Wumbology
Actually a sentient CRT
Personally, I'm more a fan of what's called 'the minor rewrite', where a believable alternative happens leading the world in a strange direction. Like...
Ooh, here's one:
The Spanish win the Battle of the Armada- and England never has a chance to be a colonial power. The Americas are split between the French, Spanish, and Portuguese. The insanely bloated English nationalistic ego never develops and everyone breathes a sigh of relief.
Anyways, I may as well type this out here.
I've been writing this setting. The world has a slight magical presence, but is... historically analogous, I suppose, to the High Middle Ages/High Renaissance. The conditions that lead up to the centralization of power around monarchs are present, so there's a lot of opportunity for political intrigue and... revolution. It's also in pike & shot times, with magical fireballs or whatnot competing with the new rifles and cannons. The concept of "antiquated chivalry" would appear a lot, I suppose.
There's a number of powers.
Down to the south, a rich black empire- like Mansa Musa's Ghana- is wealthy off of the trade and mining of salt and silver. To the east, the ancient Zeke empire- which is a combination of Australian aboriginal people, Slav culture, and Ottoman Empire- is split between the feuding sons of the dead Sultan. Further to the east, and across the ocean, there's an enigmatic land of bugmen. Then there's the Ordain Empire, which is incredibly weak- much like the Holy Roman Empire in its time, and split between various lords and nobles of varying power. There's also Tudor England thrown in for good measure.
It's all centered around a peninsula like Italy- split between nearly a dozen independent nation-states. What the story in particular revolves around is the rise of one state to power in a quick and vicious power struggle. The main character, unknown to him/her, is involved in a minor prophecy. The prophecy is; however, just that- minor. Some quick-lived sainthood and soon forgotten would be all to come out of it, nothing else. Nothing to mark the end of an Epoch.
However, Copalis- that state vying to rise to power- learns of this minor prophecy through magicians that it is closely tied to. By learning of this prophecy, they use the main character to their advantage- they (Copalis's King/council) seek to eliminate enemies, shift trade routes, and create allegiance, all while using the main char as a free agent, convincing him/her that this is how the prophecy is intended.
The story ends, I suppose, with the main character at the side of Copalis' king, merely a pawn and a show piece, at the side of his throne, conflicted and appalled at the course of events. Perhaps he or she oddly feels this is not the way history should have been...
Last edited: