T
TorontoReign
Guest
I think people are confusing the difference between the higher ups running the company and the people busting ass in the trenches so to speak.
I think people are confusing the difference between the higher ups running the company and the people busting ass in the trenches so to speak.
I doubt it... That's how they SELL, because that is the sad state of the mass market today.Bethesda dumbs down everything their claws can reach because that's how they roll. That's what they like to play no matter what legacy lies before them.
Well, nope. That's how Pete Hines, who represents the target audience, rolls. That's how Todd rolls, since according to him, if their games suck, that will indicate that BGS tries (i.e. works) too hard. Remember also, BGS is like one big close family, so they all kinda roll the same and just love Call of Duty they try to mock with current Fallout 4. (they failed and got poor man's Far Cry, but that's another story)I doubt it... That's how they SELL, because that is the sad state of the mass market today.
But how much could be achieved, with a clear vision, a correct team and planing though? Sadly no one here has any insight how Bethesda manages their finances, resources and actuall development. It would definetly be a very intersting read.I still don't see that as lazy. When you are making a product on a budget & schedule, you try to stick closely to both. Otherwise you could end up with a losing gamble [a flop, or a Pyrrhic victory] that cost more than you were prepared to lose in either case. Consider a restaurateur who goes all out to please and impress... and does... but loses money on every plate of food served. You can't run a business like that. It probably costs Bethesda about a ½ a million a year just on the electric bill alone; (and then there is the rent, the other utilities, the technology costs, and the employee salaries, and/or wages... and insurance for the company and the employee medical benefits... and the PR events, which are likely scheduled in advance, and the game needs to be ready for them).
What you describe as laziness, could just be them finishing the game on time, and avoiding dumping another [couple!] million into it. This is not a bad thing; it's the mark of a well run company that will likely be around for a while. One can lament what they will about their beautiful shovel-ware, but I don't think it's the result of laziness.
I doubt it... That's how they SELL, because that is the sad state of the mass market today.
*ie. Making it a better RPG would probably hamper their overall sales; [except for those few of us that appreciate better RPGs].
I don't know, Pete "Petey" Hines said he couldn't be bothered listening to the dialogue in Fallout 3.Of all the flack 3 got I doubt the criticism amounted to "more shooting; less C&C."
Apparently ~yes, it would seem so.Would it have killed them to at least keep the features that made it an RPG?
I don't know, Pete "Petey" Hines said he couldn't be bothered listening to the dialogue in Fallout 3.
Actually having said that, when you look at F3's writing, Petey kind of had a point.
Apparently ~yes, it would seem so.
It was certainly that way the first time around with FO3, with not tossing out the Fallout series' precepts and game mechanics that made it ~the Fallout series.
As we've seen, they more than helped themselves to Fallout's rich reputation, but offered none of it in FO3 ~so as to get rich off of it.
IE. The perfect Fallout 3 would not have made them more money than their FO3 impostor product. Business-wise, they did the right thing...
(By screwing us over, and ruining the IP with their brand of shallow-Ocean franken-shooters.)
... And what if "a painfully average title" is the goal... to sell it to a painfully average [mass] consumer base?I just don't see how you can squander 100 million producing such a painfully average title (Fo4) that not only fails to be an RPG, but fails to be a competent shooter/crafting game.
It happened to T.M.N.T.Alien? Ruined, until Neil Blomkamp can make one.
Predator? Ruined.
Mechwarrior? Absolutely ruined, 4 is debatably good, 3 was the best.
Tremors? Ruined with 5.
That's a scary thought, it really is.
What appears to us, as sheer laziness and disregard for a breathtaking franchise, is professional game design and 'good lore making' in the eyes of others.
This is the case.
This is why franchises get ruined.
I honestly cannot think of a franchise which was not ruined in this way.
Alien? Ruined, until Neil Blomkamp can make one.
Predator? Ruined.
Mechwarrior? Absolutely ruined, 4 is debatably good, 3 was the best.
Tremors? Ruined with 5.
Etc.
Aww, cmon. Aliens was a great sequel.
Aliens was a MARVELOUS movie, I loved it, and still love it greatly.
Ultimately its a fine movie, and is a nice addition to the franchise, its the Action Ying to Alien's Horror Yang.
But Alien 3 and 4 (And AVP1-2) sucked balls.
That rather nicely sums up the whole idea of creative bankruptcy, I think.
No one really knew what direction the Alien franchise should take after the release of Aliens, only that there was still gold in them thar hills. So they threw a bunch of shit together for the third and fourth movies, with no real vision of what they wanted for the series except to keep it mining them thar hills.
Its wierd because alien 3 had a lot of alternate scripts which were feckin amazing. But they went with the one where the movie started with everyone dead.Aliens was a MARVELOUS movie, I loved it, and still love it greatly.
Ultimately its a fine movie, and is a nice addition to the franchise, its the Action Ying to Alien's Horror Yang.
But Alien 3 and 4 (And AVP1-2) sucked balls.