Gizmojunk
Antediluvian as Feck
Devil's advocate... Bethesda developers are likely working under a policy that insists on self-contained pieces that look good with any other piece; rather than carefully matched pieces that play nice with the others [with little to no clipping]. In my Armor mod, I had the freedom to animate the helmet hoses, to look [and deform!] as though they were attached to the armor, but this looks silly when just the helmet is worn... The Bethesda and Obsidian devs wouldn't have been able to do that.
Also, I put a lot of work into subtle armor deformations in extreme poses... Deformations that are not physically possible, but are not easily noticed at the speed they play out; and so my armor mesh just doesn't seem to clip very much at all; but I don't know if they can focus their time on one model like that; when they have so many to complete in a short time.
Also, I put a lot of work into subtle armor deformations in extreme poses... Deformations that are not physically possible, but are not easily noticed at the speed they play out; and so my armor mesh just doesn't seem to clip very much at all; but I don't know if they can focus their time on one model like that; when they have so many to complete in a short time.