Why Mothership Zeta is awesome

The opening to MZ with the Lone Wanderer and the other captive great escape from the holding cells was one of the stupidest most impossible things I've ever seen that I couldn't take it seriously even within the context of aliens. They'd have been so fucked because even their initial plan would have never worked on aliens that intelligent and advanced (and who've done this for over centuries).

Having worked in academia and high tech facilities--people are stupid.
 
You keep saying that, but in what parts of academia and high tech facilities did you actually work?

Marshall University.

I was unpaid slave labor an intern on some technical projects related to coal mining.

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But you're right, it's trivially easy to escape the base on Mothership Zeta and I actually do think it was done poorly.

I withdraw my defense there.
 
Yeah, but, what did you do? In what field? An intern in what? Humanities? Engineering? Mining? What is your actual degree?
You'll meet a lot more idiots in social sciences and stuff like that, because frankly, these people tend to be not very smart.
 
Yeah, but, what did you do? In what field? An intern in what? Humanities? Engineering? Mining? What is your actual degree?
You'll meet a lot more idiots in social sciences and stuff like that, because frankly, these people tend to be not very smart.

Guilty as charged, I admitted. I was not pursuing a degree in the sciences, just taking a divergence from humanities. So you are correct and if you have experience there, it's probably better than mine. I know scientists rather than am one.

I also admit I'm of the mind the Institute was not MEANT to be badly written and confusing in its motivations. Even if the all-powerful Dean, err Father, was mismanaging the place.
 
Sorry, it's just that coming from physics and working in research & development I have a bit of a different perspective. There are a lot of idiots around, but it's not all that bad.
None of Fallout 4 was MEANT to be badly written. The problem is that they have no competent writers who could actually pull off a scientific overlord institute. Or anything else for that matter. Nobody wants to write badly, but Emil just isn't very good to be honest.
 
Sorry, it's just that coming from physics and working in research & development I have a bit of a different perspective. There are a lot of idiots around, but it's not all that bad.
None of Fallout 4 was MEANT to be badly written. The problem is that they have no competent writers who could actually pull off a scientific overlord institute. Or anything else for that matter. Nobody wants to write badly, but Emil just isn't very good to be honest.

One rule of writing I'd share with them is one I tell everyone when they ask how I write my villain protagonists/antiheroes. "Everyone assumes they're the hero in their own story." They should have started with Father and given him a clear reason why he's filled the world with Snatchers.

It doesn't have to be a GOOD reason but it needs to be one he can explain in under a paragraph.

Say, "The Surfacers can't be trusted so we need to keep them divided and at each other's throats so they don't come and murder us like they did before. The Railroad is a bunch of terrorists who have tried to blow up the Institute in the past and murdered our scientists above ground."

Or,

"We replace Surfacers so we can keep peace among the factions and eventually build a new home. Diamond City? That was all us. We made it livable for the people there."

Having the Institute behind Super Mutants just takes them past the supposed comical evil of the Enclave. They can say, "So we can resettle the world."

Releasing the Super Mutants is just....dickish.
 
The opening to MZ with the Lone Wanderer and the other captive great escape from the holding cells was one of the stupidest most impossible things I've ever seen that I couldn't take it seriously even within the context of aliens. They'd have been so fucked because even their initial plan would have never worked on aliens that intelligent and advanced (and who've done this for over centuries).
Also not to mention that if the aliens come in to stop the player and Somah from killing eachother, why do the aliens then go and kill both the player and Somah with their shocking batons?
 
Also not to mention that if the aliens come in to stop the player and Somah from killing eachother, why do the aliens then go and kill both the player and Somah with their shocking batons?

If Cameron in Fallout 2 says its not a fight to the death, why does he happily kill you?

;P
 
If Cameron in Fallout 2 says its not a fight to the death, why does he happily kill you?

;P
To be honest in Fallout 2 the game seems to point out that it is very possible to be killed accidentally in that fight with Cameron. The Chosen One can say this to Cameron:
Look, I don't know all of your strengths and weaknesses, and you don't know mine. Accidents do happen, so what if one of us inadvertently kills the other other? Let's just end this now rather than take that chance, okay?
And if the speech check is successful Cameron says:
Hmm... I see your point. I wouldn't want to be responsible for killing you when all I meant to do was test your mettle. Very well -- you may pass, Chosen One.
 
To be honest in Fallout 2 the game seems to point out that it is very possible to be killed accidentally in that fight with Cameron. The Chosen One can say this to Cameron:

And if the speech check is successful Cameron says:

He'll still happily knock your teeth in and brain you. XD

And killing him makes the entire tribe hostile. Hehehe.
 
I don't think he does it happily though. XD
And yeah, consequences for the Chose One's actions.

I dunno...He'll happily keep beating you if you fall over (the boxing matches stop when somone falls, for example), or when you're obviously dying from crippled body parts, bruises, etc.
 
I dunno...He'll happily keep beating you if you fall over (the boxing matches stop when somone falls, for example), or when you're obviously dying from crippled body parts, bruises, etc.
Well, in boxing when you fall and get knocked out, then you lose, but in a hand to hand fight there are no rules like that, who knows, maybe the Chosen One is trying to trick him by pretending he was ko'd and then jump and hit him by catching him by surprise.
I should stop saying silly jokes and derailing this thread :lmao:.
 
Mothership Zeta basically murders Fallout lore. It's like the developers were looking for cool shit to add to the game, saw the alien easter egg, and thought "Well, look at that! Let's make it canon!".
It's just a mediocre DLC, with its cliche depiction of aliens and poor quest design. I much prefer the aliens in New Vegas, they remain as only an easter egg, which you can see only with a certain perk under certain conditions.
I still had fun playing through it, it was ludic enough, but still my least favorite DLC.

Regarding Cameron beating the shit out of the Chosen One, I'm more than happy to see it as an oversight. It happens, there's not a single game without oversights. It still doesn't detract from the experience. And if it's not an oversight, and if the developers really thought of the possibility of Cameron accidentally killing you, the better then.
 
The only good thing about Zeta is the crashed spaceship in CW, or rather, its presence in vanilla. As much as that Blaster was OP, the Easter egg wasn't bad.

I kinda liked the blaster.

It was a frankly OP as fuck weapon (well...The tesla cannon is more OP...As is the gauss rifle...), but you had limited usages of it.

I honestly have never used it, in ANY of my playthroughs, but I always had it on me...And I've played FO3 (most with TTW) at least 20 or more times.
 
And I've played FO3 (most with TTW) at least 20 or more times.
We are currently balancing FO3 weapons and armor in TTW for the 3.0 release. I will take a look at the Firelance.

I think that Bethesda could have made Mothership Zeta as another simulation, just like Operation Anchorage. Imagine a military facility containing the VR pod that we would use to access the MZ DLC as another military training program.
They could have terminals saying that this military facility existed to train soldiers for the eventuality of one day Aliens invading Earth or something.
 
We are currently balancing FO3 weapons and armor in TTW for the 3.0 release. I will take a look at the Firelance.

I think that Bethesda could have made Mothership Zeta as another simulation, just like Operation Anchorage. Imagine a military facility containing the VR pod that we would use to access the MZ DLC as another military training program.
They could have terminals saying that this military facility existed to train soldiers for the eventuality of one day Aliens invading Earth or something.

*Bows*

Thank you so much for TTW...Adding more to NV, and making FO3 kinda bearable at the same time!

Hell, could you just replace the ship with a VR pod, and then cut to the cutscene where you're abducted once your inside? XD
 
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