Actually, Vault 101 wasn't about indefinite isolation. Bethesda did a piss-poor job of explaining it, but the point was insight into the Overseer in a permanently closed community.
Alesia said:What? There was only one operational vault in the entirety of Fallout 3 and you were only there for like 30min of playtime. After that the vault went to hell and despite you helping them, you still get exiled. The rest of them make no sense either. Vault 77 (albeit was never actually portryed in game) you mean to tell me Vault Tec spent billions to build this thing for one guy and a box of puppets? 87 with its canon breaking "modified FEV" that makes you wonder why they would make supermutants as part of a social experiment. 108(?) pumping LSD gas into the air. And of course the GARY! vault where somehow all these clones are still alive 200 years after they were created. The only experiment that made minor sense was the one that played white noise all day (92 I think it was). Even 101 was kind of senseless, they already had V13 to test extended isolation, why did they need a second? 101 should have just been a control vault and the fact it never opened been placed on the original overseer and his own agenda being passed down.
Alesia said:But why would the government send something like FEV into the hands of Vault Tec to begin with? Any way you slice it vault 87 and the origin of east coast super mutants was handled poorly.
Alesia said:But why would the government send something like FEV into the hands of Vault Tec to begin with? Any way you slice it vault 87 and the origin of east coast super mutants was handled poorly.
Mohamed2001 said:Alesia said:But why would the government send something like FEV into the hands of Vault Tec to begin with? Any way you slice it vault 87 and the origin of east coast super mutants was handled poorly.
I think that they did that because they were too lazy to create a story so they used a part of Fallout 1.
The Dutch Ghost said:Mohamed2001 said:Alesia said:But why would the government send something like FEV into the hands of Vault Tec to begin with? Any way you slice it vault 87 and the origin of east coast super mutants was handled poorly.
I think that they did that because they were too lazy to create a story so they used a part of Fallout 1.
Plus Super Mutants! There need to be Super Mutant antagonists in a Fallout game, otherwise it is not a Fallout game.
Tagaziel said:Actually, Vault 101 wasn't about indefinite isolation. Bethesda did a piss-poor job of explaining it, but the point was insight into the Overseer in a permanently closed community.
Alesia said:Tagaziel said:Actually, Vault 101 wasn't about indefinite isolation. Bethesda did a piss-poor job of explaining it, but the point was insight into the Overseer in a permanently closed community.
Ahh, ok. The way it's portrayed in game I always thought it was to test isolation, but this explanation makes a little more sense and helps explain why Alphonse is such an ass.
About Gary, http://fallout.wikia.com/wiki/Vault_108 seems to give no indication that they are at all recent clones. And their numbers? Gary 1? That says to me that clone is the first one. Maybe cloning gave them immortality?
Makta said:They didn't really know what the FEV would do i guess? And about Gary i guess the living ones where created recently? Can't remember if there was something hinting otherwise.
That's really missing the POINT of the Vault Experiment. The whole idea was that Vault Tec KNEW what they were doing, and it was a sinister and disturbing scientific endeavor for the sake of the Enclave's agenda. Its purpose was one-fold, and one-fold ONLY: to gather data. Vault 13's inhabitants being gathered to test the modified FEV was not part of the Vault Experiment, as Richardson readily admits that they were a coincidentally ideal popular to be tested on, whilst avoiding any moral responsibility to causing harm to prime humans, because "They aren't Enclave". But the rest were PURELY for data. To find out what would happen under certain circumstances. That's why, when faced with the details of the ends of most Vaults and calling them "failures", Richardson smiled it all off and casually stated, "Actually they worked almost exactly how they were supposed to!" The Vault Experiment was a complete success, in the Enclave's eyes, and it was, practically speaking.Makta said:Maybe they needed some test subjects? Maybe they didn't care if something bad happened? And yes the mutants where not something i would call great![]()