You simply should not be walking around murdering people, nuking towns and still have the option (even if you dont use it) to become the saviour of the wasteland if you catch my drift.
Alesia said:You simply should not be walking around murdering people, nuking towns and still have the option (even if you dont use it) to become the saviour of the wasteland if you catch my drift.
Each game has issues like this. In New Vegas, you don't even have the option. No matter how much of a murderous, stealing, lying, obscene bastard I am, I've never been able to finish a play with evil karma. Why? Because every feral ghoul, viper, fiend, and Jackal I kill gives me good karma. And it's not like I can just simply avoid ALL of them.
Now, you could argue people think better of me because I'm somehow doing them a service by killing raiders, but what if my heart is still an abyss that cares nothing for them? I doubt in reality if you acted like my one courier who wiped out Goodsprings, then proceeded to kill all the powder gangers, NCR, Legion, wipe out freeside and the strip including every casino, etc.. that people would warm up to you or you'd somehow become a savior just by killing a few raiders.
Well, considering you kind of already beat the game at that point, it could be considered similar to the hint book in Fallout 2.Walpknut said:http://fallout.wikia.com/wiki/Almost_Perfect
Alesia said:Each game has issues like this. In New Vegas, you don't even have the option. No matter how much of a murderous, stealing, lying, obscene bastard I am, I've never been able to finish a play with evil karma. Why? Because every feral ghoul, viper, fiend, and Jackal I kill gives me good karma. And it's not like I can just simply avoid ALL of them.
Now, you could argue people think better of me because I'm somehow doing them a service by killing raiders, but what if my heart is still an abyss that cares nothing for them? I doubt in reality if you acted like my one courier who wiped out Goodsprings, then proceeded to kill all the powder gangers, NCR, Legion, wipe out freeside and the strip including every casino, etc.. that people would warm up to you or you'd somehow become a savior just by killing a few raiders.
woo1108 said:but actually karma plays very little role in NV.
you can be saint with karma but that means nothing.
and with jsawyer.esp it's fixed.
but actually I think not only both fo3 and NV's karma but also Fo1,2's karma isn't good idea. just throw away karma and use only reputation. it's better for moral problem.
Basically you can take perk without beating them game, so no, it can't be concidered smiliar thing.Well, considering you kind of already beat the game at that point, it could be considered similar to the hint book in Fallout 2.
I don't agree. In fact, inside a given faction, moral should play a bigger role than between factions. What is considered "evil" is mostly one of three things: I'll call the most obvious one "stupid evilness", which is trying intentionally to do what is conventionally wrong, just because; another one is "doing whatever it takes", i.e., ends justify means. This one would be important inside a given faction, for example, an NCR citizen that is more concerned about individuals might like you better if you give Helios One's energy to Freeside, because he might think they need it worse, but a more 'bigger picture' concerned one might see that as hurting the Republic ideals, since you are giving energy to the anarchists. But both are pro NCR, though. The last kind of "evil" is being selfish. You don't WANT to do bad to others, and if it doesn't conflict with your own interests you might even try to help others, but your only priority is your own benefit. And none of these three cases are really solved by the faction reputations system. It's not descriptive for what your character does on that cases, and is actually quite different functionally in the second case, since with reputation only EVERY NCR CITIZEN (at least, every citizen that still wants to be one) will like you if you have good reputation with the NCR.
Ekans22 said:I don't agree. In fact, inside a given faction, moral should play a bigger role than between factions. What is considered "evil" is mostly one of three things: I'll call the most obvious one "stupid evilness", which is trying intentionally to do what is conventionally wrong, just because; another one is "doing whatever it takes", i.e., ends justify means. This one would be important inside a given faction, for example, an NCR citizen that is more concerned about individuals might like you better if you give Helios One's energy to Freeside, because he might think they need it worse, but a more 'bigger picture' concerned one might see that as hurting the Republic ideals, since you are giving energy to the anarchists. But both are pro NCR, though. The last kind of "evil" is being selfish. You don't WANT to do bad to others, and if it doesn't conflict with your own interests you might even try to help others, but your only priority is your own benefit. And none of these three cases are really solved by the faction reputations system. It's not descriptive for what your character does on that cases, and is actually quite different functionally in the second case, since with reputation only EVERY NCR CITIZEN (at least, every citizen that still wants to be one) will like you if you have good reputation with the NCR.
Does this mean that no faction can be either 'black' or white', morally? Or if so, how does that fit into a 100 % separated reputation/karma system? For NV, I think separating them makes perfect sense. But what about a game that has factions that are more clear-cut good and bad? (Or maybe a self-respecting RPG shouldn't have such simplistic factions in the first place - Personally think they can have their place, but they should be smaller sized and rare).
I agree in the point that you might take it before beating the game, that actually IS a difference.Languorous_Maiar said:Basically you can take perk without beating them game, so no, it can't be concidered smiliar thing.Well, considering you kind of already beat the game at that point, it could be considered similar to the hint book in Fallout 2.
Also, some optional book is something completely different than perk, which should be balanced.
Oppen said:Well, considering you kind of already beat the game at that point, it could be considered similar to the hint book in Fallout 2.Walpknut said:http://fallout.wikia.com/wiki/Almost_Perfect
Oppen said:But the perk is as optional as the book. Both are inside the game, and both are player's call to use or avoid.
As I said in a previous post, I admit the first point marks a clear difference.Stanislao Moulinsky said:Oppen said:Well, considering you kind of already beat the game at that point, it could be considered similar to the hint book in Fallout 2.Walpknut said:http://fallout.wikia.com/wiki/Almost_Perfect
You can reach lv 30 in FO3 way before completing everything (the main quest is another story). Its utility at that point is relatively limited but still...
Oppen said:But the perk is as optional as the book. Both are inside the game, and both are player's call to use or avoid.
I completed FO2 multiple times without even knowing of the book existence, though. One is a secret/easter egg, the other is supposed to be a normal option you are given.
Oppen said:As I said in a previous post, I admit the first point marks a clear difference.Stanislao Moulinsky said:Oppen said:Well, considering you kind of already beat the game at that point, it could be considered similar to the hint book in Fallout 2.Walpknut said:http://fallout.wikia.com/wiki/Almost_Perfect
You can reach lv 30 in FO3 way before completing everything (the main quest is another story). Its utility at that point is relatively limited but still...
Oppen said:But the perk is as optional as the book. Both are inside the game, and both are player's call to use or avoid.
I completed FO2 multiple times without even knowing of the book existence, though. One is a secret/easter egg, the other is supposed to be a normal option you are given.
Now, the way you're exposing the second one makes it different, but they're equal in the single aspect of being optional to the player and possible, and in the single aspect of lead to an overpowered PC.
maikii said:It's baffling that 95% of the dislike for Fallout 3 (from what I've read) comes from the opinion that it's "not realistic" or "doesn't make sense."
It's a post apocalyptic video game series, with mutated creatures, set in a retro-futuristic world. None of them "make sense." It's called suspension of disbelief.
You guys are missing the forest for the trees.
I can understand not liking the game if you're not privy to it's gameplay, story, etc., but to claim it's bad because it's not realistic is just stupid.
Flaws are flaws. Besides, "not realistic" or "doesn't make sense" is NOT 95% of why people hate FO3; they're simply the reasons that are easiest to express. Pointing out that the game mechanics are self-defeating because all challenge is averted by simply sleeping in any makeshift bed for 1 hour or that the intended difficulty in making tough choices is negated when giving 5 bottles of water to any parched wasteland is all you need to do are simply not as easy to illustrate as pointing out that being able to jump 4 feet in the air while carrying 250lbs just feels iffy. The game is bad for WAY more reasons than pressing our collective suspension of disbelief with its sheer volume of absurdity, but that certainly contributes.maikii said:It's baffling that 95% of the dislike for Fallout 3 (from what I've read) comes from the opinion that it's "not realistic" or "doesn't make sense."
It's a post apocalyptic video game series, with mutated creatures, set in a retro-futuristic world. None of them "make sense." It's called suspension of disbelief.
You guys are missing the forest for the trees.
I can understand not liking the game if you're not privy to it's gameplay, story, etc., but to claim it's bad because it's not realistic is just stupid.
maikii said:It's baffling that 95% of the dislike for Fallout 3 (from what I've read) comes from the opinion that it's "not realistic" or "doesn't make sense."
It's a post apocalyptic video game series, with mutated creatures, set in a retro-futuristic world. None of them "make sense." It's called suspension of disbelief.
You guys are missing the forest for the trees.
I can understand not liking the game if you're not privy to it's gameplay, story, etc., but to claim it's bad because it's not realistic is just stupid.
J.R.R. Tolkien said:What really happens is that the story-maker proves a successful 'sub-creator'. He makes a Secondary World which your mind can enter. Inside it, what he relates is 'true' : it accords with the laws of that world.
You therefore believe it, while you are, as it were, inside. The moment disbelief arises, the spell is broken ; the magic, or rather art, has failed. You are then out in the Primary World again, looking at the little abortive Secondary World from outside.
CthuluIsSpy said:Eh, almost perfect isn't that absurd to me as the one that turns you into a walking nuke. That one is just absurd.
Wish I had a cool name9 said:I'm against having a karma system, I don't see how killing raiders for money makes one a good person, especially if you eat them afterward.(been eating fiends in Vegas and i'm apparently one of the good guys).
Ekans22 said:Not sure what politics has to do with Fallout.
You're using fallacies and intellectual dishonesty in order to push a narrative that is not aligned with reality. The prize of your post is the part where you compare Fallout 3 dialogue to Fallout 1 character blurbs that appear above their heads.
You do THAT, and expect to be taken seriously by anyone with IQ over 80?
But I do agree with you that I'm definitely immature for having a different opinion. I mean, if my opinion in gaming was more like yours, than I'd be mature like you. The specifics you give here really clears things up.
Yes, you are entitled to like all sorts of manure. That is entirely your prerogative.
But you, like many other people who come here, are being lazy.
You come to a forum, you post some half-assed pseudo-arguments in DEFENSE if your manure, arguments that have been debunked a thousand times before, and expect those same people who have dealt with your crap a thousand times in the past, to repeat themselves for the thousand-and-oneth time, JUST FOR YOU, because you are precious.
This horse has been beaten to death since 2008. Go read older posts on these forums and educate yourself on what makes Fallout 3 and Fallout1/2 incomparable.
To a reasonably aware individual, the evidence would've been obvious after actually completing Fallout 1, but unfortunately kids these days are not trained to recognize depth and reactivity in games when they see it.
You "beat" Fallout. Hurried your way to the end goal on a straight path. You did not, however, experience it.
Also, being non-sarcastic/serious now, I wouldn't call myself a 'FO3 fan' just because FO3 is my favorite in the series - as it marginally wins over the others. I've liked both NV and FO1 almost just as much, and consider myself more of a fan of the entire series. (Not even sure FO3 is quite my favorite - they're all marginally close for me).
It is truly unfortunate that you can't tell the difference between the immersive and reactive universe of Fallout 1, and the nonsensical mishmash of schizophrenic vignettes that is Fallout 3. The world of Fallout 3 makes zero sense, blatantly and in your face, at every single step it works to destroy any semblance of believability or immersion.
It is also truly unfortunate that you can't tell the difference between decent and horrible writing when you see it.
If anything, the sum total you should get from this, is that you should read more books and develop an actual feeling for language and taste in storytelling.
Then maybe you'll ask yourself how come the cars in Fallout 3 explode, really, or why there's a retarded tree cult, or The Matrix in that game, or why a ghoul would insta-appear after a nuclear blast, or who in their right mind would build a town on a nuclear bomb, or offer a complete stranger to blow it up...
Fallout 3 is the epitome of intellectual laziness in every crevice of its rotten being. Everything that is even remotely salvageable about the game, came directly as a poor imitation of what already existed in Fallout 1.
You should stop mirroring that intellectual laziness on your end and rise above games like this. It's the only way to raise the bar.
But this opens my eyes on how profound the hate is for some people - liking all the FO games about equally isn't enough - if I heaven-forbid enjoy FO3 along with the others, then I'm akin to an immature high school girl(good times... I guess?) or Obama's press secretary (not so good times lol)
On the positive side, with your complete lack of discernment, you're bound to enjoy just about anything. Whether it's a chocolate bar or chocolate-flavored manure, it's all the same to you.
On the negative side, you are polluting your brain with garbage. I would not recommend this in long-term. You are what you eat.