Why Mothership Zeta is awesome

Hell, could you just replace the ship with a VR pod, and then cut to the cutscene where you're abducted once your inside? XD
That was actually a mod idea I once had xD back then I didn't mod so it never changed from an idea. I might look into making a TTW mod to do that when I am less busy.
They could've just made it a bad acid trip and be done with it.
They could have, since they already do stuff like that with the Point Lookout's giant punga fruit tree "juice".
 
IIRC the punga fruit trip was kinda fun. It's been 6 years at least since I've played that, but as I recall, PL had some good moments.
 
Aliens were only meant to have little references here and there with the occasional Easter egg.

Having an entire DLC focused on aliens is like if they released a DLC where you go to the Land of Oz and follow the yellow brick road and end up meeting the Wicked Witch and her henchmen just because there's a brief encounter in Fallout 2 that's based on a scene where they oil Tin Man's joints so he can move.
 
Aliens were only meant to have little references here and there with the occasional Easter egg.

Having an entire DLC focused on aliens is like if they released a DLC where you go to the Land of Oz and follow the yellow brick road and end up meeting the Wicked Witch and her henchmen just because there's a brief encounter in Fallout 2 that's based on a scene where they oil Tin Man's joints so he can move.

Tiny Tina's Fortress was the best DLC of Borderlands 2.
 
Tiny Tina's Fortress was the best DLC of Borderlands 2.

MFW I buy borederlands 2 super special edition and preorder it. ;D

MFW I play 10 minutes of it. -__-

MFW when I beat it, and then realise all they do is make enemy damage and health a bazzillion times larger every levelup, making levels pointless. D;<

MFW the DLC only adds powercreep and OP player characters, making player choice irrelevant for actually having a good time in the game. FUUUUUUUUUUUUUUUUUUUUUu.
 
MFW I buy borederlands 2 super special edition and preorder it. ;D

MFW I play 10 minutes of it. -__-

MFW when I beat it, and then realise all they do is make enemy damage and health a bazzillion times larger every levelup, making levels pointless. D;<

MFW the DLC only adds powercreep and OP player characters, making player choice irrelevant for actually having a good time in the game. FUUUUUUUUUUUUUUUUUUUUUu.

Borderlands 2 DLC was actually a bunch of really awesome shooting galleries.

Which is appropriate for a shooting game.

Hunt White People n Deepest Darkest Africa with...a Black Gay English Big Game Hunter.

Mister Torgue is awesome and help him blow shit up.

Help Tina Tina overcome her PTSD with Dungeons and Dragons.
 
IIRC the punga fruit trip was kinda fun. It's been 6 years at least since I've played that, but as I recall, PL had some good moments.
I always thought that the punga trip in PL if done right, could have been a character moment that actually provides insight into the Lw's personality and thoughts.

Of course, since it would define the character and 'hurt' RP-ing for Fallout tourists, the moment is made into a Big Lipped-Alligator moment that is never explored again.
 
I always thought that the punga trip in PL if done right, could have been a character moment that actually provides insight into the Lw's personality and thoughts.

Of course, since it would define the character and 'hurt' RP-ing for Fallout tourists, the moment is made into a Big Lipped-Alligator moment that is never explored again.

I liked that either way you played, good or evil, it made a kind of weird symbolic sense.

You've become a killer and can't go home again either way.

Mister Burke symbolizing the first big choice of the game.
 
Did you hit your head? A few thousand times as you tumbled to the bottom of the grand canyon? And also is there a video record of this event?
 
Boo! No thread-o-mancy! CT is busy defending ME:A now anyway.
 
I love killing aliens!

What can I say!

*Liara frowns at me*

Hey, baby, don't be like that.
So basically
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On a serious note, I think Mothership Zeta works well as a DLC because it's a nice distraction from the rest of the game. Much of Fallout 3 is focused on the fact the world has completely fallen to dust and it's a dusky brown and gray world. The hyper-tech sterile Mothership is a nice change in terms of environment and so is the quirky 1950s sci-fi setting. Could it have been more? Yes, but as a shooting gallery story with a fun set up, I think it works fine.

Plus, you can accidentally destroy Canada.
 
I'm not a Falllout traditionalist, so to speak. That being said, I really liked the Mothership Zeta DLC.
My favorite companion in Mothership was Elliott Tercorien, the pre-war Anchorage medic. I genuinely felt sympathy for him when he sees what horrible things the aliens were doing to his fellow infantrymen.
Also the Japanese samurai was badass. At the end of the DLC, it mentions that he explored the Capital Wasteland with his sword afterwards. Imagine that, a feudal Japanese samurai exploring the desolate future. It's like Samurai Jack.
 
I love the level of almost religious interpretation of this steaming pile of fecal vomit, which goes so far beyond reading between the lines to just straight up inventing them. These deepities you've attributed to Mothership Zeta are simply not in the game. I've listened to all the tapes, checked every area, gotten the unique companion dialogue wherever possible, played it more times than I care to admit b/c I feel like a cheater if I just give myself the loot I can get there...I'm also an obsessively philosophical person. It was hollow, slapdash, and so poorly presented that it barely constitutes an actual story. You walk, you kill, you destroy, and then you get to go 'home'. If you punish yourself enough to get all the dialogue, all you'll find are boring characters giving the petty, irrelevant details of their lives with no particular significance, motif, or over arcing theme.
 
To me, Zeta just looks like what Bethesda usually does.

Make some random setting which makes little sense, and fill it with bullshit good items and loot.

The fucking Aliens get absurdly tough on later levels, IIRC they technically get more armour than the 85% DR limit.

So basically if you're in there at late levels, its like 2 minutes of zapping on each alien to kill the fucking thing.

Ironically getting in there early on is piss easy, you 1 hit kill the fuckers.

Then it goes into the issue Fallout kinda always has, you need good speech/skills to actually get the nifty stuff, which annoys me.

You can't go back to certain places, so unless you read the wiki, you will probably miss out on a lot of items.

I fucking hated 3 and NV's lockpick system, at least 1-2 had the fucking lockpick sets and random chance rolls to make lower level people have a chance.
 
Even if you get them they aren't what they're supposed to be. General Chase's overcoat is actually Winterized Medic Armor.

Huh, don't believe I bothered getting that item.

Fallout 3 has the bad habbit of having so few armour choices, that by the time you actually have the stats to get the 'hidden' items ingame, you already have better shit in the first place.

Fallout 2, for example, I went from padded leather jacket to combat armour mk2, because I opened the toxic cave vault and EMP grenaded the sentry bot.

But I had to spec hard into that shit, and I was a high level, I just couldn't find any other combat armour.

Fallout 3?

Level 2, found some talon dudes.

Killed them.

Had lategame armour from the start.

Screw the combat medic armour, and winterised combat armour, fucking winterised T51b is available from the start.
 
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