Why do you despise Bethesda

TransgenderVaultDeweller

"Fallout 4 adds to the lore"
Alright, So post here what makes you hate Bethesda's Fallout 3. (Which i don't consider cannon at all lol)

I'll start. I hated Bethesda because they lie about their features and often end up making marketing videos that tend to show a experience we never get. They never show off anything about their own writing and only think with a mindset of one size fits all. They think if they make the game fun to shoot. I'll give a damn to call it game of the century.

I hate Bethesda because they have amassed a fan base so high that other companies try to emulate their mediocre shittyness into their games in a effort to see the same results.

I hate Bethesda because they said Ayy Lmaos (Aliens from Mother-ship Zeta DLC) Caused the great war..
 
Do we even need a thread like this? I mean we already have a thread that's pretty much this in the form of: http://www.nma-fallout.com/showthread.php?199490-Why-is-Fallout-3-so-hated.

I hate Bethesda because they said Ayy Lmaos (Aliens from Mother-ship Zeta DLC) Caused the great war..

Implied not stated. The whole DLC is pretty much a Big Lipped Alligator Moment and the launch code thing is only vaguely mentioned in a single holotape which pretty much guarantees that it'll be retconned at some point. Not trying to be an apologist but just trying to be fair.
 
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I love Bethesda because the Fallout series would be Fallout : BoS tier trash or dead if Bethesda had not picked it up.
 
Despising Bethesda does me no good. Hating Fallout 3 does me no good.

I just don't think Fallout 3 is a very good game, and I don't think Bethesda usually makes the kinds of games I like.
 
May be beating a dead horse, but a dead horse I like to beat.

I hate Bethesda due to the fact that they trashed the lore, making the world far too retro-futuristic, making a terrible story and stupid immersion breakers and having cheap/crap gameplay.

Oh and they keep getting worse, changing nothing and not fixing their mistakes.
 
Because they made The Elder Scrolls, what used to be an RPG, into Grand Theft Dragon.

Really though how many of these threads do we need to have
 
Each time I hear that audience cheer, I feel like being nudged a step closer to somehow becoming the next world-war-igniting dictator or something... Something has to push someone over the edge, and this could very well be it o_-

700 modifications my ass, by the way. I'm just gonna go and throw that assumption out there: My ass.
It's bound to be some kind of scammery, as in they're counting every possible way they can possibly count it, like saying "You have 230 million faces to choose from!" by counting every possible nuance in char creation
 
Each time I hear that audience cheer, I feel like being nudged a step closer to somehow becoming the next world-war-igniting dictator or something... Something has to push someone over the edge, and this could very well be it o_-

Shotgun being propaganda minister.
 
'Despise' is a rather to powerful world but I definitely dislike Bethesda for a few reasons.

I do not think that they are good RPG designers or story writers, and I feel that they should have left a relative unknown franchise like Fallout alone to be picked up by a developer that does really understand it.

My feelings are more stronger for the many of their 'fans' who I really find obnoxious beyond words.
 
I pretty much don't care about them as a whole.

I just don't consider them as good develloppers, and i consider unhealty their obsession in destroying previous IP they pretend to like.

But unfortunately, the anglo-saxon law for Intellectual Property pretty much allow anyone (or companies) with big cash to buy IP and continue them with no input (or royalties) from the original authors, no support from the fans, no care for the core aspect or the very reason first installments were made, as long as it makes cash. A prospect utterly horrific for a frenchman, interested in authorship and that learned french law about author rights at school, but i can't have any input on american/brittish law, nor that i should. But their law helped that situation to exist in the first place.

I don't blames Beth fanboys for buying their game. You buy what you like. I could blame those who pretend to hate Fallout 3 and still intend to buy Fallout, dismantling their years of complains by giving them their final consent. But how to reach them ? How to blame them for still hoping ?

I am sad that my favourite Video-game IP has turned into oblivion (pun intended), or is hostage if you think it will manage to escape their grip. But if they didn't any Fallout game, i wouldn't care about the company holding it, as i currently don't care about the dozen of others companies that are at least as bad, if not even worse than them in making games, or skilled in unhealthy games (with flaws that be qualified as objectives), or skilled in game that i don't care about. I am sad that overall, no one in the industry is blamed when there is too much inconsistencies or if the story doesn't make any sense. There should be higher standard. It isn't about poor stories, but those which don't make any sense or don't bring anything into the table.

I am also sad that, no matter the name of the games, i still didn't find any game that live up to that legacy. There sure is a lot of nice indie games here and there, some are awesome by themselves, but no unofficial sequels yet. Come on, you know that the IP is destroyed piece by piece by another publisher, it doesn't prevent anyone to make a worthy Fallout game. Just don't call it Fallout and change all products/species/factions names/design. Even if the Fallout name is taken hostage, it doesn't prevent from using its legacy.

So even if Vivendi Universal & Bethesda are at blame for the Fallout tragedy, that doesn't mean they are the only one to blame for the lack of worthy Fallout sequels. (to their defense, Beth were amongs those who tried by hiring Obsidian for New Vegas) You don't need to hold the IP to revisit the very reasons that made Fallout, well Fallout... It is not the Nuka Cola, not the GECK, not the NCR, not any of those branded things, but good writting, exploration, C & C, isometric view, turn-based combat, post-apocalyptic era, gritty view, humor, satire, etc... None of those things are branded or holded by the IP owner. Even if they wanted, they would be unable to do any legal action agains't a Fallout worthy sequel, provided they don't use anything already branded by them.
 
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Cons:
They make extremely mediocre games that get exagerated praise and most of their fanboys are unintelligent and loud. Their brand of game design promotes some of the most shallow approaches to making an RPG and they tend to act like they invented sliced bread, and people cheer them and agree with them.
Their story writting also sucks ass and they win awards for it, they are like the Rob Liefeld of the current generation of videogames.

Pros:
They did Publish Dishonored and aren't so tight assed about modding (not yet, but they tried) and release modding kits on a regular basis with their games.
 
- Todd Howard is a big liar about a ton of so called features he says is in the game but isn't.

- Skyrim has shit writing and is a dumbed down hiking simulator which only becomes mediocre after modding it beyond recognition.

- The Bethesda fan boys that defend every terrible decision they make.

- They can't make a user interface to save their lives(look at Skyrim's un-modded UI for reference).

- On the upside there's the wonderful very much alive modding scene they support along with modding tools.
 
It's funny how they put so much focus on the visuals, but their user interfaces are always garbage.
 
The gaming industry as a whole needs to get over the graphics fad. Most indie games I play that lack the disproportionate amount of time spent on making 1080p models and skyboxes more than make up for it with a better considered story, more immersive gameplay, deceptively simple mechanics, charming 'retro' aesthetics that function as more than just that, etc etc
 
What's wrong with Bethesda? Well, it's simply a matter of priorities and their choice to appeal to consumer wants instead of the creation of art. The public wants games where you are a demigod that wanders to pre-marked locations to loot items - a half baked story and incomplete world is bolted on as an afterthought.

If they actually cared about the quality of the art they were creating they could develop a good story arc, interesting characters, clever dialogue, complex mechanics, etc. etc. etc. But they don't because money. I can't fault them for it, but it is not what I am seeking when I select an RPG to play.
 
The gaming industry as a whole needs to get over the graphics fad. Most indie games I play that lack the disproportionate amount of time spent on making 1080p models and skyboxes more than make up for it with a better considered story, more immersive gameplay, deceptively simple mechanics, charming 'retro' aesthetics that function as more than just that, etc etc
This.
 
I love Bethesda because the Fallout series would be Fallout : BoS tier trash or dead if Bethesda had not picked it up.

Or it might have ended up as a kick starter project picked up by no clue the people which made Wasteland 2 or even by Obsidian at some point - see pillars of eternity.

We will never know.

What we know how ever is this. Bethesda is not the saviour of a franchise that never asked for a saviour. Bethesda chose Fallout because it is a known brand with an established setting which required a minimum in creative progress - it is always easier to work with something that already exists rather than to start something completely new which is a risk by it self.
 
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it is always easier to work with something that already exists rather than to start something completely new which is a risk by it self.
And even their own IPs are totally ripping off other well established games, also rather fittingly games from the 90s which had an original premise, aesthetic, gameplay etc :V
 
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