R.Graves
Confirmed Retard
What is there to correct? It's more like to debate.
That's why I'm debating because I feel most of that is outright wrong. Like I said I hope i outgrow this mentality. It's I'll befitting to me imo.
What is there to correct? It's more like to debate.
Wrong. One's so good that it actually seems sentient, the other isn't trying.
ZAX is a heavily intelligent computer and that just goes to show they won't change unless affected by outside pressure. In this case, the tamperings of another robot. Except they don't, not because they can adapt but mainly because their programs are to a wide base. Keep in mind that many robots don't lock up but they don't do anything but wander around and attack others when it threatens them. There's no evidence of being so well made they can perfectly adapt in the originals.
Examples? You know, specific robots that do that?
Codsworth Hates that.Wait... wouldn't Codsworth doing the same thing for a large period of time support my argument of inflexibility in robots?
Codsworth Hates that.
Hey @Tagaziel if you're going to ignore the mclellan house can we just ignore the robot manager? Besides I'm not seeing a lot of 'speaks quite well' from that link.
while valid when comparing mclellan mister handy to robot manager it is invalid when comparing mclellan mister handy to codsworth.Different iterations of the same software account for that. We don't have the same OS in our computers as we did ten or twenty years ago, do we?
while valid when comparing mclellan mister handy to robot manager it is invalid when comparing mclellan mister handy to codsworth.
Different models. An iPhone's an iPhone, too, but there are six generations under the brand.
Cities turning hostile is precisely what made Fallout games fun for me in the first place. If you piss people off, they get pissed off. Yes the Hancock excuse is OK, but what about Strong for example, no way a city would just let a Supermutant walk in.Gameplay concession. The first because cities turning hostile is unfun (not to mention Hancock isn't big on laws like that either, so he just swaggers into the city dragging is oversized balls behind).
Whose to say that the Families of New Reno aren't actually descended from Gangsters?, And the whole town isn't made up of them, there are plenty of drug dealers, whores, priests, and lower down folks.An entire town of gangster cosplayers, with a non-existent economy based on tourism (which is never seen or mentioned) and exporting drugs (the biggest of which is manufactured from brahmin shit fumes that has magical properties because of a protein the cow's ancestors were fed a dozen or two generations ago). And yet this bullshit gets a pass because it's Fallout 2.
How about San Francisco? People throw shit at Bethesda like monkeys on crack for Superhuman Gambit, when Fallout 2 had an even more ridiculous premise lifted from Big Trouble in Little China, mixed with good old fashioned racism, and Scientology expys, because fuck consistency.
How?, I thought the Enclave was a well thought out idea. And the Vault Experiments doesn't seem like a dumb plot point, you could really see how it worked. If you're going to say something is a dumb plot point, please have the courtesy to explain why.And don't get me started on the Enclave and the Vault experiments, which were a pair of the absolutely dumbest plot elements ever.
Yes, Coffin Willie was a stupid idea, and quite frankly shouldn't have been implemented in the game, but it doesn't in itself contradict plot points of former games.And Billy? Oh, but what about Coffin Willie, buried in a coffin six feet under and surviving no problem? Oh, right, I forgot, it's Fallout 2.
I think you're a bit to harsh here. This topic, is really not exemplary of all the discussions that happen here. Maybe you have been inactive for to long? You know, Gizmo and a few others are still posting here occasionally, and making fine points from time to time. And we had some great discussions, and there have been even people (me included), complimenting Bethesda for the things they did right.You know, I always defended No Mutants Allowed as a place that's strong willed and spirited, yes, but that there was always a good amount of discussion to be had, and accurate critique. Critique, not mouth-breathing bashing. But before I start pointing out why this thread is an example of the decline in NMA's quality, let me cross-post the long explanation as to why the OP's post is dumb.
Depends. You can forget about Kid in a Fridge too. And many other things. We should not forget anything like Bethesda fans.*shrugs* A stupid and silly part of the game so much for sure. But easily forgettable. I mean it wasn't even really much of a quest. More like a joke.
Does the game state that they are different models or are you simply handwaving?
Cities turning hostile is precisely what made Fallout games fun for me in the first place. If you piss people off, they get pissed off. Yes the Hancock excuse is OK, but what about Strong for example, no way a city would just let a Supermutant walk in.
Fallout games used to focus on World-Building over Player Convinience, and used to make it so if you made a bad decision it stuck. You can't just have a Fallout game where a city goes along with anything you say or do without turning hostile, that is just completely unfun.
Whose to say that the Families of New Reno aren't actually descended from Gangsters?, And the whole town isn't made up of them, there are plenty of drug dealers, whores, priests, and lower down folks.
And I don't see what's inconsistent about a city with an economy based on tourism and drug dealing. Drug dealing is a handy source of income, and whoes to say we don't see the tourist industry?, What if all the gamblers in the casinos, and the bar patrons are tourists.
And have you ever heard of Las Vegas, or Benidorm, or pretty much any Tourist-run city?, There are plenty of places in real life in which tourism is a major source of industry, don't see why that's contradictory.
Don't see how that's inconsistent or ridiculous. Yeah it's a little racist, but that doesn't mean it's inconsistent.
And there are no Scientologists in San Fran, just Hubologists, which while obviously based on Scientologists, are for lore purposes a completely different religion. And I don't see what your problem with that is, what's so bad about a cult that brainwashes and kidnaps children?, it happens in the real world, why not in the Fallout world?
How?, I thought the Enclave was a well thought out idea. And the Vault Experiments doesn't seem like a dumb plot point, you could really see how it worked. If you're going to say something is a dumb plot point, please have the courtesy to explain why.
Yes, Coffin Willie was a stupid idea, and quite frankly shouldn't have been implemented in the game, but it doesn't in itself contradict plot points of former games.
A whole plot point of Fallout 1 was Necropolis nearly dying of dehydration. That was a character defining moment, as it showed whether your character would look past superficial differences and help a town of mutants, it showed whether your character is willing to go out of there way to help others, ect., if Ghouls no longer need to eat or drink, that whole part of Fallout 1 is majorly retconned.
Coffin Willie and Billy were both stupid, but Coffin Willie isn't actively contradictory with Fallout lore.
I can't say that NMA has really declined THAT much.
I miss people like Welsh, BN and the others I knew as much like everyone else. But you lose some, you gain some. It has always been like that. You want NMA to be better? Stay around and post :p
However, there can be no doubt, that as far as Fallout goes, F4 is the weakest entry so far, if we go with the core elements of Fallout, the PNP roots, the role playing and gameplay mechanics with skills, skill checks etc. - PoS notwithstanding, but PoS is really no standard that should be used anywhere.
Yeah, but Kid in a fridge is one of the few situations in F4, where a quest has actually different outcomes and ways to approach it. See, if Fallout 4 would be full of situations where the player has choices, chances for role playing, and meaningfull dialog etc. this whole thing would still be ridiculous, but you could easily forget about it, just like Pete said - ironic isn't it? But that way, the Immortal Ghoul in a fridge, sticks out like a sore thumb, reminding you constantly what you lost with going from F1 to F4.Depends. You can forget about Kid in a Fridge too. And many other things. We should not forget anything like Bethesda fans.
You either decide to be a part of this community or you don't *shrugs*Yes. Yes, it did. I think it was the moment when we failed to adopt a "ban GamerGate on sight with extreme prejudice" policy that the shit started backing up.
The fact alone that Fallout 3 actually contains some skill checks, is more than Fallout 4 offers. Or the fact that you can actually role play, to some extend. Even if it's no clue, just playing captain obvious most of the time ... in Fallout 4 you role play only really one kind of character in the end and the game is guiding you on rails in almost every instant. Even Totall Biscuit, says that much. No one here will argue that Fallout 4 does contain some form of dialog or narrative. But it's really the bare minimum. Using the principles of Fallout 1 as basis, than Fallout 3, might be even closer to it than Fallout 4. But that's really hair splitting. The closest thing we ever got to a Fallout game, was New Vegas so far even with all it's flaws. Almost any companion of New Vegas blows the one you find in Fallout 4 out of the water. And the only hope that there is right now, might be that Bethesda gives Obsidian another chance to make a true Fallout game. Wana have sex with Piper?If you could stop passing your opinion off as fact, that'd be great. F4 isn't the weakest entry, it's several orders of magnitude better than Fallout 3 in terms of story, writing, characters, and quest structure (which is something Bethesda generally does well, remember Blood Ties? Dumb story, excellent structure), actual choices (unless you're PlayerFaction, you can't avoid destroying two of four factions, which rectifies the mistakes of FNV).
That's not the point. The point is, it made you act in cautious ways. In Fallout 3 and 4 if you dislike someone, you can just stab them to death, or steal all their stuff, because you'll be forgiven 3 days later anyway, whereas in previous Fallout games, if you wanted to stay on a towns good side, you had to tolerate those members of the community you didn't like, meaning that you have more motive to actually act like a real human being, and are genuinely more cautious about murder/stealing like you should be.I assume you also enjoy hammering nails into your penis, which is what turning cities hostile was equivalent to. An entire map of sixty or so NPCs, all taking their turn and sweet time to move. If you can stomach it, good for you, but there's a reason most just reloaded.
Fallout 3s plot points are actively contradictory and ridiculous. You however, have yet to point out why San Fransisco, Hubologists, Vault Experiments or The Enclave are somehow inconsistent. I'm not making excuses, I'm just pointing out that you have presented no reasons to think that there is anything contradictory about any of these thingsYou do realize that Fallout 3 fans made the exact same excuses when confronted about the flaws of Fallout 3, right? You're doing the exact same thing.
I read something that sums that up on 4chan quite well, unfortunately the threads been deleted, but this is what I got from memory.Second is because there is a thing called resources and budget. Sure, it could be fun to have non-violent raiders, but the budget isn't made of rubber and the game's rich enough as it is.
There are plenty of functioning settlements all around. It's fairly close to Modoc, Vault City, Broken Hills, NCR ect. They could make up the economy, and be the tourists. My guess is they probably visit there for the Prostitutes and Gambling, which in most towns is restricted, and those towns in which it isn't restricted tend to either be too far away(Klamath), Or too lawless and violent(Den being a literal anarchy), or not renowned for it(Redding just being thought of as a generic gold-mining town)The cities you quote work because they exist in a working economy. In what economy does New Reno exist? Subsistence farmers and tribes around it? It wouldn't be out of place down in the NCR, but as an independent power in the wasteland in 2241? Where are their tourists coming from? Where's the police force keeping them safe and enforcing the law?
Did you even read that section you quoted, or did you make an assumption on why I was defending Coffin Willie over Billy?, I provided a clear reason why Billy is more inconsistent than Coffin Willie, and that's because Coffin Willie while stupid, doesn't contradict Fallout 1's plot point(Necropolis dying of dehydration). You seem to have just come up with a generic response, dismissing me as one of those "FALLOUT2ISGOD" types, without actually taking in to account the reason I provided.Because of what? Because you say so? Because ohgoditsHOLYFALLOUT2? Fallout 2 was a great game, but it was also extremely shaky and inconsistent. If you can't realize that fact, there's no more discussion to be had.
When I buy a Fallout game, I expect it to be a Roleplaying Game. The fact that I got a game with next to no Roleplaying made me feel like I was majorly cheated. I buy these games because they were one of the very few series that I could actually Roleplay in a universe that I loved, it was a series where you could genuinely role-play a post apocalypse. I don't care how great it is as a First Person Shooter now, If I can't Roleplay in it, I don't give two shits about it. Bethesda own the Fallout IP, meaning they are very influential in the direction of the series, if they take away all the aspects that made these games great, there's a problem. Bethesda may make it so there is never another Roleplayable Fallout game again, which as far as I'm concerned, would basically be the end of the series.Gameplay is different, but it's not worse. Fallout transitioned to FPS permanently and doesn't make any compromises. It's now an RPG more in the vein of the Witcher series, rather than the classics. It's a problem, yeah, mostly because there's no skills or other way to define your character's development, but it's not worse. Simply different.
Yes. Yes, it did. I think it was the moment when we failed to adopt a "ban GamerGate on sight with extreme prejudice" policy that the shit started backing up.