FOvet
Wandering the Wastelands
I have always loved the Enclave. As BigBoss put it (love the username btw, is it a Metal Gear Solid reference?), the Enclave in FO2 were very layered. I think New Vegas brought some of those layers into perspective as well, showing actual remnants of the organization, the ones from the West Coast anyway. Yeah, some players who never played the original FO games might not realize just how deadly and dangerous the group really was, if they judged by the small ragtag group left in the area, but then, those same people probably wouldn't appreciate a lot of things that the New Vegas (and FO3 as well) hints at. It doesn't make the game bad, it means there's stuff for the original fans to enjoy that they will pick up on--that newcommers won't.
What I really liked about the New Vegas remnants is that they kinda show the reasons why Arianna Lahar, my fan fiction and RP character, fled the Enclave. I never posted the story I wrote, but she did take part in an RP a looong time ago, before I had to leave NMA for several months to a year. Sadly, I never got to flesh out her story, but she was ex Enclave from the FO3 era, having deserted Raven Rock. While she believed in the ideals of restoring pre-war America, and uniting the wastelands, and rebuilding humanity, she eventually took issue with their methodology, seeing the Enclave leadership for what they were; cold hearted bastards.
ANYWAY, I really love what you said about the Enclave there, Big Boss. Newbies to the franchise, who played FO3 as their intro to the series, really wouldn't see the complexity behind this organization. In FO3, they are made out to be pretty much pure damn evil, and you honestly don't get to see a real glimpse into the lives of the soldiers who served. Even in FO2, you don't get to see much of this, although you can at least interact with the Enclave when you are disguised as a new recruit--and maybe see that the majority of the people are just regular guys, following the orders of a post-war Hitler.
I really would like to see what happened with the remains of this group, whatever is left in Chicago and other possible outposts they had throughout the wastelands. And I'd like to see this sort of grey area, this not-good-but-not-evil ideology explored more. Breathe new life into the Enclave, don't just bring them back as hostile killers who have no redeeming qualities. This was my biggest disappointment with Fallout 3, because I think they made BOTH factions entirely too black and white. FO3 glossed over the Brotherhood of Steel's faults, and they glossed over the Enclave's redeeming qualities in terms of what they are trying to accomplish--even if their methods are unarguably evil.
What I really liked about the New Vegas remnants is that they kinda show the reasons why Arianna Lahar, my fan fiction and RP character, fled the Enclave. I never posted the story I wrote, but she did take part in an RP a looong time ago, before I had to leave NMA for several months to a year. Sadly, I never got to flesh out her story, but she was ex Enclave from the FO3 era, having deserted Raven Rock. While she believed in the ideals of restoring pre-war America, and uniting the wastelands, and rebuilding humanity, she eventually took issue with their methodology, seeing the Enclave leadership for what they were; cold hearted bastards.
ANYWAY, I really love what you said about the Enclave there, Big Boss. Newbies to the franchise, who played FO3 as their intro to the series, really wouldn't see the complexity behind this organization. In FO3, they are made out to be pretty much pure damn evil, and you honestly don't get to see a real glimpse into the lives of the soldiers who served. Even in FO2, you don't get to see much of this, although you can at least interact with the Enclave when you are disguised as a new recruit--and maybe see that the majority of the people are just regular guys, following the orders of a post-war Hitler.
I really would like to see what happened with the remains of this group, whatever is left in Chicago and other possible outposts they had throughout the wastelands. And I'd like to see this sort of grey area, this not-good-but-not-evil ideology explored more. Breathe new life into the Enclave, don't just bring them back as hostile killers who have no redeeming qualities. This was my biggest disappointment with Fallout 3, because I think they made BOTH factions entirely too black and white. FO3 glossed over the Brotherhood of Steel's faults, and they glossed over the Enclave's redeeming qualities in terms of what they are trying to accomplish--even if their methods are unarguably evil.