Counter-Strike Moron #105 said:You really need to lighten up, I've played both Fallout and Fallout 2 in great depth trying different gameplay dynamics and I currently own both, I play them regularly. Why can't I just post an idea? As I clearly pointed out I'm thinking out loud and I've come here for you "experienced RPG fans" to comment on them. I'm just trying new ideas to give Fallout 3 a little more depth, I'm sorry if I upset you but I'm not sorry that I like to think for myself. You're right about the fact that there are similar elements already in Fallout but they're lackluster at best. Anyway I'm sure Bethesda will do a fine job(if they make sure not to be too ambitious, stupid, or make the mistake of not listening to the true Fallout fans). Anyway I'm not into those first person shooter real-time action games you mentioned. I love real-time action and it gives more realistic control in combat situations. That is obvious but yeah I'm getting bored of trying to make up new ways of using more realistic fast paced combat play tactics for Fallout all I get is "stop talking you moron" or "you've obviously never played Fallout leave now!" so fine. I'm convinced that a real-time combat system wouldn't work for the PC version but with a next generation console hell yes. An RT system if properly balanced into the functional game engine with all the proper context sensitive actions, and a few stream lined design changes could be fabulous but it would take time and you'll obviously disagree with me so I'm done. I respect your opinions most of the time you're right just try not to be so harsh with your comments please.
Why must we flog a dead horse? Fallout on a console has been done and the word on the street is IT SUCKS. A game with the complexity of Fallout does not transfer well to consoles. Consoles are all about fast-paced action, even the "RPGs" throw at you a tedious onslaught of Things You Must Kill For No Reason, (Secret of Mana: "What ho, a cute little bunny! Oh, it's attacking me! WTF, over?!?) While in Fallout or Fallout 2, I could go for hours or even days (Both real and in-game) without firing a shot. Applying this (console) paradigm to Fallout creates a different game. I'm not even so much saying that that game will suck or not to make it, I'm just saying don't call it Fallout or insist that Fallout should be it, because it's *not* Fallout. I'm convinced a good RPG could be made in First-person Real-time, but I don't think Fallout should be done that way. I own and play several consoles, and enjoy the games for what they are, but trying to put Fallout on a console would be like trying to pack the contents of a cargo truck into a sports car; an exercise in stupidity, even though there is nothing inherently wrong with the cargo, the cargo truck or the sports car.