X-Com being made into an FPS (Again?)

"Uppercut studios"? what's up with that name, that sounds like something directly out of the 90s.
 
Alphadrop said:
Sabirah said:
aesthetic?

It's looks were quite a selling point actually, well to me anyway because it looked so cool.
Unlike the remake the aliens actually looked interesting and well designed.

"The Day the Earth Stood Still" was remaked in 2008 with very good aesthetic and very good looking special effects too and what happened? An average movie, at best.
And the worst thing of all is if you think the remake separated from the original, the movie is not THAT bad actually.

But you have the original movie for comparison, a movie wich brings a powerfull message and the remake substitute this message with nonsense.
Also, that annoying boy is one of the reasons for Klaatu changing his mind about humanity?
You've got to be kidding! :shock:

The point is, sure, XCOM has not bad aesthetics and has some good ideas, but in the end the remake only use the name of the original game, with little resamblence to it apart from some scarce elements.

If you take a trip to Bethesda forum you will see that a good portion of original FO3 fans, the very fans who started the frenchise by this particular game, actually thinks that FNV is a better and more enjoyable game because the reintroduction of the elements of earlier games, specially the progression, the way you build you character, the choices you make and the dialogs.
So, the original fans are not THAT wrong on their arguments, hun?

And contrary to manny people, I don't believe XCOM will sell poorly.
"Stupidity. Stupidity never ends".
 
Yea Andy Warhol painted a can and it still sells well for lotsa money. Can see how you could get 'em mixed up though.
 
Xenonauts is shaping up nicely:

[youtube]http://www.youtube.com/watch?v=nc7IVbY3UYg&feature=youtube_gdata[/youtube]
 
o0o that does look nice. I've played maybe 3/4 of the indie x-com remakes, but this looks like something I would actually finish. I wish them the best success.
 
PainlessDocM said:
Xenonauts is shaping up nicely:

[youtube]http://www.youtube.com/watch?v=nc7IVbY3UYg&feature=youtube_gdata[/youtube]
Nice. So we're getting a true sequel after all.
 
Yeah, for those who didn't watch the entire video: you can already play this Beta version when you place a pre order :-)
 
An interesting article about this.

X-COM: Disappointment From The Deep

Saturday, April 17, 2010 Update by Dennis "Corin Tucker's Stalker" Farrell

Unsurprisingly, No Mutants Allowed ruined everything.

Some people are so overly cynical that they go out of their way to complain about anything, such as those members of the Fallout-centric forum that whined about the series' move to 3D and went on lengthy diatribes explaining how turn-based combat was way more realistic than real-time combat.

There are also, however, reasonably skeptical people, like those who felt that Bethesda didn't exactly have a great track record when it came to putting together creative quests, believable NPC interactions, a tone that properly gelled environment with story, or any gameplay mechanic that didn't require player-created mods.

Turns out those people were right. Fallout 3 had an incredibly detailed world and VATS was solid, if not as polished as it could have been (melee was barely implemented, and targeted attacks should have resulted in way more feedback in terms of variety and personality), but the RPG parts were shit. Any tale that wasn't told through the environment fell flat due to poor writing and Bethesda's patented "you're talking to a mannequin" implementation of dialogue. The world was at its emptiest when you were with other humans, and the humor never really came through in the right way.

Unfortunately, every reasonable concern on No Mutants Allowed was drowned out by outbursts from bitter nerds that were too emotional to find actual things worth complaining about. As a result, the website became synonymous with people who fear change. In fact, the overt cynicism made such an impact that it is now impossible to be skeptical of a sequel or franchise reboot on the internet without someone replying, "When did this place become NMA?" or "I guess it's popular to hate on new things."
Case in point: The very silly news that 2K Marin is making X-COM into a "story-based" first person shooter that promises to be "immersive" and a "gripping narrative ride".

Reactions have been overwhelmingly negative. There are plenty of jerks bleating about my childhood and how this game will be the absolute worst. Unfortunately, a lot of valid points are being swept under the rug, such as:

  • 2K Marin's press release claims that they will build upon X-COM's "rich lore". What? There were aliens, and there were people fighting those aliens.

    The franchise's main appeals were its multi-layered and relatively complex strategy, the ability to personalize your squads to feel an actual connection to them and piece together your own story entirely through the things that happened when you pitted your wits against the computer, and the constant reminder that you were working against the clock with failure a very real possibility.

    It would be great to be wrong about this, but it's not likely that any of the above qualities will be at the forefront of a story-based first person shooter that lists the Xbox 360 as its primary platform. A "strategic core" is mentioned, but way more emphasis is placed on the shooting and story. Let's hope that's just PR attempting to emphasize the bits that they think will sell more copies.
    2K Marin's first full game was BioShock 2. Technically, it did a lot right, improving on many of the gameplay elements in the first game and pulling off a surprising multiplayer element. On the whole, however, the experience left me feeling rather empty. Playing a solid shooter for a bit without feeling like the story was a total waste isn't the same as feeling genuinely captivated by the entire experience and only later realizing that the gameplay was the glue that held together all the things you loved.

    I don't doubt that the 2K Marin crew can make a good first person shooter. Giving the audience an experience that will make them think "this makes me look at X-COM in a whole new way", however, would be a surprise.

    Even if they do come up with a great story, it seems like things would be heading in the wrong direction. A major part of the original game's eerie atmosphere can be attributed to the cold, detached point of view as you pitted the resources of a vast agency (and a handful of soldiers whose details came from your head) against the alien force. Giving the player a name and a storyline will narrow the scope.
    There's already an Alternate Reality Game going on, and among the themes that have been introduced are the Cold War and a mysterious black goop. When combined with the game's press release that mentions an alien force "plotting its way into this world", it's way too likely that the plot will revolve around the black goop being used to take over the minds of political figures, with the main character developing incredible abilities after coming into contact with the substance.

This is another thing that I would be very happy to be wrong about.

It's been a long time since a game like the original X-COM has come around. Why not make an update - not just more of the same but an evolution of the concept that stays true to the original's spirit, something that will do what Civilization IV did for its series? I can only imagine that the reluctance to do so is based on the (in my opinion, bogus) belief that there aren't enough modern gamers capable of understanding or enjoying a complex strategy game to justify the cost.
 
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