Just because a mechanic is there doesn't mean you need to use it. If you want to cheat and game the system, there's plenty of ways to do so in Fallout and Fallout 2 as well, especially with superstims.
Really, your claims that Fallout 2 was an ideal game are ridiculous.
Yes you could cheat the mechanic, in the same way that you can walk through locked doors while holding a plate in Skyrim. Does that mean future Elder Scrolls games should make it so that there are no locked doors in the game?, No because that would be stupid. Just because there is a way to cheat the mechanic, doesn't mean that the mechanic should be removed entirely.
And I'm not arguing Fallout 2 was an ideal game. in lots of aspects New Vegas did a lot better than it, however it's a good, well-thought out(Excluding the Coffin Willie part) game, and far more lore-friendly than you are making it out to be.
[citation needed]
Especially for the claim that Bethesda doesn't prioritize world building over player convenience.
So the fact that you can shoot up a town and be forgiven 3 days later isn't evidence enough?
How about the fact that you can become leader of a faction after a day?
Or the fact that you can just force lots of people in to an arena for your entertainment, and they don't even look twice?
How about the fact that pretty much every settlement is just a blank slate for the player to work on later in-game?
If you can't see how a city that rips off Big Trouble in Little China, mocks scientology, plays up racial stereotypes, or an entire faction being the bastard stepchild of Neo-Nazis and Republicans, you are either playing dumb or making excuses. This is something that has been criticized on NMA and in the fandom for a long time.
Ok San Fransisco was a little silly, i'll give you that one, but that was only one part of the plot, and it wasn't actively unrealistic like parts of the plot in 3 and 4.
As for the Enclave, I disagree with you there. I thought the premise of a genocidal regime trying to wipe out mutants from the wastelands was quite an interseting one. And while, yes they are obviously based on a cross between Nazis and Republicans, but in the same way that The Railroad was based off of the
Underground Railroad, or how NCR in New Vegas is basically a shoddy cross between WW2 and 1800s America, or the Fallout 4 Brotherhood of Steel being based strongly after the tales of King Arthur(With the Prydwen for example).
A faction being based off of something familiar isn't inherently bad, if they aren't total copies of it. The Enclave had a lot of interesting technologies, were mysterious and often seen interfering with the events of the wasteland. Yes they were "The Bastard Stepchild of Neo-Nazis and Republicans", but that doesn't mean that they are any less of a good faction
Do you bitch and moan that you can't join up with press gangs in Fallout 2? Or that Jackals and Vipers in Fallout: New Vegas are permanently hostile?
Was I explicitly told that the Press Gangs in Fallout 2 recruit from the outside?
Did the Jackals and Vipers run a betting ring that was supposed to be a place where other Raider gangs can cool off and gamble?
The thing that matters isn't that you can't join them, the thing that matters is that you are told repeatedly that they recruit from the outside, and that they are neutral betting rings, and yet for some reason, neither is true.
It adds to the lore. This is the second time I've seen someone claim that the game should be dumbed down, because factions named for variety aren't fleshed out enough for their taste.
I wasn't suggesting that they dumb down the factions, I was suggesting they rewrite them in a way that is consistent.
Let's take the Viper's for instance: If you read the Fallout Bible, you'll find lot's of lore about them. They gain there recruits from kidnapping, they perform rituals regarding snakes, it's suggested that they don't do ransoms like the Khans, because they are more obsessed with sacrificing to their snake God than they are with loot.
These Raiders are completely hostile, they aren't presented as running betting rings, or for actively recruiting people who come and attempt to join them, instead they kidnap and force future members of their tribes
It is possible to have a well-written faction, that doesn't nescessarily have to be neutral. Why didn't they come up with similar backstories for The Forged(Would fit quite well considering there form of worship for the Forge), Or for the Gunners.
I'm not suggesting they dumb-down these factions, I'm suggesting that they write them the way there are presented. Writing a faction of completely hostile raiders doesn't automatically = dumbing down. They could have easily made these factions consistent with themselves without making them dumber.
You're joking, right? It's two hundred miles from One Pine to New Reno (the estimated northern frontier of the NCR). Four hundred from Barstow (Hub). Four fifty from the northern edges of the Boneyard. Yes, the NCR's a thriving source of commerce, along with all those throngs of citizens venturing out from the inner city to New Reno!
There is no source of commerce within reasonable distance. Broken Hills and Redding? Are you joking? The miners and caravaneers living there are not enough to provide a stable supply of income to the giant casinos.
Those were two examples. Perhaps the source of income comes from a combination of all of the towns in the
Big Circle combined
Yeah, two mining towns wouldn't be enough to provide income, but how about Two Mining Towns, One of the wealthiest cities around, and a Farming Town. Not to mention that it's already been stated that a few of the gangsters living in The Den often make trips to New Reno to refill their supplies of Jet, plus it is suggested that there are also quite a few independent tribes and villages living around the wasteland that we haven't seen.
And I know the NCR is quite far away, but don't forget, hundreds of people travel by plane to visit Las Vegas. That must be a long and stressful journey, and I'm sure many towns have there own casinos anyway, however it's a city that allows high-stake gambling, so people go through great lengths to get to it regardless.
Oh, great. You're claiming that people from the lawful NCR will come to the anarchic New Reno, to gamble and whore, except there's not even a modicum of a police force present to make sure they are safe from theft. Jesus fucking Christ. "Obviously they wouldn't deal with stuff like thefts"? What kind of an idiotic argument is this? Why would people even consider coming to a place where they can get robbed and the best the city's "authorities" will do is shrug?
Tourism?, So they can do activities which are considered illegal in other parts of the world?
It's kind of in the same way that tourists might visit countries where there are bandits actively roaming the roads, or countries with corrupt police forces, or in the same way people might visit Vegas despite its streets being incredibly crime-polluted. The same reason that a couple hundred years ago rich land-owners traveled hundreds of miles to see landmarks all across Europe. Even in the real world, people put themselves in very risky situations for the sense of adventure, and visiting a new place.
You're making excuses because FALLOUT2ISGOOD. Your entire post contains nothing but excuses for shitty writing and shoddy design.
I never once tried to make excuses for Coffin Willie. I tried to for San Fran and New Reno, but I fully accepted from the beggining that Coffin Willie was a stupid idea.
That doesn't however, change the fact that Billy is actually inconsistent with the lore from a previous game, and Coffin Willie is not.
Too bad nearly the entire gaming community disagrees. And the income figures.
Too bad the entire gaming community is made up of the type of idiots who call themselves "Fallout fans" despite never playing the originals.
Too bad the entire gaming community is made up of people who wont play older games because they are under the delusion that new = better.
Too bad the entire gaming community doesn't want to think while they play games, and just want to shoot shit and build cool houses.
And the entire gaming community doesn't disagree with me. Fallout 4 got a 5.3 on Metacritic, the lowest that any Fallout game discluding BOS got, a 80% steam satisfaction rate: The lowest any Fallout game has ever got. Yes most people disagree, but there is more hate for Fallout 4 then there is for pretty much any other Fallout game ever made.
As for the Income Figures. A franchise with one of the most fanatic fanbases ever releases a new game, and has one of the biggest marketing campaigns in video game history. No shit the sales are good. How much money a game makes doesn't represent how many people like the game, it represents how many people thought they would be interested in buying it, which can be, in some circumstances, a very different thing.
And don't forget that figure includes people like me, who were scammed by Bethesda in to thinking they were getting a Roleplaying game.
Basically. Fallout 2 retconned a good amount of stuff (dumb plot elements like the Enclave or the Vault experiments forced into the game), but I don't see you moaning about it.
Neither the Enclave nor the Vault Experiments were a retconn.
Fallout 1 never stated that the Enclave didn't exist, therefore they are not actively revising the lore of a previous game.
Fallout 1 never stated that the Vaults were intended to protect people, and supposing how many Vaults had surprising amounts of "flaws" in them, it kinda seems like a reasonable addon to the lore, as opposed to an active retconn.
Fallout 2 never retcons, it only adds new parts and plot twists on to previous lore.