacrifice player freedom for the PCs limitations... The very spine of the RPG genre.
     
  7. Cobra Commander

    Cobra Commander Water Chip? Been There, Done That

    930
    Dec 6, 2016
    One of these days I was reading the Bethesda forum, and the topic was about guns that you want in Fallout 4.

    And one user said something like this:

    "hope Bethesda never put stupid cowboy weapons in this game. About the weapons, it will be really cool if we have that Nuka pistol, like in this image"

    https://theverticalslice.files.wordpress.com/2016/07/fp4037-fallout-nuka-cola.jpg

    So, I guess the target public dont want to play with weapons like the lever-action shotgun, lucky or medicine stick, instead they prefer a rocket launcher that fires teddy bears, a portable naval cannon and that thing that uses railway spikes as ammo.

    If is really the case, Bethesda really dont need to research real weapons as reference.
     
  8. ThatZenoGuy

    ThatZenoGuy Residential Zealous Evolved Nano Organism

    Nov 8, 2016
    I was bloody happy to see reasonable and fitting weapons (Being that fallout pre-war has all kinds of modern and non-modern weapons, from Pancor Jackhammers to Mausers).

    I guess some people simply haven't played the original fucking games.
     
  9. Gizmojunk

    Gizmojunk Half-way Through My Half-life

    Nov 26, 2007
    That includes many of the FO3 developers. Some even admitted as much on the forums. Some had never heard of the series.
     
  10. valcik

    valcik So Old I'm Losing Radiation Signs

    Dec 20, 2008
    Frankly, I don't want to play with these real-life weapons in Fallout either, I think they don't fit the original game's aesthetics. Then again, Bethesdean Fallout is dead to me, so w/e. :P
    Just for the record, all these nuka/teddy/legendary guns of Todd +3 are bollocks. Bring back F1 guns or bust!
     
  11. Gizmojunk

    Gizmojunk Half-way Through My Half-life

    Nov 26, 2007
    I think you have to license the likeness of guns now.
    I think I also read somewhere that Barrett Firearms won't allow villains in films to use their 50. caliber sniper rifles. [Bozars]

    But guns like these are free and unrestricted:
     
    • [Like] [Like] x 1
  12. ThatZenoGuy

    ThatZenoGuy Residential Zealous Evolved Nano Organism

    Nov 8, 2016
    ;P

    To be fair.

    The Bozar is somehow a machinegun.
     
  13. Gizmojunk

    Gizmojunk Half-way Through My Half-life

    Nov 26, 2007
    Hillsfar had a better lock pick game than Oblivion, and that was in 1989.


    Like Troika did with Vampire.


    That's what it is; a semi-auto sniper rifle.

     
    • [Like] [Like] x 2
  14. Zerginfestor

    Zerginfestor dear god, the scrapping

    405
    Apr 18, 2015


    0:20 seconds is the .44 Magnum animations. The entire reloading thing is cringey at best.

    2:47 is the Assault Rifle, which the reloading animation just screams "lazy" as a whole.
     
  15. Cobra Commander

    Cobra Commander Water Chip? Been There, Done That

    930
    Dec 6, 2016
    F1´s guns (and 2)?

    Well, I LOVE the gauss pistol, but beside it and very few others irrelevants (IMHO) examples, we have all the classic weapons in the moderns Fallouts.

    It was Betheda´s role to create new weapons, cool weapons. And they did with melee weapons. Auto axe, shishkebab and that shocksword are awesome. Energy weapons is ok too, with the addition of tri beam laser and tesla cannon.

    But aside Lincon´s repeater, I absolute hate all the new ballistic weapons in F3/F4. And even some classic weapons they ruined. The Hunting Rifle in 3 is a JOKE.
     
  16. Hassknecht

    Hassknecht For hate's sake. Staff Member Admin Orderite

    Aug 16, 2010
    What?
    Bethesda's Fallouts had pretty much none of the iconic original weaponry, at least not in a form that resembled the originals. There was a 10 mm pistol, but it barely looked anything like the original Colt 6520. Plasma and laser rifles also exist, but they don't look anything like what they used to look like. Gatling gun, ok, can't do much wrong with that. Sniper rifle? Barely. Rocket launcher? In Fallout 4, to a degree. Gatling laser? Absolutely not. Gauss rifle? Nope. Assault rifle? Nah.
    And so on. New Vegas fixed it to some degree, but there's a reason why this mod exists. Bring back the Winchester City Killer :(
     
    Last edited: Dec 7, 2016
  17. ThatZenoGuy

    ThatZenoGuy Residential Zealous Evolved Nano Organism

    Nov 8, 2016
    Its curious to know the original 10mm pistol was a REVOLVER! XD
     
  18. Hassknecht

    Hassknecht For hate's sake. Staff Member Admin Orderite

    Aug 16, 2010
    That's kinda debatable. It looked a bit like a revolver because it was inspired by the Hardboiled comics, but the ammo capacity and the description made it feel much more like an automatic pistol.
    "A Colt 6520 10mm autoloading pistol. Each pull of the trigger will automatically reload the firearm until the magazine is empty. Single shot only, using the powerful 10mm round."
     
  19. ThatZenoGuy

    ThatZenoGuy Residential Zealous Evolved Nano Organism

    Nov 8, 2016
    Indeed.

    I personally think it works like a Dardick gun.
    https://en.wikipedia.org/wiki/Dardick_tround

    With a revoving cylinder (which can be seen), and a magazine.
     
  20. Hassknecht

    Hassknecht For hate's sake. Staff Member Admin Orderite

    Aug 16, 2010
    Well, it's not like Interplay cared too much about perfect consistency when it came to weapons, either.
    I think the design of the 10 mm pistol was based off the Hardboiled cover, but they never really thought about it being a revolver or an automatic.
    Could the Dardick principle work with normal rounds, too? There are autocannons that use the revolver principle with three or four chambers, but these are large (e.g. 27 mm), externally powered cannons with belt feeding. They use that principle to increase the rate of fire with such large shells. A handgun using that principle would just be overly complicated and have no benefit.

    /edit: Well, there's the Landstad revolver, which is more or less exactly that.
    http://www.forgottenweapons.com/landstad-1900-automatic-revolver/
    Completely pointless, of course.
     
    Last edited: Dec 7, 2016