why fallout 2 sucks (spoilers) (no I don't like fo3-4)

You can't wait until it's over?

So... you are physically unable to stop playing a game that you hate?

What exactly is the matter with you? :D
if I put it down, I know that I'll come back to it one day and that it'll be from the start. b/c fallout 6 or 7 will come out, look pretty good, and I'll want to have finished all of them up to that point b4 playing the one that looks good. I can't believe 3/4 are supposed to be worse than this. I'm certainly not moving onto 3 after this though, not for a long time. I'm fallout'd out for awhile. I do kind of want to try new vegas though.
 
if I put it down, I know that I'll come back to it one day and that it'll be from the start. b/c fallout 6 or 7 will come out, look pretty good, and I'll want to have finished all of them up to that point b4 playing the one that looks good. I can't believe 3/4 are supposed to be worse than this. I'm certainly not moving onto 3 after this though, not for a long time. I'm fallout'd out for awhile. I do kind of want to try new vegas though.

Sooo... you go around playing all the games you hate the most?
What about games you like? Do you avoid them like the plague?
 
"You see a cross. it reads: trash." from golgotha. matthew 5:28-31 do not suppose I am come to bring peace to the earth. I come not to bring peace, but the sword, for I am come to set a man at variance against his father, daughter against mother...." and in the same speech, "the children shall rise up against their parents and cause them to be put to death." good people don't do anything like that. have fun with it though, timmy. I'm not surprised at all, based on your reading comprehension, baseless assumptions, and vocab. LIVE-A-LIE-TIM-MAY!
Sorry if I missed something really obvious, but why you bringing bible quotes in to a discussion about Fallout?
however blind you are to them: goris suddenly left my party b/c he supernaturally knew that his brothers were in trouble. upon returning to vault 13, he was there alone and I had to watch a security cam of a deathclaw being killed. goris then rejoined the party. the whole process was tedious and annoying. it served no challenge, the game just decided to make me run across the map to keep a party member. there wasn't even an objective involved that I wasn't already working on, or any logic behind the trigger of the event in the first place. oh but now a party member who nobody cares about also has personal reasons to destroy the enclave, wow! I'm sorry for how much the dialogue and events in the game suck and how irrelevant 99% of it is to the main quest.
A. Yes, giving your party members motives to carry on with you till the end is a good thing. I'm sad they didn't give every companion there own motive for going after the Enclave.

B. It's character building. He just watched his entire people get butchered. I don't care if it doesn't impact the main story, it's still a sad moment.
also, after having retrieved the GECK, it's still mentioned in dialogue options wherever I go, as though I don't yet have it. maybe that's b/c it's in goris's inventory though, w/e, it's still stupid.
Is it mentioned in NPCs dialogue or in your dialogue options? Because there's a big difference.

If it's NPC dialogue thats the game devs assuming you don't have it, if it's in your options, just don't choose those dialogue options.
most locations look identical. there's bars that look alike, shacks/"houses" that all look the same, and every dungeon is a vault or looks the same as a vault but is actually a military base. occasionally it's a cave or hole in the ground that looks like a cave. sometimes there's a cave leading to a vault. this concludes the variety of locations in fallout 2. fallout 1, being so short, I didn't really notice that there's no more variety than that. it didn't drag on so long and become monotonous as fuck.
A. The layout/design of each dungeon is unique, even if the resources used to build them are not.

B. Are you really expecting the to make a unique set of tiles and objects for each dungeon?, That would take months, and they had a year to release this game.
 
Sorry if I missed something really obvious, but why you bringing bible quotes in to a discussion about Fallout?
he used the phrase, "for the love of jesus," and it made my temple throb.
A. Yes, giving your party members motives to carry on with you till the end is a good thing. I'm sad they didn't give every companion there own motive for going after the Enclave.
yeah, right, and such a thing is worth it even if there was no reason goris should have known anything was actually happening in the first place and it was going to have me run across the entire map and back for a paragraph's worth of weak dialogue about deathclaws.
A. The layout/design of each dungeon is unique, even if the resources used to build them are not.

B. Are you really expecting the to make a unique set of tiles and objects for each dungeon?, That would take months, and they had a year to release this game.
maybe they shouldn't rush a title a year after release of the last one with a new skin like it's CoD or something. did I say new skin? I meant recycled but somehow inferior skin. at this point you need a new forum title under your username, can I suggest: "fallout 2 apologist"?

btw I only came back here to mention more bugs and things that are wrong with fallout 2, I swear I could do this every single day:

upon flying across the map in the highwayman, I suddenly arrived at my destination even though I actually just ran out of gas and was nowhere near it. my destination was NCR, you might remember how I complained that buster suddenly turned hostile and stopped selling me ammo. well he was willing to barter again after 10+ times refusing me. (come to think of it... this could be b/c he'll only sell at certain times of the day, but he should have let that be known instead of just telling me to "get out or mr. 45 will be unhappy," but this seems very unlikely to me. I'm pretty sure it was daylight most of the time.)

if you've been keeping up with my posts, you'd (all 0 of you) know that I've been traveling back and forth from ncr, vault city, and san fran in hopes of finding 2mm ec ammo. they all stopped selling it, I made 4 trips to each one and there was nothing. I refused to believe that this was RNG and came up with a theory: I traded so much shit to them that something I gave him took the place of the would-be restocked 2mm ec ammo. so I bought all my random shit back and guess what? ammo everywhere. this game is ridiculous.
 
We have speaking deathclaws, but you think Goris somehow being connected to his people kills it for you. Even the Master had psychokinesis skills, as well as the test subjects (?) in his vault that die once you start to interact with them. Also wasn't Melchior in Fo2 having them too? (don't really remember right now) At least we have the big mole rats in Klamath and Gecko, who, too, are connected with each other in the same way.

I find it hard to believe that using the car magically teleported you to the NCR without you being over the location. I really can't imagine how the scripts would know your target was the NCR at all. Even if you would be over the zone, I have a hard time believing it, as there is no "hit calculation" for traveling with the car (which actually resulted in the bug of players losing the car when running out of gas over a town zone-- you couldn't chose the tiny green car location circle anymore, as it appeared "under" the town circle). Of course, someone with more knowledge about the Fo2 car logic can prove me wrong.

Fo2 does have a problem with many locations looking the same, due to recycled art assets. In Fo1, every location truly has a unique setup. You can blame Fo2 being a slam dunk title with its 1 year of development time.
 
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he used the phrase, "for the love of jesus," and it made my temple throb.
It's a figure of speech.

Whenever someone says "For the love of Jesus" they don't literally mean "Do it for the love of Jesus", they are using it as a form of throwaway curse.

You are treating a phrase intended to be meaningless, as though it is literally talking about Jesus.
yeah, right, and such a thing is worth it even if there was no reason goris should have known anything was actually happening in the first place and it was going to have me run across the entire map and back for a paragraph's worth of weak dialogue about deathclaws.
Well Goris never intended to travel with you forever, so he was bound to return home anyway, this just gives him a motive to last till the end of the game.

And as for "It only gives you a paragraph's worth of weak dialogue", the problem with that is that the game doesn't want you to pay too much attention to the fact that exists in a clockwork universe. You know from your outside knowledge that everything is designed in a certain way, however if a game wants to be truly immersive, it should try and create the illusion that the world of Fallout exists on its own.

If every single interaction you have with the world is worthwhile, it won't feel as authentic, because it will feel like its specifically designed around you, as opposed to giving you the sense it exists in its own right.

If you ignore the fact that you know this is a game, your character probably believes that Goris is a rational being, as such he would expect Goris to eventually part ways and find his home Vault, so why you would expect to be rewarded for going after Goris unless you are using meta-game knowledge to decide your character's interactions with the world?
maybe they shouldn't rush a title a year after release of the last one with a new skin like it's CoD or something. did I say new skin? I meant recycled but somehow inferior skin
Actually, the devs and writers don't get to decide when a games release date is. That is entirely on the publisher. I don't blame Black Isle for having to take shortcuts on there ridiculously short time limit, because I know the time limit was by no means there fault.

And besides, why do they need new tiles/floors/whatever for every single dungeon. If a dungeon is a military base, built it with the same stuff the other military base is made out of. Making Sierra Army Depot have a completely different tile set to Mariposa would just be utterly redundant, since they are both futuristic army bases.
at this point you need a new forum title under your username, can I suggest: "fallout 2 apologist"?

Jokes on you, I WILL WEAR THAT TITLE WITH PRIDE

if you've been keeping up with my posts, you'd (all 0 of you) know that I've been traveling back and forth from ncr, vault city, and san fran in hopes of finding 2mm ec ammo. they all stopped selling it, I made 4 trips to each one and there was nothing. I refused to believe that this was RNG and came up with a theory: I traded so much shit to them that something I gave him took the place of the would-be restocked 2mm ec ammo. so I bought all my random shit back and guess what? ammo everywhere. this game is ridiculous.
Wow, it's almost as though Wasteland Traders couldn't literally sell everything at once, and there entire businesses aren't entirely built around selling ammo to a crazy tribal.
 
Some tips.

You can save the deathclaws by killing the enclave doctor with the RP.

Ammo can be gained by emptying the trader guns (they usually have guns in stock which carry the ammo you want).

Keep your car refueled, and don't lie about magical teleportation.

Don't piss off NPC's by walking into their stores outside the right time, seriously, DON'T.

"For the love of christ/jesus" is a phrase, get used to it.

Just checked the Military base, the fucking game TALKS ABOUT A METAL FUCKING POLE.

So here we are, he hasn't even fucking been to the military base...

Edit: And once the pole is attached, it fucking says you should put dynamite on it.

Edit2: And once the dynamite is on, it says for you to fucking push it.
 
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he used the phrase, "for the love of jesus," and it made my temple throb.

yeah, right, and such a thing is worth it even if there was no reason goris should have known anything was actually happening in the first place and it was going to have me run across the entire map and back for a paragraph's worth of weak dialogue about deathclaws.

maybe they shouldn't rush a title a year after release of the last one with a new skin like it's CoD or something. did I say new skin? I meant recycled but somehow inferior skin. at this point you need a new forum title under your username, can I suggest: "fallout 2 apologist"?

btw I only came back here to mention more bugs and things that are wrong with fallout 2, I swear I could do this every single day:

upon flying across the map in the highwayman, I suddenly arrived at my destination even though I actually just ran out of gas and was nowhere near it. my destination was NCR, you might remember how I complained that buster suddenly turned hostile and stopped selling me ammo. well he was willing to barter again after 10+ times refusing me. (come to think of it... this could be b/c he'll only sell at certain times of the day, but he should have let that be known instead of just telling me to "get out or mr. 45 will be unhappy," but this seems very unlikely to me. I'm pretty sure it was daylight most of the time.)

if you've been keeping up with my posts, you'd (all 0 of you) know that I've been traveling back and forth from ncr, vault city, and san fran in hopes of finding 2mm ec ammo. they all stopped selling it, I made 4 trips to each one and there was nothing. I refused to believe that this was RNG and came up with a theory: I traded so much shit to them that something I gave him took the place of the would-be restocked 2mm ec ammo. so I bought all my random shit back and guess what? ammo everywhere. this game is ridiculous.

Oh, the terrors of video game ennui. Like the deafening smack of your least favorite person chewing with their mouth open, everything the game does upsets you.

Played 2 multiple times as both a kid and adult, and I don't remember having issues beyond a few mild bugs. Definitely my favorite game of the series - plus being one of my favorite games ever - though I much prefer 1's main quest. Are you playing a modded version? If you don't like bugs and wonkiness, might be best to just steer clear of open world games in general.

To be a little more constructive: F2 has a crapton of different weapons in every category, and many of them are powerful. Keep a stockpile of weapons, and use the ones you can find ammo for. The car's trunk makes that really easy to do. I never even have to buy ammo (but if I find a merchant, I buy all of his ammunition anyway). Enclave patrols and other random encounters keep me stocked by themselves. With the armory I've amassed in the abandoned Brotherhood bunker and my car, I could outfit a whole pre-war platoon and still have equipment left over.
 
I find once you get metal armour and a good gun (you can literally get unlimited good guns, including fucking G11-E's), you can effortlessly take on anything barring enclave patrols and mutants with rocket launchers.

And from there on, you just grind up your levels until you can curbstomp the enclave.
 
Just checked the Military base, the fucking game TALKS ABOUT A METAL FUCKING POLE.

So here we are, he hasn't even fucking been to the military base...

Edit: And once the pole is attached, it fucking says you should put dynamite on it.

Edit2: And once the dynamite is on, it says for you to fucking push it.
Tbh I couldn't find the damn pole as I thought I could use the Crowbar as the description kinda implied. Came later and saw the pole anyway.
 
Tbh I couldn't find the damn pole as I thought I could use the Crowbar as the description kinda implied. Came later and saw the pole anyway.

Once I learned the shift key highlighted items in yellow, I always check every map with it. ^_^
 
Shift-highlight killed quite a few hidden goddies. After all, the game wasn't made with that sfall feature in mind. I really hope it will get a FOV check at some point to make it feel less like a cheat.
 
Shift-highlight killed quite a few hidden goddies. After all, the game wasn't made with that sfall feature in mind. I really hope it will get a FOV check at some point to make it feel less like a cheat.

IMO the isometric view kinda makes 'hidden' items less 'hidden' and more 'hidden in plain sight'.

An item which by all means should be 100% obvious to the character ingame, is 0% obvious to the player.

As a game which comes from the time where character skill/opinions mattered more than the player, this is a problem.
 
Pixel hunts are almost always bullshit anyway and in these cases in particular. Never should've been in the game in the first place.

Yeah, was never a fan of 'pixel hunts' in games.

Most of the time they're fine, but some cases are just absolute hogwash.
 
The Vault 15 is a pretty good example. The items you can find there simply arent necessary. In fact, the hunting rifle alone can already shift the balance drastically, as it is better than a shotgun in almost all cases, therefore makes you skip the early game shotgun completely up until even tye combat shotgun or the assault rifle (depending on playstyle).

Therefore, if you accidentally find the item by pixelhunting (there aren any other such situations in thr game), you probably feel very rewarded.
 
The Vault 15 is a pretty good example. The items you can find there simply arent necessary. In fact, the hunting rifle alone can already shift the balance drastically, as it is better than a shotgun in almost all cases, therefore makes you skip the early game shotgun completely up until even tye combat shotgun or the assault rifle (depending on playstyle).

Therefore, if you accidentally find the item by pixelhunting (there aren any other such situations in thr game), you probably feel very rewarded.

Yeah...Hunting rifle early game makes you able to stomp everything upwards of the Khan base.
 
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