Wish List for Next fallout game

CthuluIsSpy said:
Actually you can't kill the ghost woman in FO2.
Any hits deal no damage. Trust me, I tried.

Critical hit for 0 dmg. Ghost bitch has died.. Yes you can kill her i've done it once :D

Walpknut said:
Slow regen makes a lot more sense than cooldown, instaheal fits the turn based game because you needed to spend AP to use stims so you couldn't just spam the fuck out of them.
I think the solution would be to leave slow regen dependant on ither EN or Medicine and make new status effects like bleeding, infection or poison so they are not magical cures.

Open inventory.. Spam away!
 
More Character oriented, customization. EXTEND MAIN QUEST. seriously, its incredibly annoying how short and non-immersive the main quest, I see how they try to make up for it with a fuckton of side quests, but there is no sense of urgency or importance in completing the main quest, and completing it doesn't really affect your gameplay afterwards either.
 
Make talon company a big faction to join or fight and get paid doing merc jobs as a talon merc .or try an bring them down .
 
I would have liked to have seen Talon Company used in a more ambiguous way than the role they had in Fallout 3. They could have had side quests to complete, yet they ended up just being another group of enemies.
 
For the Talon Company, I'd like some original ways to take them down. Rather than just kill them for some quests, I'd like to see something like destroying their vehicle depot, therefore reducing the number of Talon Company mercs being transported into the area. Or destroying their armoury, so they don't have high quality weapons. A nice effect would be once you've destroyed either one of them, the Talon Company then proceeds to flood the other base with their men or gives them power armour or gauss rifles.
 
I would like there to be a history of all of my different characters. Or at least a profile system like in borderlands 2. This save system that bethesda likes to use, where everything is just a long list of save files, is pretty damn inconvenient.
 
More better upgrading your equipment. And the return of VATS groin hitting. Oh, and perhaps being able to target specific areas with melee weapons. I have a bigger list, but Im at a blank right now.
 
An engaging storyline with an abundance of choices. That'd be the start. An ability to become a part of Ghoul or Raider faction which would include dripping with radioactive sh*t or pillaging the fine people of atomic wasteland.
 
I've been thinking...how freaky would it be to be in post apocalyptic Australia? I mean, having to fight giant killer kangeroos would be scary.
 
Walpknut said:
Why would there be Giant Kangaroos?

Why are there giant mutant geckos and scorpions, even though radiation doesn't work like that?

Think about though; Australia is infamous for its lethal wildlife. Now imagine something like a wolf spider, that somehow has been mutated to become the size of a small car. That's scary.

Also, drop bears and bunyips.
 
I'd love to see the feature where one would be able to ride through Australia's outback catching Aborigines for slave labour. Also putting aside silliness like giant roos, it's actually not a bad choice for the next Fallout's location.
 
I think that The divide in NV looks more like an apocalypse city, so they should probably use something like that i.e crashed skyscrapers more mutated creatures. Also i don't know why you couldn't find craters from the bombs in the previous fallout games.

also it would be cool to mutate and then use that mutation as a weapon maybe a radiation hand that releases some of your radiation and dazes your enemy.
 
Not sure how much of it has been said - I'm feeling terribly lazy right now and did not bother to read. But my list:

1) All original/mostly original content. Its kind of depressing that nearly all of the content in FO3 and FONV came from previous fallout games. Only the great Kai Sar (legion) in NV was an added major faction. This is biggest for me.

2) New region (related to 1). Maybe even go foreign. I'm personally partial to the Middle East.

3) Completely redone mechanics. I might get a can thrown at me for this, but make it even more FPS-y by reducing combat scaling (ie, being higher lvl doesn't save you from getting shot in the head - by any creature). On that note, combat is more akin to typical FPSers (like CoD) where, no matter what lvl you are, if you get shot, you die. Don't get shot.

-increase- scaling in regards to non-combat skills - ie, computers, science, repair, first aid, etc. in short, shift the 'RPGness' of the game more towards the non-combat side of the game, so that real combat stays quick and dirty at every character level. As of now, the games (FO3 and NV) just feel awkward - situations where, pending lvl differences, you can shoot someone in the head 7 or 8 times or so, with a .45 magnum, before they die.

4) Make two difficulty lvls - 'casual' and 'hardcore'. And make them very, very different. Combatwise is the same, but with hardcore, add in time limits to get certain things done, all the NV HC elements, not sure what else.

5) Add a mechanically enforced Ironman option? With a special reward at the end for beating it with said option?

6) Change how melee/ranged is balanced - make it so that guns >>>>> melee weapons in combat, but with the caveat that ammo is very, very scarce. (guns will >>> melee by default if, no matter what lvl you are, you die very quickly when shot).
 
increase rarity of guns ammo drugs and caps
increase the buying price for stuff (not the actual value)
more random loot
more variety
more scavengeable places but make them more dangerous and make the loot more scarse

make scavenging more important
make the loot harder to get to
better hardcore mode
more makeshift weapons and armor
have some kind of use for the majority of the items

add some new drugs
have some kind of relics & unique items (not weapons)

make the loot more random so you dont know exactly where everything is when you have played the game many times

more surprises

make the armor customizisable

more weapon mods but make them rare

make ciggarettes smokeable

more variety of guns and ammo and drugs and anything else

and lastly balance the prices so you dont get too rich too easily

man, i could go on all nigth but this will do for now
 
Skills and Perks

Big guns and small guns return as different skills

Old perks make a return.

New perks ( obviously)

More perks have a catch, so as not to be overpowered.

limit intense training to three uses.

Weapons

Have new weapons manufactured by wasteland factories, like the Gun Runners.

These weapons should be designed like some of the weapons in the metro series, minimalist,survivalist and made with scarce materials in mind.

The new guns are cheaper, but don't deal as much damage as weapons made with pre-war schematics, very durable though and equips/reloads faster, as well as being lighter.

Way more energy weapon types.

Make them rare to find/expensive, but deals higher damage than guns.


Equipment/Gear/Loot


Stimpacks are less common, instead, like in J.E Sawyer's mod, have Stimpack (EXPIRED) and homemade stims.

Energy Cells/MFCs are a lot more rare than conventional ammunition

Food is rarer , only surviving pre war food is dehydrated or in cans.

Home cooked food like Brahmin Steaks and Gecko Steaks are more rare

Cooked Brahmin Slices and Cooked Gecko slices are a more common, but are only half as/quarter as nutritious as a steak.

Drugs are more dangerous, drugs like Psycho give you more damage but can lower damage resistance and on hardcore increase sleep and thirst.

Drugs also have the possibility of having a dirty needle, giving you infecion negatives, until you see a doctor and get cure of course.

Engine/Gameplay/UI

Developed on Unreal 4

Developed primarily for PC.

Dynamic Crosshair for different weapons like in Project Nevada

VATS given some major changes, since most players aim exclusively for the head and never any other limb.

Hardcore gets a major revamp with certain features and rebalances from Project Nevada implemented, like increased radiation gain, food no longer heals and Fast Travel from the Pip-boy is disabled, Caravans and the like allow for fast travel at a price, or you can hitchhike with a survivalist group, if you find one, and you find one going your way.

HUD text is scaled down and has an option to fade when not needed.

Wrist mounted PIP-BOY 2000, with some aesthetic changes for it to make sense.


Other

More unopened Vaults, with the inhabitants inside, and if it can be avoided, can we be rid of that dreadfully stupid experiment idea, I never really liked it in the first place.

Perhaps a non-Vault-Tec Fallout Shelter/complex that is successful? or a community that emerged from one?

Super Mutants and Ghouls need a redesign after Fallout 3.

Also Developed by Obsidian.
 
one other thing in fallout 4 i would like to see more weapons like some weapons from fallout 3 and some from new vegas and some new weapons
 
Bah, piss and moan about being too much like Elder Scrolls all you want, I'd love to have a magic psychic powers mechanic. Maybe have a precognition thing like in Xenoblade, where sometimes in battle it'll show you an enemy attack before it happens so you can avoid it.

Also, I'd like to see more of the Railroad. Remember them? Maybe instead of just androids, they could be made up of tons of robots from all over the place who've gotten tired of serving humans, maybe even a few Securitrons. Maybe Yesman could be there, having come to them looking for the new programming he was talking about. There could be a quest where some of the other robots are trying to convince him to stay with them and forget about serving the Courier and you can try to convince him either way. Maybe throw in some of the Calculator's four-legged robots. I miss those.
 
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