Why Mothership Zeta is awesome

Huh, don't believe I bothered getting that item.

Fallout 3 has the bad habbit of having so few armour choices, that by the time you actually have the stats to get the 'hidden' items ingame, you already have better shit in the first place.

Fallout 2, for example, I went from padded leather jacket to combat armour mk2, because I opened the toxic cave vault and EMP grenaded the sentry bot.

But I had to spec hard into that shit, and I was a high level, I just couldn't find any other combat armour.

Fallout 3?

Level 2, found some talon dudes.

Killed them.

Had lategame armour from the start.

Screw the combat medic armour, and winterised combat armour, fucking winterised T51b is available from the start.

I bought MZ on PS3 for the sole reason of getting that overcoat (yeah I wasn't the smartest of people, I'm not so much of a dumbass now) and I was really pissed when that happened.

*cue everyone telling me I'm still a dumbass xD
 
I have GOTY edition on PS3, and on PC, so its fine mate. ;P

I bought 3 and NV on PC later on, but aside from taking a few assets from 3 (so I could use the Chinese Assault Rifle in New Vegas) I don't touch it. Didn't bother getting GOTY because I am not going to play it.
 
I bought 3 and NV on PC later on, but aside from taking a few assets from 3 (so I could use the Chinese Assault Rifle in New Vegas) I don't touch it. Didn't bother getting GOTY because I am not going to play it.

Mate, get the Tale of Two Wastelands mod, it combines 3 and NV into one game.
 
This thread is far more entertaining than the DLC itself. Then again, it's not hard making something more entertaining than the entirety of Fallout 3 though.

I'm sided with the people who thinks this DLC is trash by the way, just in case someone is wondering.
 
Played this recently (its my first time playing Fallout3) and I feel like it was a better gameplay experience than most of FO3's story missions. Doesn't do anything for the world building at all, but in terms of just playing it? Decent. I enjoyed the environments, the weapons, I would've liked a few more types of enemies including a different type of alien for the Alien Captain but oh well. It definitely could've been a deeper experience but some of the missions in base FO3 are a shallow experience AND a real drudge to play so at least this had one of those things going for it. Would've been nice to be able to get the characters you meet as followers though, real disappointment.

I didn't know Wanamingos weren't actually aliens until having a conversation with some friends about people being annoyed at this DLC for being about aliens. The more you know.
 
Mothership Zeta was god-awful. Glowing aliens were the worst like OH GOD what have they done. The final battle was confusing but I guess had pretty good shock value. Mothership Zeta is the least favourite of the DLCs. It's too damn tough even on Normal. And it's not even the good type of tough like Dead Money or Lonesome Road. It's the ridicolous, unfair and stupid type. From 120 stimpaks to 30. From a tight, repetitive corridor to another.. Disgusting. And from a game where choice is ment to be important, there's nothing in this DLC, neither in Operation Anchorage. The ending is literally the same for both of these DLCs. Mothership Zeta is one of the many reasons I'll never come back to 100%-ing Fallout 3 ever again. And it's one of the main ones too. If I could smack Todd Howard for one legitimate reason and not get arrested for it, I'd most certainly do it because of this DLC and nobody will mind.
 
This thread is far more entertaining than the DLC itself. Then again, it's not hard making something more entertaining than the entirety of Fallout 3 though.

I'm sided with the people who thinks this DLC is trash by the way, just in case someone is wondering.
Didn't knew i posted this. Still feel this way.

Ah, the DLC that made one of the worse lore breaks in the series. Remember those aliens that were a joke in the first two games? Let's make that canon.

And the DLC just doesn't suck because of just that. It's just like 3 hours of running in corridors, shooting boring aliens.
 
Ah, the DLC that made one of the worse lore breaks in the series. Remembering those aliens that were a joke in the first two games? Let's make that canon.
Yeah. And people BELIEVE that aliens made the wasteland what it is. Fucking jokers, I know they're theorizing but that's ridicolous. I wonder what's next, you're gonna fight against Satan with the power of Jesus and make every religious person on the planet get their attention on the game? Or or what about animals having the same intelligence as humans and managing to make a faction that can rule the next game's world?
Bethesda doesn't understand jokes. If they did, they'd try to be better because that's what they are right now. A big fucking joke.
 
Not everything has to be Lonesome Road.
Lonesome Road wasn't even the best DLC of New Vegas. It's actually the worst in my opinion.

Yeah and a fun shooting gallery. In a game that has shit shooting.
 
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Mothership Zeta is an average expansion for an average game. It's not Satan incarnate, and it certainly isn't a science fiction masterpiece.

This DLC's writing actually has a lot in common with some users here. It takes shit way too seriously. The developers lifted what was essentially a small easter egg joke and turned it into a boring, humorless story. Shocking from Fallout 3! They either needed to double down on the camp with this one or avoid aliens all together.

From a gameplay perspective, it's a passable Fallout 3 dungeon. It's pretty linear, but there are some decently enjoyable sequences. The new enemies and items are really the main appeal here. I personally had fun running around with alien guns and wearing samurai armor. Some of the lore Nazis might disagree, but I tend not to treat Fallout like Schindler's List.

At least it wasn't a settlement item pack...
 
Some of the lore Nazis might disagree, but I tend not to treat Fallout like Schindler's List.
No one who cares about the lore treats Fallout like the Schindler's List. Quit doing that, trying to diminish major lore breaks.

The mere fact that is implied the aliens caused the Great War just shits on one of the things this series is about, the consequences of humanity's major mistakes.

I'll take an settlement item pack over something so vile and disgusting like this DLC. Settlement item pack is just something worthless but harmless. This DLC actively shits on established lore and it's pretty harmful for that.
 
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No one who cares about the lore treats Fallout like the Schindler's List. Quit doing that, trying to diminish major lore breaks.

The mere fact that is implied the aliens caused the Great War just shits on of the things this series is about, the consequences of humanity's major mistakes.

I'll take an settlement item pack over something so vile and disgusting like this DLC. Settlement item pack is just something worthless but harmless. This DLC actively shits on established lore and it's pretty harmful for that.

When story elements cloud people's ability to judge a video game on its gameplay, then yes, I'm going to call them out on it. I don't like Mothership Zeta's writing anymore than you, Norzan. I just don't let things like a departure from canon drive me to the point where I automatically write something off as 100% complete garbage.

Video games are a lot more than just a story, which is why I applaud @CT Phipps for pointing out elements of Mothership Zeta that worked, like the art design. Especially in a reactionary environment like No Mutants Allowed, where pretty much anyone who attempts to praise Fallout 3 or 4 for even the most minute detail gets immediately dogpiled with users declaring them retarded because they don't understand the narrative.

I get that these games are insulting to fans, but they aren't as bad as people make them out to be. There is a lot of immature black and white thinking in this community, which is somewhat ironic given Fallout's themes of mature gray ambiguity.
 
When story elements cloud people's ability to judge a video game on its gameplay, then yes, I'm going to call them out on it. I don't like Mothership Zeta's writing anymore than you, Norzan. I just don't let things like a departure from canon drive me to the point where I automatically write something off as 100% complete garbage.

Video games are a lot more than just a story, which is why I applaud @CT Phipps for pointing out elements of Mothership Zeta that worked, like the art design. Especially in a reactionary environment like No Mutants Allowed, where pretty much anyone who attempts to praise Fallout 3 or 4 for even the most minute detail gets immediately dogpiled with users declaring them retarded because they don't understand the narrative.

I get that these games are insulting to fans, but they aren't as bad as people make them out to be. There is a lot of immature black and white thinking in this community, which is somewhat ironic given Fallout's themes of mature gray ambiguity.
My point is that you, for several times in the other thread and just above, saying we "take things too seriously" to try depict us as these overly serious, raging fanboys. This pisses me off on so many levels. This attempt to try to diminish major insults aggravates me to no end. Well, excuse me if i like the lore to stay consistent for the most part and not have major nonsense like this DLC.

This series, for the most part, is taking itself seriously. Why the hell would the point of the series be about ethics in post-apocalyptic world? The folly of humanity? If the series didn't want us to take itself seriously, then it shouldn't try to relay these messages to the player.

One of the problems with Fallout 3 is a completely nonsensical tone. It goes from completely overly serious to completely wacky in another turn, like this stupid DLC. So, does the game want me to take itself seriously or see it as a joke? Because it's trying to do both and failing miserably.

This DLC even without the lore raping, even if it wasn't Fallout, it's absolute trash. The design of the ship is terrible. The characters are all one note stereotypes. The shooting is god awful, like the rest of the game. The story is terrible. The new items are RESKINS of old items. There's absolutely nothing of value here and CT Phipps reaches so fucking hard to give any credit to this DLC. He praises it as a "fun shooting gallery". Because Fallout was always about the shooting, right? Oh, wait, no it wasn't.

I criticize for its writing and what it did to the lore, but i can easily list other faults with this DLC (like i did above). When me and others criticize the writing and story, that doesn't delude or cloud us and makes us forget everything else. Those two are just the absolute biggest examples of everything wrong with this game because there are much more than just these.

If this is supposed to be some silly side thing, why does it affect the main canon in such a big way?

This DLC also costed like 10 bucks (probably more) at release. 10 bucks for this.

I don't know where the fuck does this "trying find anything redeemable about Fallout 3" comes from but it's pointless. It doesn't do anything because the game as whole is broken. Finding a tiny piece of gold in a sea of shit is worthless and doesn't do anything to help this game.

It's okay if you don't care about the lore breaking, that's fine. If you want to try find things to praise Fallout 3, fine. But don't try to paint me and several others that think like me as these deluded, raging fanboys that only care about lore. Because when you call us "Lore Nazis" and say "we taking things to seriously", that's what you are doing.
 
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