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And let's not pretend that the results of violent conflict at the borders of empires in centuries past means that other human beings are anything but other human beings, simply living their lives. We can find plenty of examples of Muslims massacred and murdered and driven from their homes in violent conflict, too. Enumerating historical grievances is not proof of anything but the existence of historical violence.
Disclaimer: These thoughts are my own and are not in anyway representative of Magfest, Magfest staff or to do with Magfest as an organization at all.Intro
If you went to Magfest this year, there is a decent chance you saw me or my doppleganger who I apparently missed. Anti-gg folks, if I misquote your twitter post as hate onto me instead the other Vivian James, I apologize. To those who don't know, Magfest is one of the biggest gaming festivals on the east coast. This year it broke 17 thousand attendees.
To prove I am who I say I am, here is a picture of the sweatshirt being created
inb4 blaming someone for how they dressed.
A Tale of Harassment
So I don't really like writing this one as I feel it paints an unfair picture of my Magfest experience. Please be sure to read the reflection section as well before making any judgement.
Yes, more proof that TotalBiscuit does not understand the cultural critiques made by Anita Sarkeesian. Specifically, and she explains this, that a Damsel In Distress is not a character attribute, but a plot event. Here she is explaining the full context of her critique of Dying Light's use of the trope: while Jade is powerful at the start, the use of the trope disempowers her -- and the game almost explicitly acknowledges this in its dialogue. And while we're at it, I'll once again note that she does not think these plot constructs should never be used, but that they are used far too frequently and to the exclusion of more empowering narratives.
People think mass murder simulators are a pretty horrendous thing to make and that's somehow a sign of immaturity?Walpknut said:So Hatred, how many here are on the "let's bash Hatred for being offensive" bandwagon? I recently started getting into the controversy and I can say it's just another example of the immaturity of the medium Via neo-moral guardians pretending to be progressive.
People have always critiqued violence in video games on many different grounds, especially Grand Theft Auto games. There's a reason why the European versions of Fallout didn't include kids, and it's not that no one cared about violence. Not that all of those critiques were equally valid, but I don't see how you can honestly think that people didn't talk about it.Nobody seems to mind Grand Tefth Auto(and the ones that do are usually made fun of) and the plethora of War games. Hell in Fallout you can go on a kill spree and kill kids if you damn well please and it will end until you kill everybody, they kill you (or in the case of 1 and 2 until you get to the exit grid).
Gaming can be art, but only when it doesn't cross any lines, and it adheres to a list of accepted guidlines, even if the usage of it is completely voluntary every single game has to be molded by moral guardians rules, even when the thing presented is not being glorified they still can't have "unacceptable"things.
The answer to this is always "no."Atomkilla said:I mean, isn't there a better thing to do in life than convince a random internet person that they're wrong?
The answer to this is always "no."Atomkilla said:I mean, isn't there a better thing to do in life than convince a random internet person that they're wrong?
God-fucking-dammit I thought this thread had died.
Yes, more proof that TotalBiscuit does not understand the cultural critiques made by Anita Sarkeesian. Specifically, and she explains this, that a Damsel In Distress is not a character attribute, but a plot event. Here she is explaining the full context of her critique of Dying Light's use of the trope: while Jade is powerful at the start, the use of the trope disempowers her -- and the game almost explicitly acknowledges this in its dialogue. And while we're at it, I'll once again note that she does not think these plot constructs should never be used, but that they are used far too frequently and to the exclusion of more empowering narratives.
She would not have to explain this if people like TotalBiscuit actually watched her videos, instead of going by the mischaracterizations of her thoughts by dishonest douchebags like Thunderf00t.
Sarcasm or not, it still rewarding to successfully counter arguments on the internet.The answer to this is always "no."Atomkilla said:I mean, isn't there a better thing to do in life than convince a random internet person that they're wrong?
Pretty sure that's sarcastic, but okay, have it your way.
Besides, there are better things to do with our lives. Most of us are aware of that. We are simply procrastinating.Sarcasm or not, it still rewarding to successfully counter arguments on the internet.The answer to this is always "no."Atomkilla said:I mean, isn't there a better thing to do in life than convince a random internet person that they're wrong?
Pretty sure that's sarcastic, but okay, have it your way.
Besides, there are better things to do with our lives. Most of us are aware of that. We are simply procrastinating.Sarcasm or not, it still rewarding to successfully counter arguments on the internet.The answer to this is always "no."Atomkilla said:I mean, isn't there a better thing to do in life than convince a random internet person that they're wrong?
Pretty sure that's sarcastic, but okay, have it your way.
And I'd say you grossly underestimate the lenghts some people will go to postpone doing something productive.Besides, there are better things to do with our lives. Most of us are aware of that. We are simply procrastinating.Sarcasm or not, it still rewarding to successfully counter arguments on the internet.The answer to this is always "no."Atomkilla said:I mean, isn't there a better thing to do in life than convince a random internet person that they're wrong?
Pretty sure that's sarcastic, but okay, have it your way.
I'd say there's a fine difference between procrastination and obsession.
How is this not an example of a female character being disempowered? The fact that she's disempowered by a deranged killer does not change the fact that she's disempowered. She's not arguing that the game is saying it's a good thing she's being killed. She's arguing that games display women in disempowered situations far more frequently than men, and that that imbalance contributes to the cultural idea that women are less capable than men. And this is just one of many examples.Walpknut said:like her letting a sequence play where you have to stop a serial killer that is going on a killing spree to use it somehow as a sample of how disempowered women are, where the actual point of the mission is that the dude is a derranged killer