1. write "because", please, just do it
2. you really don't understand the value of perks. No, you don't. NOOO, you DON'T.
3. I have never - ever - experienced random hostility. You must have done something. Considering you have been consistently following a pattern of having no clue what you're doing, you more than likely did something.
4. You have NOT done everything up untill San Francisco. You think you have, because your confidence is absolutely bloated, but you simply haven't. Have you found "the fake Vault 13" for example? Nope.
5. If you're neutral everywhere, you have absolutely not done everything, because that would more than likely make you "idolized" everywhere, which I am, in every playthrough where I go for most XP payout. MOST XP PAYOUT = IDOLIZED EVERYWHERE. So, no.
6. If Cassidy has his combat behavior set to "attack the strongest" or "weakest" he may opt to not attack if the currently remaining enemies do not fit that description. You can re-program their attack behaviors if you had half a clue, but you don't like tinkering with options, or dialogs, or game mechanics, so, Idunno, I guess you'll just have to play it half assed - oh, hey, that's what you're doing!
And yes, it goes for Sulik too, because he too is a companion, who's combat behavior is adjustable in dialog. They all are, and it is part of the gameplay to adjust their behavior not only to your liking, but also in order to prepare for certain fights.
I adjust ALL my companions combat behavior before fighting Melchior, for example. IMPOSSIBLE I know!
7. Stop sucking, for the love of Jesus.
no I'll type "b/c" b/c it's shorter and the whole purpose of communication is to get meaning across. why apply extra effort if it's unnecessary in getting the same exact meaning across? I don't believe that you can become idolized in "raiders" or "ghost town" actually. or sierra military base most likely, seeing as how there's no one there. some quests required me to do things that likely prevented other quests from being available, so no I can't do "every" quest available in the game, that's not what I meant. I talked to every NPC and there are no more quests in the pip boy without lines through them, all the way up to san francisco. except for the "retrieve geck" quest, even though I got it. oh and why would I do anything for the love of jesus? even the retarded game devs know what a joke he is: "You see a cross. it reads: trash." from golgotha. matthew 5:28-31 do not suppose I am come to bring peace to the earth. I come not to bring peace, but the sword, for I am come to set a man at variance against his father, daughter against mother...." and in the same speech, "the children shall rise up against their parents and cause them to be put to death." good people don't do anything like that. have fun with it though, timmy. I'm not surprised at all, based on your reading comprehension, baseless assumptions, and vocab. LIVE-A-LIE-TIM-MAY!
anyway, more updates on stupid shit that's in fallout 2, however blind you are to them: goris suddenly left my party b/c he supernaturally knew that his brothers were in trouble. upon returning to vault 13, he was there alone and I had to watch a security cam of a deathclaw being killed. goris then rejoined the party. the whole process was tedious and annoying. it served no challenge, the game just decided to make me run across the map to keep a party member. there wasn't even an objective involved that I wasn't already working on, or any logic behind the trigger of the event in the first place. oh but now a party member who nobody cares about also has personal reasons to destroy the enclave, wow! I'm sorry for how much the dialogue and events in the game suck and how irrelevant 99% of it is to the main quest.
also, after having retrieved the GECK, it's still mentioned in dialogue options wherever I go, as though I don't yet have it. maybe that's b/c it's in goris's inventory though, w/e, it's still stupid.
I ran into the cafe of broken dreams a while back and didn't know that it was bugged after leaving it as it didn't show up on my map. I didn't know that it was supposed to appear on the map until I ran into it again, left it, and it stayed on the map as a revistable location.
most locations look identical. there's bars that look alike, shacks/"houses" that all look the same, and every dungeon is a vault or looks the same as a vault but is actually a military base. occasionally it's a cave or hole in the ground that looks like a cave. sometimes there's a cave leading to a vault. this concludes the variety of locations in fallout 2. fallout 1, being so short, I didn't really notice that there's no more variety than that. it didn't drag on so long and become monotonous as fuck. I also didn't remember being bombarded with so many boring quests given by so many boring NPCs, that I had no real reason to complete. I'd have probably enjoyed the game more if I just killed anyone who offered me a shitty fetch quest, but then again I wasn't strong enough to succeed in doing that until after I grinded the hell out of those quests.
kill/fetch/return/kill/fetch/return/kill/fetch/return/kill/fetch/return/kill/fetch/return/kill/fetch/return..... it's like playing a single player MMO. I have no reason to care about arroyo, the place and its inhabitants suck. most NPCs have a maximum of 3 (boring) quests and don't give you much background on them. there's no time or reason to get attached to any of them.
for a few hours I was having fun when I finally got to the point that I was able to kill everything, if only b/c those same mobs forced me to load so many times, but it's dull again now. can't wait until it's over.