Alpha Protocol

I was playing the last 3 hours as well. My opinion is still the same. I like the game so far, I like the characters and the dialogues. Also I like it, when the game shows me after every mission, what the consequences of stuff are, that I have done while the mission.

The minigames are still annoying, but its impressive, that I learned them very fast... they are still annoying, but I just need a few seconds to get done with them... even the hacking shit.

The glitches with the itchy character movement and the camera controls... still hate it. Maybe it will be adressed in a future patch, maybe it will not... we will see (or not). Guess it's Obsidians choice (or the choice of Sega).

Would love to continue playing now, but shit... I have to get myself some sleep... or not? Maybe I should do one last mission...
 
So... it's actually the next morning now (or 'three hours later' and it becomes day again outside) and just when I am totally into the story, I feel the need to finally go to bed.

Seriously. So far, the game is nowhere near a 2/10 rating.
 
Crni Vuk said:
you like the dialouges even though its the same kind like this stupid mass-effect like feeling-bar-o-meter ? Well quality of writting might be ok (I dont know it) but this agressive, submissive, masochistic etc. etc. choices are not really to my liking :S
You mention the Mass Effect "pick the good or bad choice of dialogue" thing, in Alpha Protocol I wouldn't really call it that, as different people have different reactions to how you speak to them. You might get reputation up for using "Professional" on someone, but on someone else being too professional about it will get reputation down, this is where you should use "Suave" or "Casual". There are a lot of different reactions from different people and the small amount of time it lets you pick what to say is a lot harder than Mass Effect's dialogue trees. I think Westridge mentioned that you can learn from Dossiers which kind of attitude to use with different people.
 
Reconite said:
Crni Vuk said:
you like the dialouges even though its the same kind like this stupid mass-effect like feeling-bar-o-meter ? Well quality of writting might be ok (I dont know it) but this agressive, submissive, masochistic etc. etc. choices are not really to my liking :S
You mention the Mass Effect "pick the good or bad choice of dialogue" thing, in Alpha Protocol I wouldn't really call it that, as different people have different reactions to how you speak to them. You might get reputation up for using "Professional" on someone, but on someone else being too professional about it will get reputation down, this is where you should use "Suave" or "Casual". There are a lot of different reactions from different people and the small amount of time it lets you pick what to say is a lot harder than Mass Effect's dialogue trees. I think Westridge mentioned that you can learn from Dossiers which kind of attitude to use with different people.

I guess it makes sense for a game like Alpha Bob, I have no clue I mean as long I havnt played the game I cant really judge it. But the concept for itself creating a situation of tension where you have to choose fast sounds logic in a spy-thing-game. Somewhat.

All I just hope is that this mass-effect like dialogues dont appear in more games particularly RPGs. Its nice to have it in here and there. But its neither innovative nor should it be used everywhere. Particularly not in RPGs that are closer to a experience like Fallout for example (Hypotheticaly speaking).

Intersting is also how pretty much everywhere the hacking minigame is everywhere mentioned as boring and useless. Well noticed that after reading the gamestar article online in German. Did Obsididan no testing with it ? If so many people disslike it ...

Dario ff said:
You fool, don't mention something like that to the biggest Wiki AI in the world. :roll:
I always had that kind of feeling that hes not a human but all Wiki links and pages on the internet somehow fused together and now start about everything new wiki pages to get biger. *Shrugs* as long it helps. >_>
 

In the video you can see some of the always mentioned ai and ai big-alarm problems.


I personally still continue playing. Story is still cool, still like the characters. Hope the game will be good to create mods on, because I want one of those G22 nightvision helmets or so.
 
a tired dev @ May 28th 2010 2:37PM

I worked on this game (a fact of which I am not proud). I'm not here to defend it; I agree with all these reviews.

First, a comment for the guy at Cheesecake Factory - Most devs eat in the office most days, if they do go out they tend to grab something at the food court and head back. I know the execs take long lunches, but they often use them for informal meetings as well. Most of the programmers and designers very rarely ate outside the office during the time I was on this project.

There was a ton of work put into this game. The problem is that is was a ton of undirected work, or work on things that were just stupid. The Executive Producer for the game, Chris Parker (also an owner of the company), seemed to think he was the world's greatest designer ever, and created all these absolutely shitty systems and wouldn't listen to any of the real designers or devs about things that just didn't work. And you can't exactly argue with one of the owners of the company when he doesn't want to listen. He basically took over the game and dictated exactly how everything would work (or not work, as the case may be). The other producers realized this early on and just gave up, leaving Parker to micromanage all the designers and programmers directly.

Sega also was a factor, because they kept changing the design requirements (yes they had heavy influence there), which never gave the producers and designers time to actually decide on one set of features to make and polish. The blame is still mostly Obsidian's because the execution was absolutely terrible, and it was obvious 2 years ago that this game should have been scrapped. Instead, though, they focused on adding still more features and never fixed the ones they already had. That is a recipe for tons of bugs and no polish... as is obvious.

This game was just an absolute failure of production, and it's no wonder that so many of the developers left the company, even after the 40% staff layoffs. I am still happy about some of Obsidian's other current projects, New Vegas included, because they are going pretty well. Their big unannounced project is looking great and is already much better than AP ever was, and that may end up being the game that everyone was looking for with AP.

Sega should have canceled AP instead of Aliens...

http://www.onlinewelten.com/link.ph...0/05/28/alpha-protocol-game-review/3#comments
 
Lexx said:
In the video you can see an action-packed Third Person Shooter, vaguely spy-themed, with an invincible superhero that doesn't give a shit about bullets or alarms as the main character

Fixed it for you. Stealth my ass.
 
Arr0nax said:
Lexx said:
In the video you can see an action-packed Third Person Shooter, vaguely spy-themed, with an invincible superhero that doesn't give a shit about bullets or alarms as the main character
Fixed it for you. Stealth my ass.
The guy's obviously playing on easy mode, it would be stupid to take that approach on Normal and suicide on Hard.

And by stealth, I did that whole mission using mainly melee and take-downs. But I will agree that stealth in this game is pretty unappetizing in some aspects, it doesn't work everywhere.

In other news:
[spoiler:82f96410a8]That Brayko guy is the biggest piece of shit ever. He can take like a billion bullets and still sniff is cocaine and rip you up with a knife. If he's this hard on normal I don't want to know how hard he is on hard, or the last boss on normal/hard, for that matter.[/spoiler:82f96410a8]
 
I made that mission only with my silenced pistol, without activating the alarm once, which gave me bonus points, if I remember correct. It's up to the player how to run through the game... You run and gun like in that video or you don't do it, I see no problem here. Also keep in mind, that "espionage" doesn't has to mean "stealthy-stealth stealth". Bond wasn't very stealthy all the time as well... or the other B's.

I personally found the game much harder with run and gun. The more alert, the more bad dudes came in some missions, so I just couldn't shoot all the time. And I personally found it much more fun to sneak around, knocking out enemies anyway...

Anyway. What the game is doing best, is the Choice & Consequence thingy and I thought, that we all wanted to see this in a such big amount in a game again, since Arcanum.

The game is definitive not perfect. It has it's flaws and it lacks polishing in some areas (like the animations or controls [on pc version at least]). For me it was still worth the 40 Euro that I've paid.

I am doing a break now and will start a second playthrough later.

Arr0nax said:
Lexx said:
In the video you can see an action-packed Third Person Shooter, vaguely spy-themed, with an invincible superhero that doesn't give a shit about bullets or alarms as the main character

Fixed it for you. Stealth my ass.

The game is not a third person shooter for me and on "normal" difficult, I've died a lot in some situations, because my character wasn't very superhero. Especially shotguns in close range will knock you out very fast.

@Reconite:
[spoiler:416e140f45]Imo, he was the most annoying boss. His melee attacks have been too uber. I finished him off with some grenades and a lot running around... and reloading.[/spoiler:416e140f45]
 
Wait.
[spoiler:5841943cba]There's a boss that snorts cocaine so he can ignore bullets?[/spoiler:5841943cba]

BRB Gamestop.
 
OakTable said:
[spoiler:5b65ce6ff3]There's a boss that snorts cocaine so he can ignore bullets?[/spoiler:5b65ce6ff3]
[spoiler:5b65ce6ff3]Yes he is pretty much invulnerable most of the time and runs around with a knife ripping you to shreds. I gave up after the 3rd try, guess I'll try again later today. :)[/spoiler:5b65ce6ff3]
 
Metacritic said:
Metacritic will not accept user reviews until the release date.
But.. it was released here yesterday! :)

I can't wait for all the butthurt that will be all over Metacritic for the game not being more like Mass Effect 1/2.
 
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