Omg....I was pointing out ONE mechanic. Uno! Comprende?
And once again, another mechanic (fast travel), entirely unrelated, is brought up. W.T.F.
Its stupid to bring up unrelated, totally assanine examples of which I've not commented on, and to just make crap up.
Also, there's so much broken/unbalanced stuff in FO3 that if we were to follow your advice we shouldn't even press the New Game button.
I didn't say there was, and I didn't say there wasn't.
What advice are you even inferring? In no way am I saying you can use a 'treat as optionals' to fix every problem in FO3. That, apparently, is YOUR reasoning. Stop making shit up.
Again, I'm pointing 'one' (or two) specific mechanic(s) that, frankly, I don't understand the value in complaining about.
1) The water bottle given to the ghoul can EASILY be ignored. Its not a 'must have' mechanic that you'll struggle to beat the game without.
2) You don't -have- to look for weapon parts to make the rock-it launcher. Its not like every raider in town is tossing one. And again, its not a 'must have' mechanic that you'll struggle to beat the game without.
Are there some broken/non-optional stuff in FO3 that isn't so easy to ignore? Of course. Like auto-scaling. Getting shot in the head and not dying (or shooting an enemy in the head and having them not die). Charisma not being a viable investment (lack of a player option). Etc. I never said everything in FO3 could be 'optional'ed out'. Thats all you.
Imagine a single-player flight simulator game.
One of the selectable fighters is a UFO. Thats stupid. Does it mess up my experience? No, because I can simply NOT CHOOSE the fighter.
Take same said game. Level three is filled with UFOs. Or the only way to beat level five is to use the UFO. Does it mess up my experience? Yes, because I can't get around running into stupid UFOs.
FO3 has mechanics of both (optional and non-optional) categories.
Edit: I personally always play a beth FO game with END 1, AGI 1, cloth armor only, and no VATS - to make the game feel harder and more challenging, and to force me even be a little tactical. Also, did one playthrough without using fast travel - and it was surprisingly enjoyable, as it gave me motivation to plan my trips ahead more carefully. A time limit (like in FO1, time has concsequences) on the new beth games would be a nice optional hard-core addition that would keep the mundane mechanic of moving town to town, but also prevent fast-travel from being exploitable.