Modders will fix it ... I guess ...
So, is it possible to have a Creation Kit without mandatory installer software?
Or is it View attachment 3202 ?
Having a simple mesh making built-in tool is still a pipe-dream, yeah.Ugh, that sounds goddamn awful, especially having to create a mesh for that building area line. Not that I expected much else, Beth's way too lazy to implement something like that in-engine. And no scripts? Wow. Just... yeah, wow. Great job, Beth.
Console mods won't be able to use script extenders, therefore there's no point in putting script-making or editing capabilities in the CK.Ugh, that sounds goddamn awful, especially having to create a mesh for that building area line. Not that I expected much else, Beth's way too lazy to implement something like that in-engine. And no scripts? Wow. Just... yeah, wow. Great job, Beth.
Yeah, screw PC gamers, who cares about them anyway, right?
Have you ever waited months for a RPF archive being decrypted via soundcard driver script hook, just to wait even more to wait until people realise how to view YFT file and then wait for someone to write a plugin to edit and import this YFT into the game?I'm just about convinced that's Bethesda's attitude toward us these days.
Have you ever waited months for a RPF archive being decrypted via soundcard driver script hook, just to wait even more to wait until people realise how to view YFT file and then wait for someone to write a plugin to edit and import this YFT into the game?
Because this is what it takes to get a car mod in GTA 5.
I'm not even talking about the Long Wait for PC version of GTA V, postponing and doubting the existance of PC release.
Bethesda looks really benevolent to PC players, compared to Rockstar.
Uh..... mate, I've been watching how you responded to any discussion regarding Bethesda and the modding community. I'm not sure if you love GTA and mods, or if you just love mods, but bringing up Rockstar to a discussion about Bethesda and mods is.....I'm not sure if it's relevant. I'm not trying to justify Rockstar or anything, but the way Bethesda are going with the modding scene should really put you on alert. Especially the way Bethesda designed Fallout 4, it's clear that they wanted to go down the 'GIMME MORE MONEY!!' route. I'm not really informed on what Rockstar have done to GTA modding community, but what they did doesn't mean you can just justify what Bethesda are doing with their modding community. Two wrongs don't make a right, mate. And this site are also mostly about Fallout franchise and how its' developers (like Bethesda and Obsidian) handle it, so if you want to make a GTA mods-Rockstar discussion it'd be better that you make a thread for that (I'm not sure if you already did).snip
Not using the GECK for mods is hacking? How is this guy still employed? Is he Todd Howard's buddy or brother in law?
He did apologize, but it means little to me as he was probably scolded into doing it. They need to can his ass.Not using the GECK for mods is hacking? How is this guy still employed? Is he Todd Howard's buddy or brother in law?
He did apologize, but it means little to me as he was probably scolded into doing it. They need to can his ass.
He's not far from truth with this new and hacky CK64.Not using the GECK for mods is hacking? How is this guy still employed? Is he Todd Howard's buddy or brother in law?