Ilosar
Vault Fossil
Visually, the game is downright fantastic, but the gameplay looks a lot like... Fable? Zelda? can't really point it out. Not necessarily a bad thing, mind you, just an observation, it really doesn't seem like a stat-driven RPG, but I would prefer a more functional action-oriented combat than the somewhat boring ''checklist'' system TW1 had (checklist says big monster = silver + strong, checklist says agile human = steel + fast, ect.).
Also, just so I understand, the game had quick time events? And the red we see on the edges of the screen is an indicator of health, or just signs you are in danger like in the first game? Because if it's the second option, they look a bit egregious, and if it's the first, dammit, can't they keep that fill-screen-with-jelly crap to shooters?
Also, just so I understand, the game had quick time events? And the red we see on the edges of the screen is an indicator of health, or just signs you are in danger like in the first game? Because if it's the second option, they look a bit egregious, and if it's the first, dammit, can't they keep that fill-screen-with-jelly crap to shooters?