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Well, that was uninformative as fuck. Grats, Bethesda, on your shitty communication skills. You must not have much Charisma. >_>
Well, that was uninformative as fuck. Grats, Bethesda, on your shitty communication skills. You must not have much Charisma. >_>
It's slowly becoming a runing gag how they avoid showing anything that has even remotely something to do with dialog. Not mention, your charisma now helps you with addictions ... heh. And it already starts to fall apart. I mean seriously, I would expect that to be a part of endurance, maybe strength, if you want to push it.
They're making an arbitrary distinction between chems and alcohol since the latter is more socially acceptable, like the nonsensical alcohol, drugs and tobaccos. They have differing effects, but more importantly, differing connotations. The kind of drugs we see in Fallout game (Opiates and Amphetamines, primarily) aren't "social" drugs like alcohol. Thus, the distinction makes sense.
As for the fact that they aren't showing any dialogue: I don't remember it too clearly, I was younger, but during the New Vegas promotionals, there was the trailer which was entirely explosion and action, the teaser which was just Victor playing in the sand, the storming of Nelson (again, combat) and some walking around the Strip, only talking to the arms merchant. No expose of plot.
And no, I don't think Fo4 will have a story comparable to NV. Not a fucking chance. But at this stage, the criticism on the lack of story elements is just plain unfair.
They're making an arbitrary distinction between chems and alcohol since the latter is more socially acceptable, like the nonsensical alcohol, drugs and tobaccos. They have differing effects, but more importantly, differing connotations. The kind of drugs we see in Fallout game (Opiates and Amphetamines, primarily) aren't "social" drugs like alcohol. Thus, the distinction makes sense.
As for the fact that they aren't showing any dialogue: I don't remember it too clearly, I was younger, but during the New Vegas promotionals, there was the trailer which was entirely explosion and action, the teaser which was just Victor playing in the sand, the storming of Nelson (again, combat) and some walking around the Strip, only talking to the arms merchant. No expose of plot.
And no, I don't think Fo4 will have a story comparable to NV. Not a fucking chance. But at this stage, the criticism on the lack of story elements is just plain unfair.
How? It's Bethesda and guess what! Same fucking writer for Fallout 3. Remember that story?
And how does the stat that affects having the right stuff with people able to stop drugs. You can't explain that!
They're making an arbitrary distinction between chems and alcohol since the latter is more socially acceptable, like the nonsensical alcohol, drugs and tobaccos. They have differing effects, but more importantly, differing connotations. The kind of drugs we see in Fallout game (Opiates and Amphetamines, primarily) aren't "social" drugs like alcohol. Thus, the distinction makes sense.
As for the fact that they aren't showing any dialogue: I don't remember it too clearly, I was younger, but during the New Vegas promotionals, there was the trailer which was entirely explosion and action, the teaser which was just Victor playing in the sand, the storming of Nelson (again, combat) and some walking around the Strip, only talking to the arms merchant. No expose of plot.
And no, I don't think Fo4 will have a story comparable to NV. Not a fucking chance. But at this stage, the criticism on the lack of story elements is just plain unfair.
How? It's Bethesda and guess what! Same fucking writer for Fallout 3. Remember that story?
And how does the stat that affects having the right stuff with people able to stop drugs. You can't explain that!
No, I agree the story will be bad- but you can't reasonably criticize it based on teh fact that they haven't shown off dialogue when NV didn't either.
No, I agree, that one is retarded. But it's no worse then some other Perks we've had.
They're making an arbitrary distinction between chems and alcohol since the latter is more socially acceptable, like the nonsensical alcohol, drugs and tobaccos. They have differing effects, but more importantly, differing connotations. The kind of drugs we see in Fallout game (Opiates and Amphetamines, primarily) aren't "social" drugs like alcohol. Thus, the distinction makes sense.
As for the fact that they aren't showing any dialogue: I don't remember it too clearly, I was younger, but during the New Vegas promotionals, there was the trailer which was entirely explosion and action, the teaser which was just Victor playing in the sand, the storming of Nelson (again, combat) and some walking around the Strip, only talking to the arms merchant. No expose of plot.
And no, I don't think Fo4 will have a story comparable to NV. Not a fucking chance. But at this stage, the criticism on the lack of story elements is just plain unfair.
How? It's Bethesda and guess what! Same fucking writer for Fallout 3. Remember that story?
And how does the stat that affects having the right stuff with people able to stop drugs. You can't explain that!
No, I agree the story will be bad- but you can't reasonably criticize it based on teh fact that they haven't shown off dialogue when NV didn't either.
No, I agree, that one is retarded. But it's no worse then some other Perks we've had.
They have shown dialogue. And it's bad in my opinion. Never liked the dialogue wheel because it's so limited.
They're making an arbitrary distinction between chems and alcohol since the latter is more socially acceptable, like the nonsensical alcohol, drugs and tobaccos. They have differing effects, but more importantly, differing connotations. The kind of drugs we see in Fallout game (Opiates and Amphetamines, primarily) aren't "social" drugs like alcohol. Thus, the distinction makes sense.
As for the fact that they aren't showing any dialogue: I don't remember it too clearly, I was younger, but during the New Vegas promotionals, there was the trailer which was entirely explosion and action, the teaser which was just Victor playing in the sand, the storming of Nelson (again, combat) and some walking around the Strip, only talking to the arms merchant. No expose of plot.
And no, I don't think Fo4 will have a story comparable to NV. Not a fucking chance. But at this stage, the criticism on the lack of story elements is just plain unfair.
How? It's Bethesda and guess what! Same fucking writer for Fallout 3. Remember that story?
And how does the stat that affects having the right stuff with people able to stop drugs. You can't explain that!
No, I agree the story will be bad- but you can't reasonably criticize it based on teh fact that they haven't shown off dialogue when NV didn't either.
No, I agree, that one is retarded. But it's no worse then some other Perks we've had.
They have shown dialogue. And it's bad in my opinion. Never liked the dialogue wheel because it's so limited.
You haven't even seen the dialogue wheel, fully, yet. None of us have seen it. We don't know how many options there will be.
If your Intelligence is a 1, all of the options might be "Durr..." "Gahh..." and "Flurp..."
They recorded a ton of dialogue, so at least wait until the game comes out before you judge all of Charisma based on a funny little cartoon.