Doctor 0
Still Mildly Glowing
Would literally be the dumbest shit ever.
Has anyone seen this reddit post about the pattern in Fallout 4's dialog wheel?: https://www.reddit.com/r/Fallout/comments/3a7w5h/i_noticed_a_pattern_with_the_fallout_4_dialogue/
It seems like all four options match the four colored buttons in the xbox controller:
And anyone expressing their option against this got downvoted, this is just insane.
- A is green (good)
- B is red (bad)
- X is blue (neutral)
- Y is yellow (question)
I think press reviewers in general have been better with analyzing and reviewing story and writing in the past year, which I mainly attribute to the reaction to the popularized notion of "IGN-type ignorance." For reviewing Fallout 4, my criteria are of course that a reviewer has at least thoroughly played each of 1, 2, 3, and New Vegas.
One of the worst mistakes for reviewing an RPG is saying the open world compensates for poor story or RPG design. If 4 suffers from that and still gets GOTY... no hope
I think press reviewers in general have been better with analyzing and reviewing story and writing in the past year, which I mainly attribute to the reaction to the popularized notion of "IGN-type ignorance." For reviewing Fallout 4, my criteria are of course that a reviewer has at least thoroughly played each of 1, 2, 3, and New Vegas.
One of the worst mistakes for reviewing an RPG is saying the open world compensates for poor story or RPG design. If 4 suffers from that and still gets GOTY... no hope
Unfortunate that last is usually the case, "But it offers so much" the journalist says. Yes, but quantity does not equal quality.
As some people in the field of writing or even design sometimes have said to me 'less is sometimes more'. Best to make a handful of very good ideas, concepts, creations, and so on, than a shit load of them that feel bland, uninteresting, half finished, and so on.
Instead of thirty six places, make eighteen (or less) very interesting and varied places.
Instead of dozens of 'fed ex' quests, make a handful of very good and involving ones.
It is sort of the 'overwhelming' factor at place here rather than content complex, throw as much toys at people as possible.
There are people who collect teddy bears compulsively, to the point where the Wiki even gives tips on what to do if you are doing just that...
Yeah, but would you say that it was New Vegas biggest strength/feature?
Manipulating it? I thought the blow-up-megaton-donate-water-to-beggars-to-become-the-saviour-of-the-wasteland was a trademarked feature by Bethesda role playing games?
I mean who the fuck wants consequences in their game that make you actually pause and think for a moment, right? RIGHT!
Manipulating it? I thought the blow-up-megaton-donate-water-to-beggars-to-become-the-saviour-of-the-wasteland was a trademarked feature by Bethesda role playing games?