Zerginfestor
dear god, the scrapping
guys are taking his bait pretty hard, I suggest making a new thread for this level of discussion and derpiness.
You have an actuall link to that? Despite the fact that I think Tim said something about Fallout 3 beeing fun, I have my doubts that they endorsed it to such a degree. But if they ever made such comments, I am sure it would be an interesting read.I heard this exact same thing in regards to Fallout 3, and yet Tim Cain, Chris Avellone, and Josh Sawyer, have given thumbs up to the game, with Tim Cain even explicitly stating that Bethesda got the lore, and setting of the game right, and did well with things like VATs and SPECIAL. And both Chris and Josh have said many positive things about Fallout 4. Including things like Chris saying the settlement thing was a great addition because of how much it fits with Fallout.
Bethesda rather throws mechanics out than improving them.It's mindboggling that they got rid of weapon condition when they introduced the "Rickety piece of trash tied together" weapon type, and then proceeded to have them everywhere on everyone.
You have an actuall link to that? Despite the fact that I think Tim said something about Fallout 3 beeing fun, I have my doubts that they endorsed it to such a degree. But if they ever made such comments, I am sure it would be an interesting read.
Like I originally saidThey barely talk about Fallout 4. Avellone doesn't even give his opinion though he's played a bit of it. None of them has really spoken of how Fallout 4 fits the theme, apart from settlement building (which theoretically I like, but doesn't practically work).
Talking about how the settlement system fits (which doesn't say if it's good or not) isn't 'many'. Also, Tim Cain is really the only one I consider 'worthy' so to speak, because he worked on the original game and hence understands it the most. He even said that Fallout New Vegas got the lore better then Fallout 3.And both Chris and Josh have said many positive things about Fallout 4. Including things like Chris saying the settlement thing was a great addition because of how much it fits with Fallout.
Ahh sop its the "I am going to select who I want as a valid source because others are disagreeing with me" tactics. CuteTalking about how the settlement system fits (which doesn't say if it's good or not) isn't 'many'. Also, Tim Cain is really the only one I consider 'worthy' so to speak, because he worked on the original game and hence understands it the most.
He even said that Fallout New Vegas got the lore better then Fallout 3.
Why take issue with that? It seems to me that @Dr Fallout is co-opting your strategy in handling discussions here too.Ahh sop its the "I am going to select who I want as a valid source because others are disagreeing with me" tactics. Cute
Where?
Because its disingenuous? I have accepted the words of Tim Cain, and Chris A, even when Tim Cain didn't agree on certain aspects about Fallout 3, such as Bethesda's use of factions.Why take issue with that? It seems to me that @Dr Fallout is co-opting your strategy in handling discussions here too.
(No offense, Dr Fallout).
Is that what you're doing? Because I'm seeing you simply reinterpreting sentences and quotes to suit your agenda...I have accepted the words of Tim Cain, and Chris A, even when Tim Cain didn't agree on certain aspects about Fallout 3, such as Bethesda's use of factions.
Nah, it's the more 'original creator is original creator' tactic.Ahh sop its the "I am going to select who I want as a valid source because others are disagreeing with me" tactics. Cute
Where?
I read that, and where in that did he sayNah, it's the more 'original creator is original creator' tactic.
I literally posted it.... ugh...
http://www.rpgcodex.net/content.php?id=8416
As you said?He even said that Fallout New Vegas got the lore better then Fallout 3.
Yes, its unfortunate, and annoying, but people just had to keep asking for a Morrowind style armor system.Also a bit of a nitpick but I dislike how your weapons just vanish in Fallout 4 when holstered. Sure they just stick to you without a holster in 3/NV but at least you can see them.
Yes, its unfortunate, and annoying, but people just had to keep asking for a Morrowind style armor system.
Go play Morrowind, and holster your weapon. What do you see? Nothing, it's not there.What does that have to do with it?
Unfortunately, I have one:You have an actuall link to that? Despite the fact that I think Tim said something about Fallout 3 beeing fun, I have my doubts that they endorsed it to such a degree. But if they ever made such comments, I am sure it would be an interesting read.
https://youtu.be/m4XVW6qcuzM?t=2m
No. Laziness has nothing to do with it. Lots of games don't have holstered weapons for the same reason.So what we're saying is that they were too lazy to bother making decent models that don't have clipping issues
1. No one made any arguments of one game being betterand that's why somehow Fallout 4 isn't worse than New Vegas which it totally is by most objective standards.
Besides the fact that not even modders who spend years making mods that try to fix clipping issues manage to fix all the clipping issues to to the inherent difficultly in fixing all clipping issues.There's nothing about having lots of types and pieces of armor that precludes not having your holstered weapon clip into things.
You are aware that development cycles include things like time spent doing things like concept art, and that Bethesda didn't move the vast majority of their team onto working on Fallout 4 until after Skyrim's Dragonborn DLC, and patch 1.9, came out in March 2013?They just had to do actual work (during that 7 year development cycle), and apparently that was tough and they were unwilling.