Bethesda has uploaded raw videos from E3

Sorry Moosick but that would not make any sense, the bombs and missiles would be targeted at as close as possible to the population centers and industrial centers to do as much damage as possible.
The only way the bombs could be that off target is if someone decided to move Boston in the last few days dozens of kilometers from where it stood for centuries.
Oh, I agree, but it's the most rational explanation I could think of, to be honest. Perhaps some retrospective plot device where the missile's trajectory was input incorrectly, or knocked off in flight, maybe there were some serious heavy armament compounds around the area that they attacked instead. or... idk. It's a glaring plot problem and it's the best I can come up with without going into point+click-adventure-game-puzzle levels of logic.
 
I don't get this metal debate. Wasn't there already a metal armor in F1 and F2? Not to mention the concept of a lether jacket giving you any kind of protection. Not that It really bothers me ... but *shrugs* just saying. It's one of those cases where I can say, who cares, as long it looks and feels decent. But that's of course opinion.

We weren't talking about regular metal armor
, you know, the suits made of reforged and cleaned up metal. Rather the armor that seemed to be a mix of various scrap metal welded together along with pieces of what I think is a shopping cart. Stuff that is rusty and sharp.

That stuff was considered armor? I just thought it was some fluff and visual garbage thrown on them to make the raiders easier to identify. Look he has barbed wire around his head, he must be a very bad guy!. I thought someone spotted a regular metal armor. Someone using shoping carts, barbed wire or what ever else he can find? That's of course nonsense. Not that metal armor would make that much more sense anyway ... if we are talking about real protection tough.
 
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That stuff was considered armor? I just thought it was some fluff and visual garbage thrown on them to make the raiders easier to identify. I thought someone spotted a regular metal armor. Not that metal armor would make that much more sense anyway ... if we are talking about real protection.

Ah, then I understand your misunderstanding. No I have not seen metal armor like Fallout New Vegas so far, but in one of these clips there is this raider who is wearing this weird fusion of scrap metal, a shopping cart (well some kind of metal frame), and now that I look at it again; power armor? Anyway a real jumbled mess of pieces I can't identify.
It's on the second movie around 0:50.
 
The nuke in the intro is close enough to kill the people around the vault door with the explosion, but in the post war segment both the fence and that weird car thing next to the entrance are still standing. Did the Chinese just launch a magical "mushroom cloud" bomb that doesn't actually cause any destruction?
 
HTe real retarded thing is that Todd Howard has implied that the city of Boston was targeted with a whopping one bomb at Hanscom Airforce base, dozens of miles outside of the big city, and they're calling it "The Glowing Sea"

"Hey Todd, what do we call the Wasteland region?"

"Mmm... How about The Glow?"

"Uh... Fallout 1 already did that, Toss."

Todd, frustrated and upset, "Fuck it! Just call it "The Gloing Sea""

Confused writer "But... It's not a sea... Or a steppe... Or a field... Or a series of rolling hills..."

"SHUT THE FUCK UP, I'M TODD HOWARD!"

And how much you want to bet that there will be no explanation for how the region has remained irradiated for so long?
 
it almost looking like movie like linear shooter

and Dialog cutscens?
stupid nuke and rock-it launcher..
and behemoth?
 
"First there was 25 of us, then 10, now 4!" That totally sounds like someone in a desperate situation, not like a fucking narrator....
 
"First there was 25 of us, then 10, now 4!" That totally sounds like someone in a desperate situation, not like a fucking narrator....

After having said that, this NPC and the player character suddenly turn towards the player, both with big grins on their faces.

Player character "Now children, how many people died of the original 25 so that we had 10?"
 
Better Scene: All the NPCs pointing their guns at the player, the preston guy says "Sorry for the guns, but we have lost enough people" Then you proceed to pick dialogue choices.
 
Better Scene: All the NPCs pointing their guns at the player, the preston guy says "Sorry for the guns, but we have lost enough people" Then you proceed to pick dialogue choices.

But that would make sense, and Bethesda's writers in general don't care for that.
 
So analyzing it further, he has 1 endurance, and he is soaking up that many bullets. Terrible.

Stimpaks and radaways are a quick button as soon as you bring up the Pipboy, does this mean a removal of other chems and drugs too?
 
So analyzing it further, he has 1 endurance, and he is soaking up that many bullets. Terrible.

Stimpaks and radaways are a quick button as soon as you bring up the Pipboy, does this mean a removal of other chems and drugs too?

I would be shocked if they were- more likely those are just the ones we use most often.

but Jesus christ, he's incredibly strong
 
RAD-X is a to complex mechanic. It's already difficult to keep track of your health bar. Don't confuse players even more, Walpy!

*By the way I think it is pretty obvious that this whole video was tweaked for the presentation. Like as how they do it all the time with games. Giving the player either more damage or health or taking less damage and such.
 
The nuke in the intro is close enough to kill the people around the vault door with the explosion, but in the post war segment both the fence and that weird car thing next to the entrance are still standing. Did the Chinese just launch a magical "mushroom cloud" bomb that doesn't actually cause any destruction?

Most likely, considering that they're close to the blast, it seems Ground Zero was only a mile or two away, meaning they shouldn't even be standing there but instantly vaporized as soon as the flash occurred. "OH MY G-" -poof-
 
In its defence, I would have thought, for demo purposes, that they would have just set the difficulty down to bullet-sponge mode. God I hope they fix the difficulty system, and actually add aspects of realism as it increases (limb damage, bleeding, wounds etc) instead of just allowing enemies to soak up ridiculous damage.
 
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