BioShock Infinite

There's one thing about this that I can already tell you is going to be a major selling point.

generalissimofurioso said:
Provided that they allow us to drop enemies over the sides of the city, I will be a very happy camper (I get some sort of weird thrill from dropping my enemies long distances).

You can't have an action game set in a flying city and not emphasize "thrown overboard/railing kills".

Will it be better than this though?

[youtube]http://www.youtube.com/watch?v=C8v6Qdq-QOc&feature=related[/youtube]

Sincerely,
The Vault Dweller
 
though I have lots of ideas. Medievalschock ! Thats right. A medieval city made ... under the earth! Yes thats right under the earth! But oh wait not the usual medieval city. It will be filled with high technology and such ... damn what you say ? That was kinda Thief ? Screw it. People wont even remember it. We just call it innovation
 
Wooz said:
The propaganda posters are way too generic & wellknown though.
*squint*
The one with the woman refusing the baby?
The dude sitting in a chair with his kids asking "where he was during ***"

Especially that one has been used ad nauseam, but the others aren't exactly unknown either.
 
What really bugs me about Bioshock Infinite is that they went on their way to say "Ken Levine's not doing a Bioshock sequel". What was the point of that?

I loved how Bioshock had some philosofical ground to stand on but it got old really quick.
 
So when does Bioshock: Durandal come out? :D
The title reminded me of Marathon: Infinity for some weird reason...
 
zkylon said:
What really bugs me about Bioshock Infinite is that they went on their way to say "Ken Levine's not doing a Bioshock sequel". What was the point of that?

Because he wasn't. He was working on an original IP, and made it. And then 2K Games decided it should be called BioShock because then it'll sell better. Seem pretty obvious.
 
Also, it's funny how the story for this is basically the original story for Bioshock.

A guy going to a mysterious city to rescue someone and then finding out it's even crazier than he expected.
 
generalissimofurioso said:
Also, it's funny how the story for this is basically the original story for Bioshock.

A guy going to a mysterious city to rescue someone and then finding out it's even crazier than he expected.
Nah, it was, "Guy goes on plane, plane explodes, and then he winds up in crazy underwater city."
 
Brother None said:
Because he wasn't. He was working on an original IP, and made it. And then 2K Games decided it should be called BioShock because then it'll sell better. Seem pretty obvious.
Original is a stretch. It has pseudo big-daddies, pseudo plasmids, pseudo dystopia, same engine, same genre... It's a spiritual sequel/prequel with or without the Bioshock name. That seemed pretty obvious to me.
 
OakTable said:
Nah, it was, "Guy goes on plane, plane explodes, and then he winds up in crazy underwater city."

The original working story for Bioshock involved the player being a Professional Deprogrammer who went to Rapture to rescue the daughter of his client.
 
Brother None said:
It's to BioShock as BioShock was to System Shock. It's supposed to be another Shock franchise. All clear now?
Was already clear when i said it was a spiritual sequel/prequel but thanks.
 
zkylon said:
Was already clear when i said it was a spiritual sequel/prequel but thanks.

Banned.

PS: I'm not sure you know what original IP means. It just means "new franchise", it doesn't mean it's particularly original.
 
zkylon said:
I loved how Bioshock had some philosofical ground to stand on but it got old really quick.

Care to elaborate, because the only 'philosophical ground' I found was a heavily deduced version of an already overrated Ayn Rand (IMO) treatise. It's "nice" and very easy to "art up" your game in a cheap way like that I suppose . In other words create a mediocre game pour over a very thin 'philosophical' and art deco sauce for a public that probably doesn't have the slightest knowledge or interest in philosophy or architecture/ art. Perhaps the next Bioshock will start in a cave with a chained protagonist looking at shadows moving across the wall in front of him...
 
PainlessDocM said:
Perhaps the next Bioshock will start in a cave with a chained protagonist looking at shadows moving across the wall in front of him...
As long his name is Aristotle.
 
Shitshock. The first game to be set in a world of plumbing and over-saturated with bathroom humor. Cleanliness and dirtiness are measured leading to two different endings which are a blatantly obvious comparison between morality. Weaponry and tools made from human excrement.

See the shit firsthand without having to get dirty.

So awesome you'll crap your pants.


:mrgreen: ,
The Vault Dweller
 
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