Best Fallout game

What is the best fallout game that you have played?

  • Fallout

    Votes: 40 29.0%
  • Fallout 2

    Votes: 46 33.3%
  • Fallout Tactics: BoS

    Votes: 3 2.2%
  • Fallout : BoS/PoS you choice

    Votes: 3 2.2%
  • Fallout 3

    Votes: 1 0.7%
  • Fallout: New Vegas

    Votes: 42 30.4%
  • Fallout Shelter ( I know, for completeness)

    Votes: 1 0.7%
  • Fallout 4

    Votes: 2 1.4%

  • Total voters
    138
Why exactly are you not feeling it? Is it the turn-based combat that you're not feeling invested in? Is it the hyper-criticals that can be a giant "fuck you go restart"? Is it the dialogue? Is it the world travel taking too long? I mean, you can't really solve any of these things, either they resonate with you or they don't. But maybe it'd be easier to give you a tip or whatever if you elaborated on what exactly is taking your out of the experience.

I really can't place my finger on it. it's not the story or anything like that. It's hard to put my finger on what exactly is turning me off. The only thing that really comes to mind is the pacing of it all, at some times is drags on and others I have no idea what the hell happened. Other than that I really do like the game.
 
Please help me "get into" playing Fallout 1 & 2. I played Fallout 1 after buying it on steam and just never really got into it like I did with New Vegas. I made it to the point where I killed The Master and now I have to destroy the factory, but I haven't touched the game in forever because I could just never get into it. How do I enjoy it? (inb4 "go back to fallout 3 bethesdafag")

>inb4
>fag
We 4chan now?

You'd have to be more specific, but a few of my friends just can't get into it simply because of the mechanics (though considering how far you've gotten I doubt that's the problem).

Unless it's something to do with your character build, there's not much people can do to fix stuff.

It's perfectly fine to not like Fallout 1 and 2, just as long as you don't pretend like 3 and 4 are the better RPGs.
 
>inb4
>fag
We 4chan now?

You'd have to be more specific, but a few of my friends just can't get into it simply because of the mechanics (though considering how far you've gotten I doubt that's the problem).

Unless it's something to do with your character build, there's not much people can do to fix stuff.

It's perfectly fine to not like Fallout 1 and 2, just as long as you don't pretend like 3 and 4 are the better RPGs.

Read my reply to Mr. Fish
 
As far as the classics go, I prefer Fallout 2 because it feels better and more complete than 1. But 1 has good atmosphere. It's kinda like the difference between DOOM 1 and 2, where DOOM 1 had the awesome atmospheric levels but DOOM 2 had way more stuff due to better tech and felt more complete. Same boat for Fallout 1 and 2 where Fallout 1 has the awesome set up, and introduced Fallout to new fans, and Fallout 2 was just a continuation with more stuff. So I just like Fallout 2 for that reason.

Though there is something to be said for that loose "incomplete" feeling that some games have. Compare Left 4 Dead to Left 4 Dead 2, Left 4 Dead 2 is definitely more refined complete, tighter, and all-round better due to the inclusion of L4D stories, but Left 4 Dead has a unique feel that is akin to Half-Life 2 that is intoxicating. I just liked moving around, shooting, and doing things in Left 4 Dead than in it's sequel, for a completely intangible and subjective reason.

If I were to bring the entire series in, I would say Fallout NV is my favorite Fallout game simply because I've spent more time with it, and it was the first Fallout game that I completed. I'm also completing a second playthrough, albeit it's modded to the extreme with Project Nevada and a number of visual mods, which says a lot about how much I enjoyed the game.
 
Fallout 2 has all the fixes that should have been in Fallout. It'd be nice if there was a Fallout-tutu project, as there is with Baldur's Gate 2; that would run the Fallout campaign in the Fallout 2 engine.
 
After replaying Fallout I'm more won over to voting for it. I enjoy the extra content of Fallout 2 but there's a lot to be said for Fallout's simple, cohesive story and locations.

Also, beating the deathclaws in Fallout makes you feel like a badass. Can't really say the same for Fallout 2 or New Vegas, even with Vegas having Quarry Junction. (Then again, I never did venture into Dead Wind Cavern).
 
After replaying Fallout I'm more won over to voting for it. I enjoy the extra content of Fallout 2 but there's a lot to be said for Fallout's simple, cohesive story and locations.

Also, beating the deathclaws in Fallout makes you feel like a badass. Can't really say the same for Fallout 2 or New Vegas, even with Vegas having Quarry Junction. (Then again, I never did venture into Dead Wind Cavern).
You beat Deathclaws in Fallout 2? Hero worship!
 
You beat Deathclaws in Fallout 2? Hero worship!

I was meaning more the build-up and pay-off of fighting the deathclaws in each game. If I meet deathclaws in random encounters in Fallout 2 I usually just consign myself to whatever horrible fate will occur. Or run.

With the original Fallout there's just so much build-up to the Death Claw. People speaking about it like it's a ghost or a demon. You hear about one in the Hub and speak to Harold about it. Then you find it in a cave and unless you're prepared you're probably fucked.

Then later you hear about them in Adytum, except this time there's a fuckload of them. I just really appreciate the pacing and how big a part of the world they are in Fallout.

On the other hand, I like how they're treated in Fallout New Vegas. They're still dangerous, but now that humans are organised deathclaws are fairly manageable.

I don't really think of the deathclaws in Fallout 2 as deathclaws. They're basically just mutants who escaped scientific experimentation.
 
I was meaning more the build-up and pay-off of fighting the deathclaws in each game. If I meet deathclaws in random encounters in Fallout 2 I usually just consign myself to whatever horrible fate will occur. Or run.

With the original Fallout there's just so much build-up to the Death Claw. People speaking about it like it's a ghost or a demon. You hear about one in the Hub and speak to Harold about it. Then you find it in a cave and unless you're prepared you're probably fucked.

Then later you hear about them in Adytum, except this time there's a fuckload of them. I just really appreciate the pacing and how big a part of the world they are in Fallout.

On the other hand, I like how they're treated in Fallout New Vegas. They're still dangerous, but now that humans are organised deathclaws are fairly manageable.

I don't really think of the deathclaws in Fallout 2 as deathclaws. They're basically just mutants who escaped scientific experimentation.
That's a good point, and I can agree with that. When I found and killed the Deathclaw I was jumping in joy.
 
After replaying Fallout I'm more won over to voting for it. I enjoy the extra content of Fallout 2 but there's a lot to be said for Fallout's simple, cohesive story and locations.

Also, beating the deathclaws in Fallout makes you feel like a badass. Can't really say the same for Fallout 2 or New Vegas, even with Vegas having Quarry Junction. (Then again, I never did venture into Dead Wind Cavern).
You can kind of cheese Quarry Junction - there are lots of places where you can climb up on rocks and other features (like that big dragline), snipe at them and engage them singly or in small groups. As long as you're patient and good at using the terrain for tactical advantage, and you have decent weapons, it's not really that dangerous. But of course, if you just want to charge in guns blazing, there's nothing stopping you from doing that either.

Dead Wind Cavern is a lot tougher - it's dark and confined and not as big, so it's a lot more difficult to pick off one or two at a time without bringing the whole horde down on you at once.
 
Dead Wind Cavern is a lot tougher - it's dark and confined and not as big, so it's a lot more difficult to pick off one or two at a time without bringing the whole horde down on you at once.

It's true, I'm being unfair on New Vegas. I'll attempt Dead Wind Cavern eventually. Then I might get an experience akin to the Adytum deathclaws in Fallout.

I should set out to pick off the last Legendary creatures. I've killed everything but the Legendary Deathclaw (and I can't remember whether I killed the Legendary Gecko or not. I think I did :scratch:).
 
Ah the Deathclaw of FO1, I remember that SOB. And when I faced the couple that were on the map between the Blades and the Gunrunners my first thought was "Nope" and ran away. Unfortunate stupid Dogmeat wanted to pick a fight with them.
Imagine my horror when I was told that in order for the Gunrunners to deliver guns to the Blades I had to take out the Deathclaws and find out where their nest was.

I experienced a little of that horror again when I decided to take out the Deathclaws of Quarry Junction.
I decided to give ARCHIMEDESII finally a try, thinking it would be able to take down at least one or two.
Instead I could just as well have rung a dinner bell, have some a big sign over me saying "Free dinner" and holding a sign reading "Come and get it!" while waving at the couple of Deathclaws that came running towards me.
And then I am not talking about the big two.

It was also at this part that I came to love the Anti Material rifle, especially the explosive rounds.
At some point I also got that perk for monster killer or something similar, increasing the damage I could do to Deathclaws.
It is rare when I reach the point that I want to render an entire species extinct.
 
Ah the Deathclaw of FO1, I remember that SOB. And when I faced the couple that were on the map between the Blades and the Gunrunners my first thought was "Nope" and ran away.

Preach.

Nope-Meme-Gif-05.gif
 
I never really had a problem with the Deathclaws in Fallout 1. I'd finished Tactics and I remembered them as being melee-focused, so when I went hunting for the first one I was prepared for the most part (Ian also made a very convenient meat shield).

By the time I found the ones in the Boneyard I knew better than to pick a fight; though for some reason the gave me a lot more trouble in subsequent playthroughs.

Fallout New Vegas Deathclaws were a lot more of a problem at first; Quarry Junction and the surrounding area was crawling with them and though I could easily (if tediously) get rid of one through the art of kiting, was more of a death sentence than a challenge.

Of course, I got back in the Bethesda groove pretty quickly and learned to exploit the hell out of the AI and stealth system.

Also, on the topic of hairy deathclaws, did anyone else notice them having abnormally high pilot skills? I swear that unless I specialized a character, they'd always be the best drivers by the time I recruited one.
 
But deathclaws riding cars really well... surely it's true?

I can imagine savage semi-intelligent beasts being great at driving.
I guess that's why monster trucks were created.

That would make for a photogenic sight. Walking along a deserted road when suddenly you hear an engine. You hide behind one of the cars and wait for the vehicle to pass by. Then you see the vehicle. Inside the vehicle is a hairy deathclaw at the wheel while the rest of its family are riding on top of it or squeezed inside with the driver. As the vehicle passes you by, you suddenly wish you had a camera because you know that no one would believe you when you tell them about this.
 
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I guess that's why monster trucks were created.

That would make for a photogenic sight. Walking along a deserted road when suddenly you hear an engine. You hide behind on of the cars and wait for the vehicle to pass by. Then you see the vehicle. Inside the vehicle is a hairy deathclaw at the wheel while the rest of its family are riding on top of it or squeezed inside with the driver. As the vehicle passes you by, you suddenly wish you had a camera because you know that no one would believe you when you tell them about this.

10 outta 10 :lmao:
 
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