why fallout 2 sucks (spoilers) (no I don't like fo3-4)

Actually, did anyone finish Fallout while reaching level 21? With completing all quest I've barely reached level 14 by the end of the game, even then, the last two lvls were scratched in endless hunt for super mutants.

I maxed out before the end of the game, can't remember why, though. Did a lot of caravan runs. I think that was in the first game, it's been a long time....
 
So I just started my first unarmed run and man, is it ever fun. Got to level 5 in two hours or so, but just now when I wanted to go to New Reno for the first time I got buttfucked by a bunch of raiders with automatic shotguns and LMGs because that's exactly what I can defend myself against when I have a leather jacket -.-
Random encounters like that make iron man runs really hard, I guess.
 
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If you don't kill the Deathclaw in the Boneyard basement, you can kill tons of infinitely respawning ones on the level above until you're at whatever level you want. Just go in -> kill them all -> go out to the next map over and rest for a day or something -> repeat.
It's practically the only way to get Slayer/Sniper (since they have lvl 18 req) before the end-game if you don't want to grind on random encounters or wipe out entire towns. Only marginally less tedious than grinding random encounters though.

I think the only character who does this well is a Unarmed character, and even so, it's best to avoid using the Power Fist on the Deathclaws and stick to the knuckles, mostly because from my hazy experience, the vendors don't restock ammo, which also means you have to be careful on getting hits from them as well. Unless they do restock and I'm just derping.
 
I think the only character who does this well is a Unarmed character, and even so, it's best to avoid using the Power Fist on the Deathclaws and stick to the knuckles, mostly because from my hazy experience, the vendors don't restock ammo, which also means you have to be careful on getting hits from them as well. Unless they do restock and I'm just derping.
they restock every two weeks iirc
 
they restock every two weeks iirc

Ah crap, I must've waited for the good ol' three days and when noticing nothing was happening, I assumed it was a one-buy deal. I'm guessing you can just wait somewhere nearby and then just come back in the same area.

As for the game, I started a Big Guns character and made it through Shady Sands, went to the Boneyard, got the Flamer plus 20 fuel tanks, which is new to me, last time I talked to him, he just gave me a Flamer. Went through Vault 15, back to Shady Sands, Tandi is kidnapped, skipped that and went straight to Necropolis. This is the first time I've seen it not fucked up, though I have to ask, are those ghouls outside of Set's main area ferals he kicked out for their hostility and are using them as a defense?
 
I think the only character who does this well is a Unarmed character, and even so, it's best to avoid using the Power Fist on the Deathclaws and stick to the knuckles, mostly because from my hazy experience, the vendors don't restock ammo, which also means you have to be careful on getting hits from them as well. Unless they do restock and I'm just derping.

I always had a boatload of ammo after stealing from every cop in The Hub (and everyone else in the game). But that involves copious amounts of save-scumming.
 
I regret putting points into Gambling. I think I at least placed 15 points into it, up to 50% and now, just as I walk into Junktown, I have over 10k in caps :I I forgot how easily expensive the loot you find in the game is, even with a pathetically low barter like mine, think it's 30% or something, maybe less. Think I'll grab the TAG perk at level 12 and place it on Speech just so after I level up Big Guns enough, I got something else to sink points into.
 
"you were critically hit in the head for 0 damage. the bruise will look nice and make for good party talk."

okay.

"you critically missed and lost your next turn."

I'll just assume I completely missed... a lot harder than usual, then. right.

I think you were critically hit in the head...

Critted in the head for 0 damage? that just means it didn't do any damage, your armour was too tough, or the enemy too weak, count yourself lucky, because headshot crits usually HURT.

Critically missed? That's just a bad roll on the miss table, basically translates to 'you missed, and the recoil took you off target, next turn is getting back into position/aim/etc.


"tough alien was hit for 0 damage.
tough alien was hit for 20 damage.
tough alien was critically hit in the eye for 3 damage." (same person attacking it)

"tough sm deathclaw was hit for 2 damage.
Sulik missed.
tough sm deathclaw was hit for 0 damage.
tough sm deathclaw was critically hit in the head for 219 damage. the blow knocks him unconscious. tough sm deathclaw was killed." (b4 or after he was knocked unconscious though? oh, it doesn't matter? yeah, that's my point) (btw, same attacker again)

dice rolls are fine. 4-7 damage makes sense. 100-150 damage with another type of weapon against the same enemy makes sense. 0 to infinite damage doesn't make sense, it just feels random and ridiculous. applying status effects to enemies that die simultaneously regardless doesn't make sense.

First off, no weapon has 0-Something damage.

0 damage means their armour took the hit, it glanced off, etc.

Deal with it, unlike your shitty choice of games, armour here actually WORKS.

You think bullet/hit damage in reality is consistent? Yeah no, people can, and HAVE survived 10+ shots, while some die from 1.

Go figure, and get used to it.

The fucking North Hollywood shootout dudes were tanking bullets left right and centre, and yet one died from a single headshot.


- at any point in the game, you can randomly run into gangs of radscorpions/wilders/cannibals/golden geckos that do negligible damage... or run into massive amounts of master's army/enclave/fire breathing geckos that will kill a party member in one round before you get a chance to heal them.

-oh I'm sorry, that's not always a random occurrence, let me update that last point. sometimes this bullshit is actually SCRIPTED: at the military base for example, first you have to fight 12 wolves which entails WAITING for each of them to attack 3 times each (for 0 damage if they don't miss) b4 you can finally kill one of them (assuming your brain hasn't fried from watching and hearing "RAW-RAWF" 36 fucking times by then). then you must wait for the remaining 11 to attack 3 times each b4 killing the 2nd one, and so on.... UGH.

break for singing, sing it with me: 12 mobs of wolves on the screen, 12 mobs of wolves! first you wait, then you kill one, 11 mobs of wolves on the screen! 11 mobs of wolves on the screen, 11 mobs of wolves! first you wait, then you kill one, 10 mobs of wolves on the screen! 10 mobs of wolves on the screen, 10 mobs of wolves! first you wait, then you kill one................................................

a few thousand less hairs, an extra bag under each eye, and 3 more wrinkles on your face later:

Golden gecko pelts sell for good money, oh wait, did you not do that early quest which makes gecko farming viable?

Radscorpions drop tails which can be turned into antivenom for cash.

Weaker enemies ONLY SPAWN UP NORTH WEST.

Tough enemies spawn near the endgame places, who would have thought?

And wolves are annoying? I'll admit they are, but how about just, you know...RUNNING AWAY!?

A good mid-late character should be able to run like 14 hexes or so, just fucking leg it.


then of course you look at the mine cart and "your" observation basically instructs you to do something that you'd have never otherwise done: attach the metal pole to the cart, then attach dynamite to the metal pole, b/c "you" thought that it was a great plan. stupid. then you're inside the military base and face packs of rats that also deal negligible or 0 damage. it's just as much of a snore fest. then the next level of this dungeon? 15 super mutants that kill a party member in a single round b4 you can act. even if you get to act, you won't be able to target a party member to heal them b/c they're entirely obscured by the mass of pixels that's supposed to be your enemy - which prevents you from clicking on your ally, which is for some reason the only way that you can target your ally. what a joke. I doubt the devs ever even played this game or that they had anyone playtest it. I HAVE AN IDEA! HOW ABOUT IF YOU HOLD THE CONTROL KEY, YOU CAN CLICK STRAIGHT THROUGH ENEMIES TO THE ALLY THAT THEY'RE BLOCKING? IS THAT SUCH A LOFTY CONCEPT?

Aww, did you need the game to hold your hand?

Well, the place isn't even part of the main story IIRC, so I don't know what you're complaining about.

And mutants are 1 turn killing your followers? Maybe you should give them some combat drugs like Psycho, or armour.

Or, you know...leave them behind and deal with them yourself?

How about you take control of the game, instead of letting it make you its bitch?

-the combat is 95% WAITING for others to act, 4% clicking on an enemy to damage or ally to heal, and 1% praying. it's the worst combat system of any game I've ever played. by a lot. yet somehow I remember enjoying FO1. maybe random encounters didn't treat me so poorly or they weren't as random or there were more encounters in between ridiculously easy and statistically impossible.

-the quests consist of one or more of the following: A) talk to someone. B) run from point A to point B. C) kill something. D) acquire something. A through D are all "accomplished" by clicking and nothing more, ever.

Who would have thought a game about EXPLORING AND DIALOGUE/CHARACTERS DOESN'T HAVE THE BEST COMBAT SYSTEM IN 2017 STANDARDS.

A reminder that 90% of fallout is exploring, and talking, and 10% is shooting and looting.

And I don't know what you're talking about, there's literally a setting to make enemy turns super fucking fast, how about you turn that on?

And the quests are way more fucking advanced than that, you have to ask around, get directions, find shortcuts, try getting better results, find new characters who can help, etc.

As someone who has played or watched lets plays of modern RPG's, I can say that Fallout 2's quests are fucking advanced, even for TODAY's times.


-the weapons are either not necessary or they won't do significant damage b/c the enemies are either lvl 1 or 999999, only aliens and sometimes deathclaws are seemingly anywhere in between. what a shame that 90%+ of the effort that went into making this game was in variety of weapons when only a handful are viable against the only enemies that matter.

but what makes up for the worst combat of all time? the fact that by clicking through dialogue you can either make group A friendlier and group B hostile or vice versa, according to a rabid group of diehard fanboys that should be calling their doctors instead of playing this old steaming pile b/c their raging hard ons for it have lasted much longer than is healthy or anywhere close to normal. "consequence" you call it. simple change of text in reality. are you out of your fucking minds or what?

Enemy levels are all over the place, from giant ants which can be punched to death, to Mr "Eat Gauss Rifle Shots to the Eyes" Horrigan.

In between is human tribes, thugs, soldiers, enclave, deathclaws, aliens, centaurs, floaters, mantis, dogs, wolves, and more, MUCH MUCH MORE.

A 10mm pistol can take you pretty far into the game. Then you might need a better gun, THEN you might need an even better gun. Plasma rifles and shit are late tier weapons. So how about you stop rushing to San Fransisco, and trying to fight deathclaws with a wooden stick.

And how about you read the dialogue instead of trying to think you can skip it?

If there's one thing I have learned about Fallout 1-2, its READ THE FUCKING DIALOGUE OR FUCKING DIE, sometimes literally in the case of master, Lou, etc.


yeah, yeah, I know: "OOOOH-OOH, BUT MR. J SCHMO SIX-SEVEN-SIX-SI-IIIIIIIII-IIIX...THEIR DIALOGUE CHANGES BASED ON MY 'CHOIRCERRRRRRS'!!!! MAH-YYY CHAAAAAAAARRCERRRRRRSSSS!" obnoxious....

"choice," lol, bunch of dumbass believers in here, aren't you all? enjoy your silly, childish illusion of choice and suffer through this terribly designed game for it, you poor delusional clowns.

This game has more choice than 10 modern games combined, its genuinely frightening how far down games have fallen compared to a game made by fucking nerds in the 90's.

How about you stop insulting us with your own stupidity, and actually play the fucking game until the end?

Do you even fucking know who Horrigan is?
 
He would come back and insist that nobody here has successfully defeated Frank Horrigan without mods, although he seems to have abandoned us by now :(

To be fair, "critical miss" is one of my serious pet peeves with FO1 and 2
I wouldn't want to see it removed from the games though, they give me a kind of self-loathing chuckle, that I character is SO incompetent, he not only misses the shot, but manages to throw the gun away in the process

I love to get all pissy with FO2 during gameplay also, which is part of the challenge. You fuck up, you hate yourself, and curse, reload from the list of save-slots you keep due to screwing up so much, but thats the game. It's not meant to be easy. That's what we mean when we repeat things like "it doesn't hold your hand" and such... :D
Thats what all these nooblets will never understand :V

He should install the RP, and we should rub it in his face how we all are able to complete the EPA without that much trouble :V
 
He would come back and insist that nobody here has successfully defeated Frank Horrigan without mods, although he seems to have abandoned us by now :(

To be fair, "critical miss" is one of my serious pet peeves with FO1 and 2
I wouldn't want to see it removed from the games though, they give me a kind of self-loathing chuckle, that I character is SO incompetent, he not only misses the shot, but manages to throw the gun away in the process

I love to get all pissy with FO2 during gameplay also, which is part of the challenge. You fuck up, you hate yourself, and curse, reload from the list of save-slots you keep due to screwing up so much, but thats the game. It's not meant to be easy. That's what we mean when we repeat things like "it doesn't hold your hand" and such... :D
Thats what all these nooblets will never understand :V

He should install the RP, and we should rub it in his face how we all are able to complete the EPA without that much trouble :V

IMO I like critical misses, the only ones I don't want is the 'weapon was destroyed' one.

They make combat hilarious with the Jinxed trait.

I remember the enclave patrol dudes all missing, dropping their guns, then succeeding in punching my unarmoured navaro run character to death.
 
It's an even more fun to see our characters missed a shot/a punch, not because of how incompetent he is, but because he's jinxed and people would absolutely stayed away from me (and maybe even ban me from their towns) if they know about it. Colonel RPG made a new Fallout 1 LP, Unarmed and Jinxed, and man it's fun to see it, and it's fun to play one myself. The only unfortunate things about Jinxed (and Traits in general with Fallout 1&2) is how they aren't checked throughout the course of the game. Iirc, New Vegas had some extent of Trait checks (not just Wild Wasteland).

It's ABSOLUTELY unfortunate that no newer games are implementing some form of critical failures/critical misses anymore. Hell, not even Age of Decadence and Underrail have it, and you guys know how much they were inspired by Fallout and its TB combat, right?

The last game to do it (in chronological order) was probably Arcanum, and from then on I can't think of any games doing that kind of shit anymore. Correct me if I'm wrong, I'd like to see a game where critical failures/critical misses is a feature of the game. Maybe Wasteland 2 and Pillars of Eternity have it, but I'm not sure.
 
Wasteland 2 has them in terms of weapon jams and friendly fire

I hadn't given it any thought, before I saw somewhere, maybe here, but I seeem to remember it being elsewhere, maybe coming across a Reddit through Google - anyway, someone commenting how Fallout Tactics was way more unforgivingly brutal than Wasteland 2 (they were celebrating how hardcore it was, and un-hold-handy)

I then realized a lot of Fallout Tactics strategies are concerned with avoiding having your entire team insta-massacred going around certain corners. WL2 didn't have any of that level of unforgiving destruction

I remember my first attempt at St. Louis in FOT, that was some mindblowing destruction! I hadn't fully understood how to use the APC, so I moved my teams out of it to engage super mutants, only to see them burst-shoot half my team to immediate death right away
For a while I had NO idea how to do it - no idea!

After some replays, I would not only clear it like any other routine, but also go for that "forbidden" bottom left corner, the base with the invisible turrets, invisible minefield, and armor piercing M2 wielders, holy SHIT that is a tense attack to pull off :D
In my experience, its ONLY possible with a single sniper paaatiently picking off those two M2 guys, then a hand-grenader paaatiently taking out the minefield (with LOTS of saving and loading, in order to not waste hundreds of grenades), and then finally a coordinated assault, where any wrong move will expose a team member to immediate death to rpg or machinegun burst... finally loot *everything* cus you can fill the APC up with it, no limits!
little digression there, but one of my favorite maps! And a good example of a turn-based battle scenario that at first attempt seems absolutely impossible, but that once you get the hang of it, becomes enjoyable pwnage
 
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I think you were critically hit in the head...

Critted in the head for 0 damage? that just means it didn't do any damage, your armour was too tough, or the enemy too weak, count yourself lucky, because headshot crits usually HURT.

Critically missed? That's just a bad roll on the miss table, basically translates to 'you missed, and the recoil took you off target, next turn is getting back into position/aim/etc.




First off, no weapon has 0-Something damage.

0 damage means their armour took the hit, it glanced off, etc.

Deal with it, unlike your shitty choice of games, armour here actually WORKS.

You think bullet/hit damage in reality is consistent? Yeah no, people can, and HAVE survived 10+ shots, while some die from 1.

Go figure, and get used to it.

The fucking North Hollywood shootout dudes were tanking bullets left right and centre, and yet one died from a single headshot.




Golden gecko pelts sell for good money, oh wait, did you not do that early quest which makes gecko farming viable?

Radscorpions drop tails which can be turned into antivenom for cash.

Weaker enemies ONLY SPAWN UP NORTH WEST.

Tough enemies spawn near the endgame places, who would have thought?

And wolves are annoying? I'll admit they are, but how about just, you know...RUNNING AWAY!?

A good mid-late character should be able to run like 14 hexes or so, just fucking leg it.




Aww, did you need the game to hold your hand?

Well, the place isn't even part of the main story IIRC, so I don't know what you're complaining about.

And mutants are 1 turn killing your followers? Maybe you should give them some combat drugs like Psycho, or armour.

Or, you know...leave them behind and deal with them yourself?

How about you take control of the game, instead of letting it make you its bitch?



Who would have thought a game about EXPLORING AND DIALOGUE/CHARACTERS DOESN'T HAVE THE BEST COMBAT SYSTEM IN 2017 STANDARDS.

A reminder that 90% of fallout is exploring, and talking, and 10% is shooting and looting.

And I don't know what you're talking about, there's literally a setting to make enemy turns super fucking fast, how about you turn that on?

And the quests are way more fucking advanced than that, you have to ask around, get directions, find shortcuts, try getting better results, find new characters who can help, etc.

As someone who has played or watched lets plays of modern RPG's, I can say that Fallout 2's quests are fucking advanced, even for TODAY's times.




Enemy levels are all over the place, from giant ants which can be punched to death, to Mr "Eat Gauss Rifle Shots to the Eyes" Horrigan.

In between is human tribes, thugs, soldiers, enclave, deathclaws, aliens, centaurs, floaters, mantis, dogs, wolves, and more, MUCH MUCH MORE.

A 10mm pistol can take you pretty far into the game. Then you might need a better gun, THEN you might need an even better gun. Plasma rifles and shit are late tier weapons. So how about you stop rushing to San Fransisco, and trying to fight deathclaws with a wooden stick.

And how about you read the dialogue instead of trying to think you can skip it?

If there's one thing I have learned about Fallout 1-2, its READ THE FUCKING DIALOGUE OR FUCKING DIE, sometimes literally in the case of master, Lou, etc.




This game has more choice than 10 modern games combined, its genuinely frightening how far down games have fallen compared to a game made by fucking nerds in the 90's.

How about you stop insulting us with your own stupidity, and actually play the fucking game until the end?

Do you even fucking know who Horrigan is?
how many bad assumptions can one person make in so little time? I did every quest up to san fran. this is just exactly what the game is like when you take "swift learner" 3 times in a row with narg, whether or not you're perceptive enough to come to this conclusion. there's no reason the game should suck so much on default settings with the first character you're presented with, but it can despite taking logical perks, and suck hard it does. just deny every shortcoming this game has though b/c ofc there's no problems with wolves, then rats, then super mutant enemies in a scripted event. "my stupidity"? I play poker for a living and have no trouble with dark souls, bloodborne, or even fallout 1. this isn't even really "trouble," it's just "here's the numerous dumbass components of fo2, you can stop pretending it's the best rpg of all time."

UPDATE: the only reason I came back here was to mention yet another random, senseless occurrence while playing. I was running back and forth from NCR to san fran, for years in game time, in order to stock up on EC 2mm ammo, or w/e the ammo for the gauss rifle is called, b/c I actually started having fun on the grind now that I got a couple real perks after my "educated" and "swift learner" were maxed - I can actually attack twice per turn now! anyway, suddenly buster turned hostile on one of the runs, and I had gotten so lucky since the last one, only running into death claws and aliens. I didn't kill a single hubologist or caravan guard for certain. I suppose I could have forgotten a press gang or mercenary group random encounter though, but I doubt it. that shouldn't explain this turn of events anyway. the only explanation I can see is that on a stop from new reno for the same purpose, I accepted a caravan quest but didn't attempt it b/c looking at the time, I didn't want to wait until the 21st. I looked at my karma and it's over 1000. I'm at least neutral everywhere, but most places I'm either idolized or liked if not accepted. there's no logical reason for this, the game is just stupid. every day there's something new to complain about b/c it hasn't been playtested.

another update: cassidy attacked 3 times once, hours ago, and one time he even attacked twice in the same turn after killing something, again the one and only time I've ever seen it. there's no logic behind it. goris has gotten into the habit of sometimes never even bothering to take his turn at all. same goes for sulik, and cassidy will do this on rare occasions too.
 
how many bad assumptions can one person make in so little time? I did every quest up to san fran. this is just exactly what the game is like when you take "swift learner" 3 times in a row with narg, whether or not you're perceptive enough to come to this conclusion. there's no reason the game should suck so much on default settings with the first character you're presented with, but it can despite taking logical perks, and suck hard it does. just deny every shortcoming this game has though b/c ofc there's no problems with wolves, then rats, then super mutant enemies in a scripted event. "my stupidity"? I play poker for a living and have no trouble with dark souls, bloodborne, or even fallout 1. this isn't even really "trouble," it's just "here's the numerous dumbass components of fo2, you can stop pretending it's the best rpg of all time."

UPDATE: the only reason I came back here was to mention yet another random, senseless occurrence while playing. I was running back and forth from NCR to san fran, for years in game time, in order to stock up on EC 2mm ammo, or w/e the ammo for the gauss rifle is called, b/c I actually started having fun on the grind now that I got a couple real perks after my "educated" and "swift learner" were maxed - I can actually attack twice per turn now! anyway, suddenly buster turned hostile on one of the runs, and I had gotten so lucky since the last one, only running into death claws and aliens. I didn't kill a single hubologist or caravan guard for certain. I suppose I could have forgotten a press gang or mercenary group random encounter though, but I doubt it. that shouldn't explain this turn of events anyway. the only explanation I can see is that on a stop from new reno for the same purpose, I accepted a caravan quest but didn't attempt it b/c looking at the time, I didn't want to wait until the 21st. I looked at my karma and it's over 1000. I'm at least neutral everywhere, but most places I'm either idolized or liked if not accepted. there's no logical reason for this, the game is just stupid. every day there's something new to complain about b/c it hasn't been playtested.

another update: cassidy attacked 3 times once, hours ago, and one time he even attacked twice in the same turn after killing something, again the one and only time I've ever seen it. there's no logic behind it. goris has gotten into the habit of sometimes never even bothering to take his turn at all. same goes for sulik, and cassidy will do this on rare occasions too.

1. write "because", please, just do it
2. you really don't understand the value of perks. No, you don't. NOOO, you DON'T.
3. I have never - ever - experienced random hostility. You must have done something. Considering you have been consistently following a pattern of having no clue what you're doing, you more than likely did something.
4. You have NOT done everything up untill San Francisco. You think you have, because your confidence is absolutely bloated, but you simply haven't. Have you found "the fake Vault 13" for example? Nope.
5. If you're neutral everywhere, you have absolutely not done everything, because that would more than likely make you "idolized" everywhere, which I am, in every playthrough where I go for most XP payout. MOST XP PAYOUT = IDOLIZED EVERYWHERE. So, no.
6. If Cassidy has his combat behavior set to "attack the strongest" or "weakest" he may opt to not attack if the currently remaining enemies do not fit that description. You can re-program their attack behaviors if you had half a clue, but you don't like tinkering with options, or dialogs, or game mechanics, so, Idunno, I guess you'll just have to play it half assed - oh, hey, that's what you're doing!
And yes, it goes for Sulik too, because he too is a companion, who's combat behavior is adjustable in dialog. They all are, and it is part of the gameplay to adjust their behavior not only to your liking, but also in order to prepare for certain fights.
I adjust ALL my companions combat behavior before fighting Melchior, for example. IMPOSSIBLE I know!
7. Stop sucking, for the love of Jesus.
 
every day there's something new to complain about b/c it hasn't been playtested.
True, F2 was developed in very short time (~ one year) and pushed out of the door in great hurry, since Faran Brygo/IPLY ran into financial troubles so badly he couldn't allow to pay taxes'n'shit. I know you've mentioned your purist approach, killap's unofficial patch is the bare minimum any sane person should go for anyway..
 
Nothing against "Swift Learner" or Narg. It's kinda nonsensical to take Swift Learner three times in a row when you can have much more useful perks available, though. Bonus movement, toughness, all sorts of stuff should be available to Narg.
Anyway, I gotta say, melee/unarmed is hella fun. And suprisingly powerful at this point in the game (level 5, on my way to Reno). Need some proper armor and I'll be unstoppable.
I have some question about "unarmed", though. I have "Heavy Handed" and the Strong Punch attack (although I should now also have Jab). Nukapedia tells me that my naked fist should do more damage than brass knuckles, but I don't really see any noticable difference in the damage numbers in-game. Does the RP change anything to the damage calculations of unarmed weapons?

Man, can't wait to get to Redding and get me some Powerfist love.
 
I honestly don't get what he's getting at.

I'm not even a GOOD fallout 2 player, I fucking can't deal with the complexity of the game and its dialogue, and even I can bloody beat most things in it easily.

It's not 'bugged' garbage, it's just that YOU'RE garbage, when will you admit that? When will you actually look up a guide to playing Fallout 2, build a character that can actually work, get out there in the wastes, and ACTUALLY PLAY THE GAME NORMALLY WITHOUT A NAVARRO RUN.

I have to admit, in Fallout 1 I exploited gambling, and in 2 I always tend to do the Navarro run.

Please don't hurt me!

I'm an innocent scrub! DX

*Cowers*
 
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Never did a Navarro run, really. Although I try to get to Navarro as early as possible, so by latem mid-game, I guess.
 
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