Bethesda planning a survival overhaul. Has hell frozen over?

The Railroad and the Minutemen also get Vertibirds. The way they can handle the teleporter is you have to travel to the Institute first and from there you can fast travel to where ever you want.
I guess there are answers to everything.


I read the new details for the survival mode and it sounds worse than I originally thought. The Adrenaline mechanic sounds like total ass and, as whirlingdervish said, a total rip off of Witcher 3. Maybe I have reading comprehension issues but it sounds like they are merging hunger, thirst, and sleep into a wellness thing. The compass bit I'm fine with, never saw the enemies on my compass any ways. Fatigue sounds like it will push you to sleep which saves I guess but don't like the sound of it really. Diseases, you walk a step and you get a disease and then inject yourself with a magic disease curing stimpak. Companions they pussed out on. Crippled limbs, oh heavens let me get out on of my 1000 stimpaks to heal my limbs.
I would have liked what New Vegas has but no Beth had to go all out and one up Obsidian. I'm sure Beth will make it a giant package that you have an all or nothing situation that mods will be forced to fix because of Beth's incompetence. 0/10 not impressed beth.
 
Adrenaline

Survival automatically grants the Adrenaline perk, which provides a bonus to your damage output. Unlike other perks, the only way to increase your rank of the Adrenaline perk is by getting kills (hostile or otherwise). The higher your Adrenaline rank, the higher the damage bonus. Sleeping for more than an hour, however, will cause your Adrenaline rank to lower. You can check your current Adrenaline rank at any time in the Perks section on the Stat tab in your Pip-Boy.


After re-reading this, I noticed something that really disturbed me, beyond the blatant plagiarism.

This Adrenaline "system" is called a PERK. A PERK, that gains and loses ranks regularly...

As in, it's not a permanent positive change to your character, and as such it's not really a perk.

Apparently to Bethesda, a PERK is the exact same thing as a MAGICAL BUFF.
It's becoming crystal clear that they cannot even think outside of the swords and sorcery box for a second while developing a title.

We thought it was bad enough that they couldn't wrap their minds around the difference between a perk and a trait in previous titles, but this just shows that they never had a chance to discern the difference because you cannot compare and contrast two concepts of which you understand neither.

The game was rigged from the start.
 
My excitement for this has fuck all to do with the vanilla game, I'm excited for this being included for when someone makes the eventual Dust style mod. The shit base building element will also lend itself well to a hardcore survival mod with a few tweaks.

I've not played that Dust mod for New Vegas, but it sounds interesting. As I've stated in the past, even though New Vegas is a decent quasi follow-up to FO1/2, I just couldn't stomach trying to finish a playthrough due to the clunky Gamebryo engine. Perhaps I should just suck it up and play it through for the C&C at least.
 
I've not played that Dust mod for New Vegas, but it sounds interesting. As I've stated in the past, even though New Vegas is a decent quasi follow-up to FO1/2, I just couldn't stomach trying to finish a playthrough due to the clunky Gamebryo engine. Perhaps I should just suck it up and play it through for the C&C at least.
Try, because it has a lot. And to be honest the factions are better then anything devised in FO1/2.
 
I still think that essential npcs should have been refined down to almost no-one for survival. There really isn't anyone gamebreakingly important. We can kill shaun at any time, thats how you know it works. Companions, I think they should only be killable by the player, friendly fire shoulda been a thing, in survival.

Also if the companions werent sitting and were instead ragdoll unconcious, it would be a little better for when you don't stimpack them because when they turn up at home, one could say they thought the companion died but they miraculously survived and left towards home.
 
I still think that essential npcs should have been refined down to almost no-one for survival. There really isn't anyone gamebreakingly important. We can kill shaun at any time, thats how you know it works. Companions, I think they should only be killable by the player, friendly fire shoulda been a thing, in survival.

Also if the companions werent sitting and were instead ragdoll unconcious, it would be a little better for when you don't stimpack them because when they turn up at home, one could say they thought the companion died but they miraculously survived and left towards home.
No essentials unless it makes sense. For example a computer software that inhabits robots.
 
Several of the companions available in Fallout 4 are tied to main quests, so obviously they couldn't be non-essential, or God forbid they would actually have to put some consequences into a Fallout game.
 
Several of the companions available in Fallout 4 are tied to main quests, so obviously they couldn't be non-essential, or God forbid they would actually have to put some consequences into a Fallout game.
God no... that would mean... work! And requirements?
 
God no... that would mean... work! And requirements?
Yeah the average CoD player who Beth wants to now pander too will probably scream themselves to death if they are actually restricted by requirements. Remember these gamers want a power fantasy where there is no consequences to their actions. To me that makes for a very boring and shallow game.
 
Yeah the average CoD player who Beth wants to now pander too will probably scream themselves to death if they are actually restricted by requirements. Remember these gamers want a power fantasy where there is no consequences to their actions. To me that makes for a very boring and shallow game.
You no like gunz? Lol, noob fagz.
 
Yeah the average CoD player who Beth wants to now pander too will probably scream themselves to death if they are actually restricted by requirements. Remember these gamers want a power fantasy where there is no consequences to their actions. To me that makes for a very boring and shallow game.

"Consequence" is too long and complex a word for them to comprehend.
 
Do some of the lead devs at Bethesda Game Studios have an ego problem or something? I get that publishers always try to mass market games by adding features from other games to appeal to more people, but that's with Bethesda Softworks and publishers rarely get in the deep and muddy with specific design choices like this one.

This feels genuinely like BGS wants to one-up Obsidian. No publisher bullshit in it, just developer rivalry bullshit. Why? I would prefer they at least try to make up their own ideas rather than beat Obsidian at theirs. My personal opinion is that a bad innovative game is still a step forward from a good derivative one. Couldn't they just go for that?
 
It takes creativity to innovate. Something that's probably at a premium in Bethesda's design team.

What makes you think they're trying to one-up Obsidian, though?
 
It takes creativity to innovate. Something that's probably at a premium in Bethesda's design team.

What makes you think they're trying to one-up Obsidian, though?

Well, the typical corporate response in regaining players would've just been to reimplement the hardcore mode from NV as it is. That's what the businesspeople calling the shots would've decided on. The decision to make it "even more hardcore" so to speak seemed like a developer-made decision with exactly one-upping in mind.

That, and the Mojave alien city thing, the weapon customisation, and the four factions thing. A lot of decisions that would've been met with a "meh, put it in if you want and have time" by the board of directors, yet was put in anyway.

It doesn't help that from social media, I gather that numerous lead people at Bethesda whom I won't name appear to be the bro-fisting, beer-drinking, sports and being macho, Call of Duty it-up type of people, who are literally the exact kind who would want to one-up developers like Obsidian.
 
I'm not too surprised to see them attempting to "improve" features from previous games; this always happens. Important to give the impression of progress, and designers need to justify their paycheck somehow, no?

Maybe there's some kind of rivalry, I dunno. I don't pay much attention to anything Bethesda staffers say on social media, and Obsidian have always seemed pretty professional about their dealings with Bethesda.
 
It'd be a bit difficult for Bethesda to one-up Obsidian after Fallout 4 got a 5.4 user review score on metacritic; It'd be like one-upping the Mona Lisa by putting glitter on the drawings you made when you were 5 years old.
 
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