Bethesda’s Pete Hines Fallout 4 interview

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I played all these games when they were released and don't remember much details about BG3 other than it was updated engine and stuff.
BG3 from my memory was different part of BG series.

Tob is a direct story that continues BG 1 & 2 it's part of the Bhaal story.
And it's a pretty big when games had "expansions"..i think it adds like 30-40hours.
Compare that most games,Bullshit DLC packs or even to Bethesda fallout 3 time to complete...is it even 30 hours to finish MQ in that shitty game??
I stopped at the stupidity of going indoors clearing out monsters for Daddy Neeson to do his water b.s. because he and his crew were pussies.


Some BG2 really good mods like the darkest day, unfinished business(cut content) shadows over soubar, ascension, com. and other i cant remember. I haven't played since 2004. Like I said I think the Enhanced Edition is well ..Shitty





Some Bethesda Hate!
I really HATE how Bethesda fans always use Bullshit excuse of be thankful because "Fallout was dead and needed reviving"
When BG2 was announced it was talked about everywhere...and BG3 was announced same thing
These games were sold at every store that sold games.
I don't understand the reasoning and logic behind the "it was dead and need reviving"
In what reality/dimension did this information come from??

I mean BG2 and Fallout Tactics and Neverwinter Nights were popular gamespy had rooms for them that always had people chatting in them and matching up games. and modders for those games were active as well. stayed alive for few years considering mod support back then is not what we have today.

Ah yes, that annoying and stupid 'it needed reviving' excuse. It did though (not for everyone but for the masses)! But by Bethesda? What about Blizzard, Obsidian or another GOOD and competant company! Next time a fan says that... agree and then point out that Bethesda FAILED and another company wou;d have been better.
 
Here's a reddit post from a Beth-fan that is saying just that: https://www.reddit.com/r/Fallout/comments/3jok0g/i_need_to_rant/

Wow... Super mutants WERE made by Richard Grey. It's been accepted piece of lore that he found out that only dipping them in VATS could work. Bethesda made that whole Super Mutants were made by the government as an excuse to have orcs with guns in Fallout 3. 'All the the supposed 'lore breaks' are explained in game'... explain two hundred years of no progress, two hundred years of small shitty communities which don't make sense. Explain so much shit Bethesda threw in to be cool!

I want to make a reddit acount to respond to that dumbass. And can I say this... MASSIVE HYPOCRITE!!!
 
Here's a reddit post from a Beth-fan that is saying just that: https://www.reddit.com/r/Fallout/comments/3jok0g/i_need_to_rant/

Wow... Super mutants WERE made by Richard Grey. It's been accepted piece of lore that he found out that only dipping them in VATS could work. Bethesda made that whole Super Mutants were made by the government as an excuse to have orcs with guns in Fallout 3. 'All the the supposed 'lore breaks' are explained in game'... explain two hundred years of no progress, two hundred years of small shitty communities which don't make sense. Explain so much shit Bethesda threw in to be cool!

Ehi, remember when they explained why Jet was now a pre-war recreational drug that could be used as a subsititute for morphine and its addiction could be cured by strenght of will alone? Neither do I.
 
There is absolutely nothing "unhealthy" about hating Todd Howard, Pete and Bethesda/Fans.
It shows you have basic common sense, reasoning and logic.
All Bethesda Fans are in some serious denial ...They think they know more than the creator of fallout somehow believing their Idiotic opinions
and giving too many excuses to Bethesda.

The Truth/fact is the only real fallout game would be a Tim Cain true Fallout game nothing "elitist" about that.
Nobody knows the world better than the man who created it. Any real true "Fallout fan" that disagrees is not a fan out Fallout.
How anyone can be even somewhat okay with Tim Cain not working on yet another fallout...Sorry No Tim Cain then no real true fallout.
Arguments of Perspective/View (2D, 3D) don't care. Just make Fallout actually be a True "Fallout"
Rule #1: Multiple Decisions. We will always allow for multiple solutions to any obstacle.

Rule #2: No Useless Skills. The skills we allow you to take will have meaning in the game.

Rule #3: Dark humor was good. Slap-stick was not.
Rule #4: Let the player play how he wants to play.
Rule #5: Your actions have repercussions.


As for the whole "FEV" argument Tim Cain said FEV was supposed to be localized to the west coast..
that Bethesda should have done something different. When the creator of Fallout says it's wrong....umm it's wrong.



I hate Morrowind...It was boring, dull and stupid.
My common sense and logic told me Bethesda Fallout 3 would be shit.....unless you're Mentally Retarded
It's like being burned and bitten.. only takes one time to know ..not again.

"Fallout" was never "dead and in need of reviving"
20 years later after Fallout 1 Tim Cain could have said "I think I want to do Fallout now"
I should be grateful and worship The Toddler for giving me a Post-Apocalyptic TES game??
 
There is absolutely nothing "unhealthy" about hating Todd Howard, Pete and Bethesda/Fans.
It shows you have basic common sense, reasoning and logic.
All Bethesda Fans are in some serious denial ...They think they know more than the creator of fallout somehow believing their Idiotic opinions
and giving too many excuses to Bethesda.

The Truth/fact is the only real fallout game would be a Tim Cain true Fallout game nothing "elitist" about that.
Nobody knows the world better than the man who created it. Any real true "Fallout fan" that disagrees is not a fan out Fallout.
How anyone can be even somewhat okay with Tim Cain not working on yet another fallout...Sorry No Tim Cain then no real true fallout.
Arguments of Perspective/View (2D, 3D) don't care. Just make Fallout actually be a True "Fallout"
Rule #1: Multiple Decisions. We will always allow for multiple solutions to any obstacle.

Rule #2: No Useless Skills. The skills we allow you to take will have meaning in the game.

Rule #3: Dark humor was good. Slap-stick was not.
Rule #4: Let the player play how he wants to play.
Rule #5: Your actions have repercussions.


As for the whole "FEV" argument Tim Cain said FEV was supposed to be localized to the west coast..
that Bethesda should have done something different. When the creator of Fallout says it's wrong....umm it's wrong.



I hate Morrowind...It was boring, dull and stupid.
My common sense and logic told me Bethesda Fallout 3 would be shit.....unless you're Mentally Retarded
It's like being burned and bitten.. only takes one time to know ..not again.

"Fallout" was never "dead and in need of reviving"
20 years later after Fallout 1 Tim Cain could have said "I think I want to do Fallout now"
I should be grateful and worship The Toddler for giving me a Post-Apocalyptic TES game??

YOU HATE MORROWIND!? How could... you...

No, I understand, the gameplay was... less then good and the graphics weren't spectacular but the world was fantastic! The lore and history was detailed and well done. The world was also unique, not the generic Oblivion/Skyrim shit.
 
I find it stupid that they turned the game into a first person shooter with The Sims: Post Apocalyptic Edition. Those Reddit users on that Fallout page made me facepalm from the sheer ignorance.
 
I find it stupid that they turned the game into a first person shooter with The Sims: Post Apocalyptic Edition. Those Reddit users on that Fallout page made me facepalm from the sheer ignorance.

Please don't compare the Sims. That has some kind of substance compared to Fallout 3.
 
I just want to REMIND everyone on the AWESOME career of Fallout 4 Lead Writer.

Emil Pagliarulo's first gaming job came during graduate school, when he was studying to be an elementary-school teacher. He got a part-time job as a game journalist at the Adrenalin Vault eventually becoming editor-in-chief and dropping out of grad school. After writing a glowing review of Thief (1998)--which remains his favorite game of all time--he applied for a job as a junior designer on Thief II (2000) at Looking Glass studios.

Fallout 3 he received the Best Writing award at the 2008 Game Developers Choice Awards.
He is also credited as a senior designer and writer of Skyrim.

As for his Bethesda Softworks gig, Pagliarulo said it was the relationships he built that got him the job.
Luckily, Pagliarulo was not an asshole to Bethesda vice president of marketing Pete Hines, who worked under him at the Adrenaline Vault.


VERY UNIMPRESSIVE RESUME

Now just for fun

Compare to MCA...


HOW ........................JUST HOW..



Other Nonsense...
Considering that Pagliarulo and Howard both had young kids, they wanted a father-son relationship to be central to Fallout 3's story. He found it particularly ironic that the script had just been completed when Cormac McCarthy's novel the road was released in 2006. "It's basically the same story--a father escorting his son across postapocalyptic America,"

he said.Howard also vetoed a Fallout 3 level that would've been among the most ambitious of the game. It would've seen Enclave forces launch an all-out assault on Rivet City, the settlement inside of a rusting aircraft carrier anchored in the Potomac. Players would've been tasked with escorting its inhabitants to the Citadel, the nearby Brotherhood of Steel stronghold in what used to be the Pentagon.

"Two of our top designers began as interns," he explained. One got the job through a counterintuitive approach by being the most consistently annoying bug submitter. "He drove us nuts, but he showed great design instincts.



"When a programming student mentioned that he was a dungeon master at a weekly Dungeons and Dragons game session at his college, Pagliarulo told him to put that on his resume. "At Bethesda, that would actually be relevant experience,"

BULLSHIT>>>>>>










 
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Well I guess his way of imparting information never evolved from his Elementary School teaching days.

All respect to teacher tho, my mom used to be one.
 
Yeah well, I never was the kind of guy who looks primarily at someones resumee, degree or experience. What counts for me is the personality and what kind of work he or she does.

And Emil in my opinion would not be the first choice for writing RPGs. I am not sure where his strengths are or what kind of person he is in real life. Thief 2 was not a bad game in my opinion, even though it was clearly made for consoles. Sadly the Thief series is today in a very bad shape. But that's a different story. What I have seen as writing in Fallout 3 and Skyrim didn't impress me, not one bit. It is mediocre at best. And in some cases outright bad - see companions and purfier. Even the Brotherhood which gets so much praise for the writing is in my opinion just mediocre if you compare it to the really good stuff out there like Planescape, Fallout 1, Arcanum and many more.

The people with the highest skills at Bethesda are sitting in their marketing department, and that is what really saves Bethesda in the end. Their products are mediocre, like a Mc Donalds Cheeseburger. They are to RPGs what Taco Bell is to Mexican Food. But they know how to sell it to the audience. They know that events, social media, advertising and a high focus on Barby-Doll-House-Features and visual fluff is what sells products to the masses these days.
 
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I have to get Fallout New Vegas for my sibling...

So let me see... Planescape Torment, Baldur's Gate 2 and Arcanum. That's for now. I played BG 1 for a while and it's kind of boring fetch-it and kill-it quests.

If you're going to play BG2, it'd be a shame not to import your party from BG1. The Baldur's Gate series has one whopper of an easteregg (that by all appearance is a thinly veiled Fallout reference); but you must have a curious item from BG1 and another from BG2, to achieve it in Throne of Bhall.
 
The Truth/fact is the only real fallout game would be a Tim Cain true Fallout game nothing "elitist" about that.
Nobody knows the world better than the man who created it. Any real true "Fallout fan" that disagrees is not a fan out Fallout.
How anyone can be even somewhat okay with Tim Cain not working on yet another fallout...Sorry No Tim Cain then no real true fallout.

That does sound pretty elitist to me though, since there is a chance that a good Fallout game could come out from another developer without Tim Caine's involvement. Obviously Bethsesda was a bad choice, but if there was another developer that really was a huge fan of the games and was willing to learn, then I'd say it'd be a game that deserved to be canon. And stuff like that does happen too, Sly 4 is pretty much indistinguishable from the first three games despite being made from a different company.
 
I find it stupid that they turned the game into a first person shooter with The Sims: Post Apocalyptic Edition. Those Reddit users on that Fallout page made me facepalm from the sheer ignorance.

Please don't compare the Sims. That has some kind of substance compared to Fallout 3.
Haha I do enjoy your posts, I was talking about what has been shown in Fallout 4 so far though. The town building reminds me of The Sims though but I can call it Barbie doll dress up and house building instead if you want.
 
Well that's the point.. I don't care about resumes either but the "experience" is what matters.
Emil has absolutely NO experience in cRPG so why was he Lead on both Fallout 3/4
If Bethesda are such huge Fallout Fans as they love to lie about..Why didn't they give Project Lead to Tim Cain??
It's a HUGE "Fuck You" to any real fallout fan including Tim Cain himself.
I mean even that Asshole Pete Hines writes: "I was fallout fan since the 90's"

cRPG are some of the most complex games made why would anyone with common sense and logic hire Idiots??
Yes...Thief 1 & 2 were cool...Though the writing was Shit.
The Interplay/Black Isle/Troika/Obsidian guys ALWAYS stressed The need for Pen & Paper background, hosting Role-Play sessions.


Elitist....Really?
NOBODY.........Nobody other than someone like Leonard Boyarsky would know Fallout as well as Tim Cain.
That would mean Troika's Fallout 3.....er The Real true Fallout.
It's Not just about keeping to "Lore" It's about actually knowing the world and understanding the artists vision.
Not fanboying over it, Not trying to "change" it to your "opinionated vision" and No Ego when working on it.

I not really happy that Josh Sawyer was New Vegas lead when Chris Avellone should have been project lead
I believe the whole game would have turned out much better...Josh Sawyer is not experienced enough for a real true fallout.
Here is what we know from history....Tim Cain trusted Chris and wanted him on Fallout 1 and Chris respects Tim.
Josh Sawyer always Cock Blocks...Chris




How about you..since you want to write Sly 4
Here are some games without key core developers who created the lore & gameplay
Tell me how that Mafia 3 idea is working out ...yeah changing from Mafia based to sorta of Gangbanger style game
Tell me how Postal 3 Worked out...remember that fuck up.
How about Gothic 3 yeah.........umm
Tomb Raider 2014 is Utter shit
Thief 2014 is Utter Shit...
Operation Flashpoint 2 utter SHIT... That's why Arma is more like Operation Flashpoint 1
Max Payne 3 Shit.

Postal 2 is a Must play game.... Mr. Krotchy, Gary Coleman.
the animations are about as shitty as Skyrim but so much more fun to kill people


How did Re-boot work for movies and tv....well let's see
Robocop FAIL
Star Trek FAIL perfect example of Lore Fucking...re-boot
Total Recall FAIL
mission impossible movies are shit compared to tv show
Transformers movies are nothing like the cartoon
tmnt reboot movie FAIL



Oh but it's cool we use excuses like hey it's 2017 get with the times....MODERNIZATION & IMMERSHUNS
Re-Booting a series is a Fucking lazy way and just tells of shit writing skills.
 

Dude I think you need to calm down, I was just stating my opinion that's all. But in those examples were the effect of the development team just making a game with an average or passing knowledge of the source material. I'm more in the reign of "the developer being a huge fan of the series and knowing the source material extremely well". I used Sly 4 as an example since it was faithful to the original 3 games and not just a can-in or an excuse to make a sequel.

Like for example, a developer with good knowledge of an RPG (real ones that allow for multiple experiences and world changing events, not level up stuff), storytelling, was a huge fan of Fallout 1 and 2 (maybe it inspired them to do RPG's) and read the Bibles thoroughly. They could then make a Fallout game as good as the originals without Tim Cain and I'm sure no one would object to approving it into canon.

Re-Booting a series is a Fucking lazy way and just tells of shit writing skills.

Sometimes, but in other times it works. Ocean's 11 wasn't that bad, fan consensus of the reboot of Robocop was that compared the the originals' sequels it wasn't half bad, if still flawed. And Max Payne 3 by fans is seen as not as good as the originals but it gives Max closure, had decent gameplay and has an interesting story. I admit that the remakes still have flaws but they're not all "FAIL" since that would mean they achieved nothing, which is obviously not true for all of them.
 
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Saying that the original lead designers such as Tim or Leonard would do great if they had another opportunity at Fallout is reasonable and something almost everyone would agree on. But saying that only they could make a great Fallout game is far-fetched. You don't need to be one of the original designers who worked on Fallout 1 to understand the universe and past themes well and make a great sequel.
 
You should have stopped before stating your "opinion" took a step back and had yourself some deep thought using some common sense, reasoning and logic.

Let's examine this logically.
Obsidian is a developer with excellent knowledge of cRPG, huge fans of fallout 1 & 2(they were inspired by them to do more)
They had Josh Sawyer on Lead, with Chris Avellone and they STILL FAILED to make New Vegas as good as the Originals WITHOUT Tim Cain.
Since we know Obsidian FAILED to make as good as the Originals it's only logical that NOBODY except Tim Cain can pull it off.
going back to the creator knows his world better than anyone....it's just common sense & logical
so NO "they" as you write in reference to some "random fans of fallout" that decide "Oh I'm gonna make a Fallout" No "They" could not do it.


We know that Tim Cain pretty much laid out Fallout 1, 2 & 3 story/plot that's why there is a Troika Fallout 3
We know from previous history Troika made a game called Arcanum that felt like a "Fallout with Magic" you could say it was "Fallout with Magic"
we know Vampire Bloodlines was a great 3D cRPG so that defeats the Perspective/Graphics iso vs. 3D argument

See where you "opinion" falls apart.... Not everyone needs to feel entitled to voice "opinion" without common sense & logic.
 
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Now you're just being unnecessarily hostile. Also, New Vegas had issues because of the game engine, which many NMA'ers pretty much agree on. The Legion being the most blatant victim since the deadline had their side of the story mostly snipped thus making the Legion look like "crazy evil" guys since we didn't get to see much of the "good side" as intended. The story however is excellent, the characters excellent. The game engine and deadline caused the issues.
 
It's funny you attribute Fallout 2's quality to Tim when he didn't have that much of a leading role on it. He conceived the first drafts for it (most of which ended up completely redone) and did some additional programming. He even left before production on 2 started. He never did any of the writting either.
This whole "ONLY TIM CAIN CAN DO IT!" attitude you have feels very try hard, and very much ignorant of the actual workings behind the Fallout series. He very much is the big daddy of the series but you are almost implying that he did everything by himself.
 
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