R.Graves
Confirmed Retard
I've always felt this was unfair. Especially considering how oblivion clearly had a lot of love and care put into it and fallout 3 is practically slapped together in almost every aspect.
It is the only requirement really. The rest of the game world need not include the West Coast at all, and could be entirely original content.Sure they ruined combat but combat has never been the main focus in F1. Like people said its in the bottom tier in the turn based genre.
If you are writing an analysis of the Fallout series, then you are treading a path with some steep competition.Im actually doing an analysis of the series i play for the sake of video game science and wasting my time.
While i don't think Oblivion is nowhere as bad as Fallout 3, i kind of disagree with the "had a lot of love and care put into it". To me this game that started that Bethesda trend of dumbing down their games like having next to no consequences in their quests. Most quests having only one outcome (or all of them, can't remember). Being able to be the leader of major factions for no reason (becoming Archemage of Mages Guild with barely needing to cast any spell or none at all). The whole world feels very nonreactive to your character with the exception of maybe infamy. The whole infamy thing is so stupid, like guards knowing you killed and stolen stuff, even if you were never caught.I've always felt this was unfair. Especially considering how oblivion clearly had a lot of love and care put into it and fallout 3 is practically slapped together in almost every aspect.
Hell yes they are; but I don't think that the point is to slight Oblivion per se, rather that it is seen as beneath the Fallout IP to copy Oblivion so. Both Oblivion and Skyrim have an earned reputation of being like "an inch deep Ocean".Sorry for hijacking this thread with F2 stuff... But about calling it OwG I feel like people are saying it in a diminishing manner...
Indeed. Not every example or suggestion is hostile—or will have a negative slant to it. It's just mentioning a great analysis.@Gizmojunk Quoting the guy talking about F2 ''Its not exactly a true wasteland anymore, its more a fun-tier...'' He also mentions how fans of the series started bashing it before it even came out. Very interesting vid so far. Overall if you listen to him F3 isnt all that bad.
While all true the game also features basic world building things such as farms and a taxation bureau and many of the quests are the most memorable in any bethesda game. Which ain't saying much but still.While i don't think Oblivion is nowhere as bad as Fallout 3, i kind of disagree with the "had a lot of love and care put into it". To me this game that started that Bethesda trend of dumbing down their games like having next to no consequences in their quests. Most quests having only one outcome (or all of them, can't remember). Being able to be the leader of major factions for no reason (becoming Archemage of Mages Guild with barely needing to cast any spell or none at all). The whole world feels very nonreactive to your character with the exception of maybe infamy. The whole infamy thing is so stupid, like guards knowing you killed and stolen stuff, even if you were never caught.
And even with that, i kind of like this game.
Oblivion brought so much QoL and technical improvements for the genre,
But there were signs that the dumbing down was starting. The retcon of Cyrodiil from a vast tropical jungle with the Imperial city bearing architecture reminiscent of China/Japan (making the Empire seem like a blend of Rome, Japan and China) to a simple medieval fantasy setting was the largest indicator (probably technical limitations but I'd rather they try (and probably fail) to follow established lore set in the previous games than to retcon it - Morrowind and Daggerfall had describe Cyrodiil as being a tropical jungle with unique non-medieval fantasy cultures). Plus the MMO made the retcon permanent. I could also argue that Oblivion should have had a Temple/Imperial Cult faction like Morrowind that made PCs go on pilgrimages, heal sick people, request alms from various groups and other work that showcases how a religious organization would operate.While all true the game also features basic world building things such as farms and a taxation bureau and many of the quests are the most memorable in any bethesda game. Which ain't saying much but still.
Well. Looking at New Vegas's ending with the BOS. Turning them into heroes like they were in F3 would served them better in the end, at least when you look at the West Coast BOS and them being a tech worshipping cult that was going to fade away and die off eventually due to their complex of "Sole inheritors of humanity". I mean F3 sucked don't get me wrong. But I liked how the BOS and the Outcasts were handled. It made sense to me that there was divide between the ideas of the BOS and where they wanted to go with either the original mission or just say fuck the Brotherhood codec and help people and actually do something meaningful instead of hording technology for ourselves. That's one redeeming quality for F3.
What? It is now simpler than before!?It goes by many names. Streamlining, simplifying, efficiency, etc. At the end of the day however, its dumbing down, much like how new WoW is much more streamlined than old WoW.
Plus IIRC on the UESP section for Oblivion, there is or was a section to teach readers how to role-play. It's quite a telling sign that it is this game that provides a guide to role-play, in a supposed RPG...Morrowind, even if dumbed down from Daggerfall, still felt like an actual RPG. There's still depth and complexity in its rpg elements, you know, the stuff that matters.
There's barely any RPG elements in Oblivion, unless you count the superficial ones. The world barely reacts to your choices, expect when the guards treat you like shit when you have high infamy (this one is also stupid). Quests with no different outcomes for different alignments. You become a Gary Stu/Mary Sue that is perfect at everything and being able to be the leader of major factions, even if it makes no sense (like Mages Guild without casting a spell).
The point is that the dumbing down from Morrowind to Oblivion is far more severe than the one from Daggerfall to Morrowind.
"Proving" is a bit hard, but we can for example look at a few numbers.Id love to see you try to prove that.