Would people be interested in contributing to NMA's Fallout 4 and DLC review?

Yep. I generally prefer the Fallout 4 companions.

Generally, I felt with rare exceptions, that the F4 Companions were just better.
>people call this man intelligent and take his opinions seriously
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Sure, say why then.

Generally, I think 90% of what little good in the story of Fallout 4 comes from the Companions and how they play off of the Sole Survivor's backstory. They're all people who, if you notice, are people who have had to reinvent themselves after a traumatic or life-changing incident and forge a new life for themselves in the Wasteland.

If you're doing a roleplay of the Sole Survivor and their situation, then you have a great number of stories about helping your Companions decide on how to proceed with their new lives and helping them realize their goals. I particularly think MacCready, of all people, was one of the stronger ones as you have his goal as essentially identical to yours--to save his child and cope with the loss of his spouse.

Piper and Cait are a toss up as while Piper doesn't really have an "arc", she's a character who is consistently entertaining throughout and someone who really manages to convey optimism without being a Pollyanna. She's also got some realistic flaws in the fact she's an awful parent/guardian/sister to her younger sibling. Cait does have an arc and goes in some direction I didn't really expect like the fact when she tells you about the murder of her parents, you think she's going to be glad given the horrible things they did to her but that it only left her cold and empty. I personally felt Cait's romance was the sweetest, followed by Piper's.

Preston Garvey, despite the ruining bug of the Radiant Quest, is also a sweet character as he's someone who has been suicidal the entire time he's known you but you've unwittingly been giving him reason to live. I was genuinely touched by the resolution with him where he talks about how he's going to keep going despite the fact it's a daily struggle for him. The fact it can end with him deciding to leave you because you've made peace with the Raiders works wonderfully well as a coda for an anti-hero Survivor as well.

Then there's Nick Valentine who is just awesome.

DLC wise- Gage is one of the best companions too, talking about Raiding and the allure of it in the Commonwealth which really fills in a lot about the world.
 
However, I think people tend to overestate the rest with Lily and Raoul being character whose quests are hard to actvate.
>It's bad because it's not easy
:lmao:
Rex's cyberdog quest was morbid and nonsensical (if we're replacing his brain, he's dead).
>it's bad because it's morbid
>complaining about the nonsensicalness of operating on a cyborg dog when Fallout 4 has the resolution to a companion quest be tracking down the original ghoul who turned pre-war and survived in total isolation with barely any food, water or interaction but didn't go feral or insane for 2 centuries
:lmao:
ED-E while adorably lethal doesn't really have a quest and its inability to speak kind of undercut things a lot.
>what is http://fallout.wikia.com/wiki/ED-E_My_Love
>what is a large chunk of the Lonesome Road DLC
:lmao:
I also felt like Boone's quest kind of "stopped" in that I never really felt it had the resolution it needed the way Veronica's and Cass' could.
>it's bad because I could never complete the quest
and if you did
>it's bad because it doesn't end in some "epic" shootout and has some subtlety to it
:lmao:

Yea I can think of no one more qualified to represent r/Fallout NMA's opinions on Fallout 4.
 
you have a great number of stories about helping your Companions decide on how to proceed with their new lives and helping them realize their goals
Companions very rarely comment on your past life. You can't say they have an impact on how the Sole Survivor moves on, because it seems like most of them don't realize his/her backstory to begin with.
she's a character who is consistently entertaining throughout and someone who really manages to convey optimism without being a Pollyanna. She's also got some realistic flaws in the fact she's an awful parent/guardian/sister to her younger sibling.
She doesn't seem optimistic, she just seems like she has the same attitude that everyone should have given that they've been living in these types of conditions for 200 years.

As for the awful guardian to her sister, that was a horribly done storyline. How come the entirety of problems that her sister is having revolves around Piper's journalism career. Like, couldn't they have at least come up with something a little more creative, to make the world seem a little less one dimensional.
Cait does have an arc and goes in some direction I didn't really expect like the fact when she tells you about the murder of her parents, you think she's going to be glad given the horrible things they did to her but that it only left her cold and empty
Cait was a stereotypical irish/scottish chick(And judging by Bethesda's choice of voice actors, they can't tell the difference).

The only depth that gets added to her is her drug addiction, which is also handled so poorly. Like, she's a generic drug addict, at least make her addicted to one thing in particular and how it effects her life, rather than shoving her in a "Drug Addict" category, and assume every single drug ever made does it for her.

And her quest was horrible too. Like, you know they could have made it an interesting mechanic having a companion whose going through rehabilitation, perhaps make it so you need to constantly keep an eye on her to make sure she doesn't go back, but nope, they instead made her entire quest revolve around finding a macguffin device which magically cures every addiction ever, because why not.
I personally felt Cait's romance was the sweetest, followed by Piper's.
The dialogue for romance in Fallout 4 sounds like it was written by a 12 year old.

It is painstakingly cringeworthy, and upon romancing a companion, you basically lose any chance for companion banter, with your companions addressing you as "My love" or "Babe" every other sentence.
Preston Garvey, despite the ruining bug of the Radiant Quest, is also a sweet character as he's someone who has been suicidal the entire time he's known you but you've unwittingly been giving him reason to live. I was genuinely touched by the resolution with him where he talks about how he's going to keep going despite the fact it's a daily struggle for him.
The thing is, the way he always addresses you so formally as "General" serves as a constant reminder that he made you the leader of a faction within a day of knowing you.

And his entire backstory revolves around him being in the Minutemen. 'I think you'll be a great general of the minutemen, I'm suicidal because of this event with the minutemen, You've done loads of great things for the minutemen.', it makes him feel incredibly bland.
The fact it can end with him deciding to leave you because you've made peace with the Raiders works wonderfully well as a coda for an anti-hero Survivor as well.
"I don't care that you brought an army of raiders in to the commonwealth and killed everyone I ever knew, I still think you'll make a great general of the minutemen."

Why should playing an anti-hero have consequences for actions, when you can play it 100% safely, and still have Preston on your side.

Because not losing out on the Minutemen is 100 times more important than actual character development, and world-building.
Then there's Nick Valentine who is just awesome.
OK, we agree on that I guess.
 
*eye roll*
Wow, totally destroyed me there. I love bethesda's shitty writing now!
:roll:
^ btw we have an emoticon for rolling our eyes and I have to stop myself from simply replying to everyone of your inane posts on the Fallout series (a series you clearly don't get) with it.
 
>Fallout: New Vegas on PS3
I'm so, so sorry.

I have it on the 360 and my Laptop as well.
It's just I hadn't really completed it on my PS3 at the time and on my laptop, it runs rather slow when getting my Pip-Boy up
 
I have it on the 360 and my Laptop as well.
It's just I hadn't really completed it on my PS3 at the time and on my laptop, it runs rather slow when getting my Pip-Boy up
I just know the Fallout games (and Elder Scrolls apparently) run like ass on Playstation and have loads of bugs. I remember the first time I played Fallout 3 was on Playstation and that shit was abstract.
 
Companions very rarely comment on your past life. You can't say they have an impact on how the Sole Survivor moves on, because it seems like most of them don't realize his/her backstory to begin with.

Except if you visit your wife's grave with them.

She doesn't seem optimistic, she just seems like she has the same attitude that everyone should have given that they've been living in these types of conditions for 200 years.

I don't see how that's the case. In real life disasters, people murder and betray and kill each others for the slightest bit of gain. Piper thinks they can back together which is an almost unprecedented attitude to have and she's all the more admirable about it. Of course, if you don't believe humans will eat humans then you might have a lessened effect.

As for the awful guardian to her sister, that was a horribly done storyline. How come the entirety of problems that her sister is having revolves around Piper's journalism career. Like, couldn't they have at least come up with something a little more creative, to make the world seem a little less one dimensional.

The issue is that Piper is constantly leaving her sister to go adventure and will probably die out there in the Wasteland. That's not a small issue. That's kind of like asking why a police officer or soldier's sister is worried about them dying in the field. If you ignore that, you're bad characterization.

Cait was a stereotypical irish/scottish chick(And judging by Bethesda's choice of voice actors, they can't tell the difference).

It's Boston so I'm confused why there's not more Irish characters. Katy Townsend is also an awesome VA.

The only depth that gets added to her is her drug addiction, which is also handled so poorly. Like, she's a generic drug addict, at least make her addicted to one thing in particular and how it effects her life, rather than shoving her in a "Drug Addict" category, and assume every single drug ever made does it for her.

I'm confused because did you play her characterization? Her drug addiction is a small part of a much larger story involving her parents, the Raiders she used to travel with, her history as a gladiator, and her death wish. You basically seem to have ignored the whole of the character.

And her quest was horrible too. Like, you know they could have made it an interesting mechanic having a companion whose going through rehabilitation, perhaps make it so you need to constantly keep an eye on her to make sure she doesn't go back, but nope, they instead made her entire quest revolve around finding a macguffin device which magically cures every addiction ever, because why not.

Almost like there's a way of cleansing addiction in-game which you've probably used dozens of time.

The dialogue for romance in Fallout 4 sounds like it was written by a 12 year old.

It is painstakingly cringeworthy, and upon romancing a companion, you basically lose any chance for companion banter, with your companions addressing you as "My love" or "Babe" every other sentence.

Yes, because affection is bad.

The thing is, the way he always addresses you so formally as "General" serves as a constant reminder that he made you the leader of a faction within a day of knowing you.

Almost you like you saved his friends and his life at great personal risk to your own for no reward then led them to a safe place.

And his entire backstory revolves around him being in the Minutemen. 'I think you'll be a great general of the minutemen, I'm suicidal because of this event with the minutemen, You've done loads of great things for the minutemen.', it makes him feel incredibly bland.

Yes, I bet traumatized soldiers should have backstories unrelated to their time as soldiers.

"I don't care that you brought an army of raiders in to the commonwealth and killed everyone I ever knew, I still think you'll make a great general of the minutemen."

Funny, how that's not what happens.

Why should playing an anti-hero have consequences for actions, when you can play it 100% safely, and still have Preston on your side.

Which you can't.

Because not losing out on the Minutemen is 100 times more important than actual character development, and world-building.

You're the general of the Minutemen, not Preston. He can hate you but everyone else is following YOU.
 
Except if you visit your wife's grave with them.
Which is something that you can do only once. SO like he said, very rarely.
I don't see how that's the case. In real life disasters, people murder and betray and kill each others for the slightest bit of gain. Piper thinks they can back together which is an almost unprecedented attitude to have and she's all the more admirable about it. Of course, if you don't believe humans will eat humans then you might have a lessened effect.
This is 200 years after the disaster. Theres settlements and towns were people live fairly mundane lives, there multiple factions who are out to do more than just survive, she's not any more particularly optimistic about the world as many other "characters" (and with Fallout 4 I use that term very loosely). It's just that Fallout 4 does a piss poor job of showing this because like Fallout 3 they seem to forget 2 centuries have gone by and can't write believable characters and worlds for shit.
The issue is that Piper is constantly leaving her sister to go adventure and will probably die out there in the Wasteland. That's not a small issue.
It's also one that's not really mentioned at all or presented as a problem. You're just reading into it and coming up with your own reasons to justify how one note everything is. If it really is such a serious conflict why can't you tell Piper to look after her sister and stop following you and dangerous shit around? They never try to present the player as bad for dragging Piper away from her sister, not to mention they just ignore that while you have Piper around her young sister is just chillin in Diamond City alone and that's not a problem for anyone I guess as they never seem to mention or show any concern about it.
It's Boston so I'm confused why there's not more Irish characters. Katy Townsend is also an awesome VA.
She's also not Irish.
Katy Townsend "The Cheeky Scot" hails from Glasgow where she unearthed her passion in the theatre world.
I'd hope they wouldn't have more Irish characters since they can't even get the single one they have in the game right.
I'm confused because did you play her characterization? Her drug addiction is a small part of a much larger story involving her parents, the Raiders she used to travel with, her history as a gladiator, and her death wish. You basically seem to have ignored the whole of the character.
Her every-single-drug addiction is treated as a major part of her story and a large part of her arc is getting her off of it. As far as the rest of it it's pretty Goddamn generic and is portrayed with all the wit and subtlety as everything else in the game, that is, none at all.
Almost like there's a way of cleansing addiction in-game which you've probably used dozens of time.
Almost like there either needs to be a separation of gameplay and story or don't have a person's character trait revolve around addiction when there are multiple easy to find items that automatically cure addictions with no penalty so you have to come up with some bullshit as to why that suddenly doesn't work anymore.
Yes, because affection is bad.
No, shitty and poorly made writing is bad. Saying that replacing any chance for banter or interesting dialog with generic and stereotypical phrases like "my love" is just lazy and comes across as very incompetent and like the whole mechanic was a second thought.
Almost you like you saved his friends and his life at great personal risk to your own for no reward then led them to a safe place.
Almost like immediately promoting you to head of the entire faction after knowing you for 30 minutes and finding out you don't know a single thing about the world around you isn't a good enough justification. Your character doesn't even know what a ghoul is and just woke up from cryo sleep a few hours ago but surely they'll be able to lead a dying faction in a world almost totally foreign to them.
Yes, I bet traumatized soldiers should have backstories unrelated to their time as soldiers.
No you're right. Everything about them and their character should revolve around that one event and there should be no other detail to his character for the whole game and all he talks about being the Minutemen throughout the whole game isn't bland or boring at all. That makes much more sense and definitely isn't a paper thin excuse for him being as one dimensional as possible.
You're the general of the Minutemen, not Preston. He can hate you but everyone else is following YOU.
Which is funny because he is the one who orders you around. You can't even build the teleporter to the Institute until he gives you permission after freeing enough settlements.
 
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"You've led these raiders in to the minutemen. I won't travel around with you, but I'll still let you lead the Minutemen because reasons."

Wow, such characterization, very consequences for actions.

If you continue, he turns hostile and you have to kill him.

Which is impressive as it can actually break the game.
 
If you continue, he turns hostile and you have to kill him.
Except that Preston is always essential.

And why is it an issue of "If you continue". You've brought a bunch of raiders in to the Commonwealth for no good reason. Isn't that enough to justify him being hostile immediately.
 
Except that Preston is always essential.

And why is it an issue of "If you continue". You've brought a bunch of raiders in to the Commonwealth for no good reason. Isn't that enough to justify him being hostile immediately.

So, u want him to be a LESS nuanced character who doesn't feel any gratitude or friendship?

How would you have wanted them to do it?
 
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