Wish List for Next fallout game

What the hell would Yes Man do at the other side of the continent?

Bah, piss and moan about being too much like Elder Scrolls all you want, I'd love to have a magic psychic powers mechanic. Maybe have a precognition thing like in Xenoblade, where sometimes in battle it'll show you an enemy attack before it happens so you can avoid it.

Not sure if you are talking about Elders Scrolls now but Fallout is not a JRPG!
 
Well, it's not like there'd be too many places dealing in advanced robotics around, especially if House is gone.

And I never said it had to be a JRPG, I just thought the psychic thing in Xenoblade was a neat gimmick.
 
What is JRPG anyway?
game from Japan? or specific genre?
anyway TES series always be FPS+dungeon crawling game.
quests are linear(some quests are not but not many).
one thing special is factions. at Daggerfall they did great job on sandbox. you can buy house, horse, cargo, ship and any other things. you can save you money at bank and can create check(at daggerfall, money has weight. it's quite heavy so check is useful to buy expensive things.)
Factions generate random quests and depends on you skill, how many quests solved, you can promote and promtion provides you lots of service. and there is complex reputaion system(but not that important.)
random quests are interesting too.

at Morrowind, dialog system, best auto journal I ever saw, and herritage from Daggerfall(but actually simpified) makes one of the best quest RPG.(but weaker than Fallout series except for 3)

but since oblivion, systems are too simplified and quests are disconnected each other. it makes world disconnected each other and makes sandbox poor. but there are some improved point especially sneaking. but that sneaking isn't that great feature.

and for fo3. I can call it the worst TES and Fallout.
as you know, it doesn't have any good point of Fallout series.
and for TES, it doesn't have any good point of TES.
there are no factions, quests are disconnected which are bad herritage of oblivion, poor dugeon for crawling which are tredition of TES. and for sandbox, it just looks like sandbox but it's fake.

for faction, NV's faction system looks like herritage from Fallout2 but actually it's close to TES(especially Daggerfall and Morrowind)' faction system IMO. Fallout2's factions system is good but that factions have their own territory and out of thier territory, the reputations means nothing. so I saw it was improved thanks for TES. or actually it was herritage from Van buren.

so what I want is, if they can't inherit good point of Fallout series, then I want them inherit good points of TES series.
Factions, sandbox made from well made system and keyword dialog system. but they didn't do that at skyrim so I don't expect them to do that.
 
JRPG - Japanese Role Playing Game

It's a term that refers to the Japanese form of Role Playing Game, like Final Fantasy, Chrono Trigger, etc
 
Okay, here's another one: a DLC involving interdimensional travel to a Star Trek-style Mirror Universe.

In the main Fallout universe, the "good ends" are almost always canon, so what about a world where the opposite is true? The Vault Dweller chose to side with The Master in FO1 and it all went downhill from there.

America is caught in a devastating, century-long war between the Unity and the Enclave. The Master, still unable to create a fertile strain of Super Mutant, uses the Vaults as breeding grounds for Prime Normals to be converted later and inducts, often forcibly, those unsuitable for conversion into the Cathedral cult, while the Enclave is, well, the Enclave. Wastelanders live in constant fear. Super Mutant-ified versions of the various pre-built characters could be major characters. Other stuff happens. Sound good?
 
Ben said:
CthuluIsSpy said:
Ben said:
Hell no to Dual Wielding

More of the Legion, and not this pussy "STFU Profligate" crap. I am talking like the message they left at Ranger Station Charlie

Why not Duel Wielding?

And yeah, I would like to see a much darker legion.
I never really got the impression that they were that big of a threat.
If there were more atrocities like at Nipton and Station Charlie then maybe...but currently, no.

Because Dual Wielding is a crappy idea to begin with. Take your 223 pistol deal- It has 2 sights, that get put in a line between your eye and the target. Putting these 4 points in a straight line is how sights work. With Dual Wielding, you are now holding weapons at your sides, not aiming at all. Far as weapons go, Fallout is pretty good about realism. They have things like weapon degrading, hand loading ammo or bob effect. To add dual wielding firearms is just a play to make it more FPS like

I would be fine either way. I like the degree of realism, although iron sights, while a very welcome addition, was kind of kludgey from weapon to weapon. Paciencia comes to mind. So if they were to really put energy into weapon wielding and keep it single wield; fine by me.

Dual wielding, if done right and independent from the typical FPS approach, could be really interesting. For instance, wielding another Fallouty weapon that augments or complements a conventional weapon could be a lot of fun. I agree that using two pistols at the same time with superhuman accuracy would be annoying, but if it had an effect like causing enemy NPCs to run for cover, that could enrich gameplay.
 
I kinda hope that they leave what actually happened at the end of New Vegas up to the player's imagination. New Vegas had a lot of different endings, and I feel it would be kind of a waste to make one of them canon.

With the first two Fallout games, especially 2, it makes sense seeing as how they each only had one ending. (No, I don't count the Master Ending)
 
I have hope, they will actually say what ending is canon. (but obsidian, not beth)
Considering all towns from FO1 and FO2 got their canon endings... I don't see a point why anything from FNV shouldn't get it too.
 
It's always POSSIBLE (though I hold out very little hope for it) that they could treat the endings to FONV like they did the previous games. Include some characters who make references to ASPECTS of the endings in FONV, without actually setting in stone what transpired. Marcus never said that the tribal he traveled with was a good friend, or a crazy psychopath. Tandi never said anything definitive about the Vault Dweller's character, just that he rescued her. Various characters and statement fleshed out the canonical series of events which took place in New Reno following the Chosen One's exploits, however we weren't specifically told that the Mordinos were taken out by a mob war (as if the Chosen One participated) or that they simply died out because Big Jesus was old and frail, and Myron's death dealt them a crippling blow. A future game can always touch on the outcome of New Vegas without necessarily saying that "this is exactly what happened."

The problem is, should Bethesda be the ones pulling the reigns on that assignment, they're not known for their subtlety in the art of storytelling. It's always blunt and in your face. Tell you exactly what it is, leave no room for imagination.
 
It's going to be a little more complicated this time. Fallout 1 and 2 had basically one proper major ending with various details for the different locations.
New Vegas has several very different major endings in additions to all the details. They really can't just be vague on wether House or NCR or the Legion won Hoover Dam if there's going to be a game set anywhere near the West Coast.
 
I guess I wouldn't mind if the minor factions and towns got their canon endings, as they usually don't affect the story of later Fallouts too much. (exceptions being Shady Sands, BoS, ect. obviously.)

I don't know, I just don't like the idea of having a bunch of different quest lines and endings and making only one of them canon.
 
They could always go the Drakengard route and make a couple of different games that take place after different endings. I wish more companies would do that.
 
I'd really like to be able to fight dragons and ride them, and do kamehamehas, and fly around in a jetpack, and ride cars with guns and rockets and nos boosts, and have a nuke machine gun, and be in the maffia, and ride mechas, and be iron man
 
Akratus said:
I'd really like to be able to fight dragons and ride them, and do kamehamehas, and fly around in a jetpack, and ride cars with guns and rockets and nos boosts, and have a nuke machine gun, and be in the maffia, and ride mechas, and be iron man


I personally think we should have the option to become a 1,0000,0000 year old god being who has the image of a little boy/girl with the ability to transform into a half demon half robot with magic powers.

We also need useless straps on everyone's costumes, as well as massive goggles and swords twenty times the size of our body.

Also the power to have telepathic conversations with our spirit animal white tiger.
 
Hassknecht said:
They really can't just be vague on wether House or NCR or the Legion won Hoover Dam if there's going to be a game set anywhere near the West Coast.

They would really only have to take a firm stance on whether the Legion or the "good guys" won unless they wanted to make a direct sequel to NV. Functionally speaking, there'd be very little difference between the independent, House, and NCR endings to anyone not living in the immediate vicinity of Vegas.

If House wins, he keeps his operations compact and unobtrusive and occupies himself with his own interests as always. He might expand his sphere of influence to include a few industrial facilities as his plans progress, but not much else. He fosters a continued NCR presence in the area, as they're the necessary fuel for the economic engine of his grand plan. Securitrons keep order on the strip, Nevada becomes an NCR frontier, and only one person (give or take a handful of associates) ever gets to see what really goes on in the ops center at the .38.

If NCR wins, Vegas stays operational. It's the only real urban/ecoomic center and the only draw in the territory, and the business and political interests back home have already built themselves into the machine. There's a possibility the power vacuum on the strip could lead to catastrophic feuding or collapse, but in the short run let's say the families chafe under the taxes, security probably isn't as effective or intimidating as it was under the Securitrons, and the Omertas become more of a problematic influence on the area without a strong central authority to unite the families and keep them in check. In general, though, arrangements remain the same.

If the independents win (assuming, as Black Isle/Bethesda like to do, that the protagonist wasn't trying to burn the world), things become shakier in the region, but the Securitrons still mostly keep order in the immediate vicinity of The Strip. Given that Caesar's forces are beaten-but-fuming somewhere on the other side of the river, The Courier wouldn't want to force an NCR pullout, and given that the Legion is still the biggest threat to the Republic and that the NCR is already heavily invested in the area, it's unlikely they'd just cut their losses and withdraw. They are, however, now free to channel far more of their resources into consolidating their position. With the Legion removed as an immediate threat, the Long 15 starts letting people through again and merchant traffic once again blossoms (if slowly and under heavy mercenary guard), helping counteract some degree of the instability brought about by the events at the Dam.

The vast majority of these events would go almost entirely unnoticed by anyone who lived further than a Boneyard's distance away from the strip unless they had a direct business interest in the area.
 
You missed one important thing in those considerations.

If securiton army was destroyed or used and I think it's pretty important.

If it wasn't destroyed, then Courier/House don't need NCR at all and all your predictions about further NCR-Legion relations are well, unlikely to happen. Basically Courier/House just could separate that 2 nations... until Legion will fall itself and there will be just NCR in the west, and some random tribes in the east.
 
My thoughts on the Courier were that they'd want the added security. Even when upgraded, the Securitrons weren't enough to keep Vegas stable against anarchic instability in any of the Independent endings, and the Legion isn't anything to sneeze at. Courier-run Vegas would probably have the might to keep themselves from being directly annexed, but they wouldn't have the manpower (and for that matter, much of a reason) to keep NCR, with its expansionist tendencies, from enveloping their territory. NCR already has a strong economic and political influence in the region, too, and decentralizing authority in the area would only allow that influence to grow.

As to House, continued entanglement with the NCR is essential to his plan, and he says as much himself. Without soldiers and brahmin barons to keep the economy active on the strip, all House has is a boulevard of superfluous casinos with broke robots for patrons and a couple of thousand junkie bum neighbors. From a military perspective, House is a man to hedge his bets, and even if the Legion under Lanius is eventually going to splinter it could take decades (and in fact, there's no canonical evidence that Caesar doesn't manage to eventually fix the autodoc and remove his tumor if he loses, so they may remain united and strong until his death). The Securitron army, again, might be enough to hold the dam and the area, but against a concerted siege, superior technology and limited numbers isn't going to work any better for House than it has for the Brotherhood.
 
My thoughts on the Courier were that they'd want the added security. Even when upgraded, the Securitrons weren't enough to keep Vegas stable against anarchic instability in any of the Independent endings,

What what what?

The Courier, with the aid of Yes Man, drove both the Legion and the NCR from Hoover Dam, securing New Vegas' independence from both factions. With Mr. House out of the picture, part of the Securitron army was diverted to The Strip to keep order. Any chaos on the streets was ended, quickly. Chaos became uncertainty, then acceptance, with minimal loss of life. New Vegas assumed its position as an independent power in the Mojave.

Quickly. Minimal loss of life.

If securiton army ending gonna be canon, it would be unstoppable force, which could destroy anything in post-war America. It's some sort of deus ex machina and I don't want it to happen. (no balance in the wasteland)

(and in fact, there's no canonical evidence that Caesar doesn't manage to eventually fix the autodoc and remove his tumor if he loses, so they may remain united and strong until his death)
I was taking it into account.
But what could Ceasar do with his tribals against robot army? Nothing. Courier/House could just wait until he will be dead, et voila.

The Securitron army, again, might be enough to hold the dam and the area, but against a concerted siege, superior technology and limited numbers isn't going to work any better for House than it has for the Brotherhood.
It would be enough to hold entire Mojave and even more.
Grenade launcher, gatling laser, AUTO-REPAIR, increased armor.
Any army from wasteland couldn't match with hundreds of them.

To your first words, imho, there are big differences beetwen specific endings. (not only legion - rest)
 
After destroying Oil Rig, I doubt there is some place to create them.

And even if Legion/NCR would be able to get ton of them, and then somewhat they would want to attack Vegas after their pathethic defeat... have fun using them during grenades flying above you. Morale gonna be non-existent.

All FNV proven that quickly created army, which used mainly scavenged stuff can't fight with other prepared opponent.

I'm not saying that robot army would stand for hundreds of years, but for decades of course.

As for endings again, Yamu forgot about all nuking stuff from Lonesome Road, so everything get even more complex when it comes to establishing canon. (remember that one of the main developers Chris wants NCR to be nuked :) )
 
Back
Top