Alright guys, I have read through all of your replies, and I understand now why most of you have such aversion towards it. In fact, it has opened my eyes a bit. FO3 was not very well thought out, I agree. The more I think about it, the more I realize how retarded the gameworld is, so that's pretty much cleared up. I have always hated the story, no doubt about that. It was cliched and childish, IMO. The ending was cheesy as all hell too, but the story was weak in the game and I ignored it most of the time. Gameplay for me was alright, but it really was not an RPG in any sense. It may have had skill points and perks, but it was not an RPG. VATS was also a disgraceful attempt at putting turn based combat into the game. There is a lot to hate, but for me, I take it out of the series, as someone else in this thread said, and I think of it as a spin-off. I've played a lot of games and watched a lot of movies and read a lot of books as well. There have been many cases where there were parts I really disliked about a book, movie or game, and yet I still enjoyed it because there were some other things to like, for me at least. FO3 can not and does not live up to the originals. Even dated as they are, they are still my favorite games. But there was some fun to be had in FO3, even if it was half-hearted, short lived and a bit immature. I feel that FO3 was designed for a different generation. Today, games are fast paced and have actiony crap in them, and fewer games incorporate thought and planning into them. An example is the newest Hitman game. I was pretty excited when it was announced, but a bit dissapointed when I played it. It was still fun and I liked it, but it wasn't like the other Hitman games. They tried to make it an action-stealth game, rather than what the originals were. Some of the levels stood true to the originals, but not all. So I think gamers are becoming lazy and just want to see endless amounts of cool shit strewn at them when they play, and I think developers are tailoring games to this new mentality and completely ignoring older gamers (and the intellectually mature younger gamers) who want a game that challenges them; and not challenge through difficulty as many games are coming to, but challenge through thought-process.