why fallout 2 sucks (spoilers) (no I don't like fo3-4)

Never did a Navarro run, really. Although I try to get to Navarro as early as possible, so by latem mid-game, I guess.

I mostly do it because the Sarge is so fucking entertaining, hell, Navarro, despite being a rather minor place in the game, has more fucking character than the biggest town of Fallout 4...
 
I´ve done the Navarro run in a few saves but to be perfectly honest having power armor in early game isn´t necessary at all. The only place I can think it would be really necessary is vault 15.
 
Never did a Navarro run, really. Although I try to get to Navarro as early as possible, so by latem mid-game, I guess.

Never?

Well

I never did an Enclave platform wipe-clean. I tried once, but it was too difficult (sob), but it was one of my very first playthroughs, if not THE first. It could even have been the one where I first learned about big-final-boss showdowns, realizing I didn't stand a chance, and loaded all my way back to San Fran to grind more XP. Ever since, I always went for the nuke, and then directly to Horrigan.
 
Why are people still engaging this most obvious troll? I don't understand.
It's kinda funny and jump-started a good conversation. As someone who doesn't really give a shit about Fallout 3 or 4, I think it's nice to have an excuse to talk about the old ones again. Rarely see threads about them these days outside of the modding sections.
 
It's kinda funny and jump-started a good conversation. As someone who doesn't really give a shit about Fallout 3 or 4, I think it's nice to have an excuse to talk about the old ones again. Rarely see threads about them these days outside of the modding sections.

Likewise, we could do with more Fallout 1-2-tactics talk. ^_^
 
I don't think he's a troll either. We shouldn't be so surprised when people are amazingly stubborn and backward and argumentative and illogical and self contradicting and knocking their heads against the walls.

These people existed even in ancient Sumeria - AND they reproduced! (That's the worst part)
 
I'm more surprised by your heated answers @zegh8578 TBH
No need to going full berserker on every young duder trying olde games, just poke him a little and have fun!
Must be dat Viking heritage or what.. :mrgreen:
 
I'm more surprised by your heated answers @zegh8578 TBH
No need to going full berserker on every young duder trying olde games, just poke him a little and have fun!
Must be dat Viking heritage or what.. :mrgreen:

I really have short fuse, which is why I'll usually opt to just stay out of it. Once I'm involved, I roll my sleeves up :V
In my defense, in several of my replies, I add a little edit, where I try to be constructive.
This usually happens 5 minutes later, once I've cooled down a little, and feel sorry for the little douchebag
 
Nothing against "Swift Learner" or Narg. It's kinda nonsensical to take Swift Learner three times in a row when you can have much more useful perks available, though. Bonus movement, toughness, all sorts of stuff should be available to Narg.
Anyway, I gotta say, melee/unarmed is hella fun. And suprisingly powerful at this point in the game (level 5, on my way to Reno). Need some proper armor and I'll be unstoppable.
I have some question about "unarmed", though. I have "Heavy Handed" and the Strong Punch attack (although I should now also have Jab). Nukapedia tells me that my naked fist should do more damage than brass knuckles, but I don't really see any noticable difference in the damage numbers in-game. Does the RP change anything to the damage calculations of unarmed weapons?

Man, can't wait to get to Redding and get me some Powerfist love.

I believe that your base unarmed damage is added to the weapon damage, but I could be wrong about that.

Yeah, Swift Learner always seems wasteful to me.
 
I believe that your base unarmed damage is added to the weapon damage, but I could be wrong about that.

Yeah, Swift Learner always seems wasteful to me.
Hm. Anyway, it just took me so long to get to Reno with a caravan from Redding. The random encounters were brutal. Like, ok, first a bunch of trappers (who had powerfists, thank you very much) fighting geckos and then a group of homesteaders that were attacked by wolves, but then came a pack of fucking deathclaws, a huge group of centaurs, that kind of shit. What the hell, game. I'm level 5, cut me some slack :D
And going to Vault City from Reno. Fuck me, there were some tough-ass bandits on the way. Getting raped by CAWSs and P90s, what fun. I think the RP adds some seriously hardcore random encounters.
 
Yep, claim jumpers around Redding can be very brutal too.. That's why I decided to tag my Outdoorsman skill in annual RP playthrough:

scr00004.png
 
Seriously. I get a random encounter at least every two squares going from Vault City to NCR. A few of them are patrols vs. marauders, which are great because since absolutely everyone is armed with at least CAWSs I get a shit ton of loot to sell, but some are just fucking brutal. Since in this game everyone is armed with fully automatic weaponry it's pretty tough luck playing melee, because some of these folks will just ruin your day in a single round. Now I'm clearing Vault 15 and everything's peachy, but the game keeps crashing when I kill the last enemy on level 2, which pisses me off to no end.
There was a caravan under attack in a random encounter that had five guards, all with miniguns. Luckily, one of them died, so... At l00tz for. Shouldn't have given Cassidy a CAWS with 200 rounds, though, the guy is too burst happy.
 
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Yeah, I think modders were a bit overzealous fixing the encounter rate on modern CPUs. In the beginning it makes it pretty unfair, but in the end it gets kinda tedious. At least running away is usually an option.
 
Yeah, I think modders were a bit overzealous fixing the encounter rate on modern CPUs. In the beginning it makes it pretty unfair, but in the end it gets kinda tedious. At least running away is usually an option.
Quite often I got an encounter were a group of six raiders basically stand between me and the exit grid. Nothing I can do, they all have automatic weapons and rip me to shreds in the first round. Fucking frustrating for sure.
And it's not just the encounter rate, but also the encounter strength. I can't remember the random encounters in vanilla being this brutal. I've never even seen a starting weapon like the 10 mm pistol. They started with assault rifles, HK CAWS, 10 mm SMGs, P90s... Well, good for looting, if you survive.
 
Yeah, Restoration Project start is fucking hard.

Your best bet is finding the scenarios where 2 factions fight, and you then loot CAWS and Jackhammers, or AR's off them.
 
It is. I had forgotten about Kaga and his group showing up every once in awhile while travelling. Thank the vault in the sky for him being a coward and being able to aim for the eyes.

In my first playthrough, he kept escaping, and it culimated with him being in APA (IIRC, or just normal power armour), with some big fucking gun, against my whole group.

it was like two gods clashing.
 
APA wearing Kaga armed with plasma grenades and laser gatling is the second most badass adversary after Horrigan. He's truly evil Chosen One alright! :)
 
1. write "because", please, just do it
2. you really don't understand the value of perks. No, you don't. NOOO, you DON'T.
3. I have never - ever - experienced random hostility. You must have done something. Considering you have been consistently following a pattern of having no clue what you're doing, you more than likely did something.
4. You have NOT done everything up untill San Francisco. You think you have, because your confidence is absolutely bloated, but you simply haven't. Have you found "the fake Vault 13" for example? Nope.
5. If you're neutral everywhere, you have absolutely not done everything, because that would more than likely make you "idolized" everywhere, which I am, in every playthrough where I go for most XP payout. MOST XP PAYOUT = IDOLIZED EVERYWHERE. So, no.
6. If Cassidy has his combat behavior set to "attack the strongest" or "weakest" he may opt to not attack if the currently remaining enemies do not fit that description. You can re-program their attack behaviors if you had half a clue, but you don't like tinkering with options, or dialogs, or game mechanics, so, Idunno, I guess you'll just have to play it half assed - oh, hey, that's what you're doing!
And yes, it goes for Sulik too, because he too is a companion, who's combat behavior is adjustable in dialog. They all are, and it is part of the gameplay to adjust their behavior not only to your liking, but also in order to prepare for certain fights.
I adjust ALL my companions combat behavior before fighting Melchior, for example. IMPOSSIBLE I know!
7. Stop sucking, for the love of Jesus.
no I'll type "b/c" b/c it's shorter and the whole purpose of communication is to get meaning across. why apply extra effort if it's unnecessary in getting the same exact meaning across? I don't believe that you can become idolized in "raiders" or "ghost town" actually. or sierra military base most likely, seeing as how there's no one there. some quests required me to do things that likely prevented other quests from being available, so no I can't do "every" quest available in the game, that's not what I meant. I talked to every NPC and there are no more quests in the pip boy without lines through them, all the way up to san francisco. except for the "retrieve geck" quest, even though I got it. oh and why would I do anything for the love of jesus? even the retarded game devs know what a joke he is: "You see a cross. it reads: trash." from golgotha. matthew 5:28-31 do not suppose I am come to bring peace to the earth. I come not to bring peace, but the sword, for I am come to set a man at variance against his father, daughter against mother...." and in the same speech, "the children shall rise up against their parents and cause them to be put to death." good people don't do anything like that. have fun with it though, timmy. I'm not surprised at all, based on your reading comprehension, baseless assumptions, and vocab. LIVE-A-LIE-TIM-MAY!

anyway, more updates on stupid shit that's in fallout 2, however blind you are to them: goris suddenly left my party b/c he supernaturally knew that his brothers were in trouble. upon returning to vault 13, he was there alone and I had to watch a security cam of a deathclaw being killed. goris then rejoined the party. the whole process was tedious and annoying. it served no challenge, the game just decided to make me run across the map to keep a party member. there wasn't even an objective involved that I wasn't already working on, or any logic behind the trigger of the event in the first place. oh but now a party member who nobody cares about also has personal reasons to destroy the enclave, wow! I'm sorry for how much the dialogue and events in the game suck and how irrelevant 99% of it is to the main quest.

also, after having retrieved the GECK, it's still mentioned in dialogue options wherever I go, as though I don't yet have it. maybe that's b/c it's in goris's inventory though, w/e, it's still stupid.

I ran into the cafe of broken dreams a while back and didn't know that it was bugged after leaving it as it didn't show up on my map. I didn't know that it was supposed to appear on the map until I ran into it again, left it, and it stayed on the map as a revistable location.

most locations look identical. there's bars that look alike, shacks/"houses" that all look the same, and every dungeon is a vault or looks the same as a vault but is actually a military base. occasionally it's a cave or hole in the ground that looks like a cave. sometimes there's a cave leading to a vault. this concludes the variety of locations in fallout 2. fallout 1, being so short, I didn't really notice that there's no more variety than that. it didn't drag on so long and become monotonous as fuck. I also didn't remember being bombarded with so many boring quests given by so many boring NPCs, that I had no real reason to complete. I'd have probably enjoyed the game more if I just killed anyone who offered me a shitty fetch quest, but then again I wasn't strong enough to succeed in doing that until after I grinded the hell out of those quests.

kill/fetch/return/kill/fetch/return/kill/fetch/return/kill/fetch/return/kill/fetch/return/kill/fetch/return..... it's like playing a single player MMO. I have no reason to care about arroyo, the place and its inhabitants suck. most NPCs have a maximum of 3 (boring) quests and don't give you much background on them. there's no time or reason to get attached to any of them.

for a few hours I was having fun when I finally got to the point that I was able to kill everything, if only b/c those same mobs forced me to load so many times, but it's dull again now. can't wait until it's over.
 
You can't wait until it's over?

So... you are physically unable to stop playing a game that you hate?

What exactly is the matter with you? :D
 
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