Why do people think New Vegas was actually good?

Discussion in 'Fallout: New Vegas Discussion' started by chunglord420, Apr 2, 2020.

  1. Atomic Postman

    Atomic Postman Vault Archives Overseer

    Mar 16, 2013
    Yes, you're forgetting the entire Benny storyline. New Vegas has a factional based main quest, the idea that it's poorer because it cohesively weaves the entire setting into it is quite alien to me. The opposite turns me off, I feel. The worst example being Skyrim, I kinda liked walking around and doing stuff in the world but the main quest was so removed from anything that gripped me to the setting that I didn't care. It felt like some dutiful chore calling to me. In New Vegas, the worldbuilding and the detailed setting pull me in, and the main quest is just as part of that because it's not your chosen destiny, it's your character being an agent of change in this regional conflict.
     
  2. TheOtherManInTheRoom

    TheOtherManInTheRoom Watchman

    169
    Mar 28, 2018
    Why should it be so? I have named reasons why it should be as it is in New Vegas.

    Why not then? Please elaborate.

    And why is vault 87 more fun then than most of New Vegas's quests?

    Also, please don't double post. It is against forum rules.

    So if gameplay is what matters, those 2 have far better gameplay in their shooting mechanics than Fallout 3 or NV does, so why play Fallout?

    And given Fallout is an RPG franchise, can you therefore see why it is therefore a better game?
     
  3. Gizmojunk

    Gizmojunk Venerable Relic of the Wastes

    Nov 26, 2007
    I couldn't stand that. Granted... it may feel better to shooter fans, but in an RPG the character is the one doing the shooting; should be the one doing the MISSING as per their stats & skills. Players should not be able to compensate for the PC's bad aim; also should not be able to handicap them with their own bad aim.
     
  4. Sicknessoverload

    Sicknessoverload Still Mildly Glowing

    247
    Dec 28, 2020
    I think I forgot the Benny arc because I didn't care for that much either lol. I think we can agree to disagree, the main quest doesn't have to be tied to the region for me to enjoy it.

    Sorry for the double posting, I'll reply to someone then have reply to another and then to another. So, I'll use Nellis as an example I don't really care for it because all of the quests save for Ant Misbehavin' are extremely boring. The one where you have to go to Helios One to get the array parts, or the one where you have to convince Alice to let the girl go for Jack, and do the little museum bit and the doctor bit. None of that is fun, its fast traveling back and forth.

    I'll use Nellis again, Vault 87 is more fun than all of that, It doesn't have the quest marker so you're forced to explore and use your surroundings to get to the G.E.C.K. it's a blast to play.

    Well to tell you the truth, I prefer Fallout's lore to Metro's and Wolfenstein's, even if their gunplay is better.
     
    Last edited: Dec 31, 2020
  5. TheOtherManInTheRoom

    TheOtherManInTheRoom Watchman

    169
    Mar 28, 2018
    Yes, but can you see from what I have said above as to why it's better that it is?

    Indeed, but compared to the asinine shooting of Fallout 3, we take what we can get. You may as well make it bearable in that style.
     
  6. Atomic Postman

    Atomic Postman Vault Archives Overseer

    Mar 16, 2013
    Yeah but you've got to admit that's hard to pull off in an FPS. I've argued in the past that skills in an FPS Fallout should affect spread, recoil control and reloading speed but iron-sights should be a standard.
     
    • [Rad] [Rad] x 1
  7. TheGM

    TheGM The voice of reason

    Aug 19, 2008
    But that is what the GECK did. it was star trek tech. hell they had fucking replicators. that is one of the background tragedies in the series, they solved the resource shortages by unlocking the secret of replicator. and what did they do with them? turn them into vending machines at a casino because Big MT had some shady plan going on.
    wooooosh.
     
  8. Atomic Postman

    Atomic Postman Vault Archives Overseer

    Mar 16, 2013
    It's been a while since I've given it a flick through, but wasn't the GECK clarified in the Fallout Bible to be a really useful toolset, in effect. Preserved seeds, instructional manuals on how to build stuff like adobe structures, stimulating chemical mixtures etc etc. Something that would be invaluable to a growing desert community, but not actual magic like the Arroyo Tribals thought it was. I thought it was Fallout 3 that turned it into that.
     
  9. TheGM

    TheGM The voice of reason

    Aug 19, 2008
    And they break it to turn it into a water filter that wouldn't work. think about it.
     
  10. Sicknessoverload

    Sicknessoverload Still Mildly Glowing

    247
    Dec 28, 2020
    Well in 3 all of the water is irradiated, I think a source of drinking water is more important than making a city.
     
  11. Atomic Postman

    Atomic Postman Vault Archives Overseer

    Mar 16, 2013
    If they were stealing a previously used plot mcguffin from a Vault, why didn't they use a water chip again?
     
  12. Gizmojunk

    Gizmojunk Venerable Relic of the Wastes

    Nov 26, 2007
    Legend of Grimrock did it well enough. Characters had access to firearms, and their skill affected what they could hit. ;)
    ______________
    This was a problem with FO3. Ignoring (of course) that a Fallout 3 shouldn't be an FPS... FO3 erroneously kept some vestigial RPG combat mechanics that just don't work in first person. Variable damage is a representation of accuracy, and it makes no sense to do minimal damage from a point blank head shot, or critical damage from a grazing shot.

    NPCs were taking 30 gunshots like they were spitballs. In FPP the player can see the gun pressed to the target, and still miss? The RNG rolls are to indicate what the FPP view is clearly showing—and they can contradict. In Fallout they can't contradict, because the exact aim cannot be discerned by the player.
     
    • [Rad] [Rad] x 1
  13. TheGM

    TheGM The voice of reason

    Aug 19, 2008
    Since you seem to be a bit thick I'll make this easier for you to read.

    THEY TOOK A THING THAT WOULD REMOVE RADIATION FOR MILES AROUND INCLUDING GROUND WATER! SMASHED IT TO BITS TO MAKE A WATER FILTER THAT WOULDN'T WORK! SILLY SILLY CLOWN FACES.
    They thought it was an actual potato chip.
     
  14. KingArthur

    KingArthur When’ll you wake up n’ see/true freedom is anarchy

    Jun 25, 2018
    @Sicknessoverload dude I’m drunk and I can tell what they’re trying tobsay. Youre denseeee bro.

    Fallout 3 has so many plot. Holes it’s not even funny. The Enclave in 3 is straight up retardwd
     
  15. SquidWard

    SquidWard Pirate and Bankrobber oTO Orderite

    Jun 1, 2018
    Why did you tell me this?
     
  16. KingArthur

    KingArthur When’ll you wake up n’ see/true freedom is anarchy

    Jun 25, 2018
    Because you looked like you needed a philosophical treatise.
     
  17. TheodoreRoosevelt

    TheodoreRoosevelt First time out of the vault

    73
    Nov 21, 2020
    you know exactly where vault 87 is and how it is designed the moment you play after your first playthrough. and where to find the GECK. which requires you to use Fawkes as the radiation will kill you....

    i guess if you choose to fast travel everywhere then it could be considerably boring but some of the enemies in certain locations respawn after a set number of days. this is a problem for bethesda developed games in general with fast traveling everywhere. you just don't use fast travel unless you feel absolutely necessary like it's a very long distance walk between you and your target. and i mean very long distance as the map for new vegas and 3 can be deceiving on how far away it actually is.