Does anyone remember ANY Fallout 3 characters?

I remember this Slaver named Forty. Always thought it was an awesome nickname that did not need much of back story.
 
Akratus said:
I think really that the only way we can get any closure from this, this whole thing, which we've been doing since the game has come out, is to mod the game into something we can live with. I've wondered whether anyone could remove all voice acting from the game, and replace it with some writing that might be worth a damn. Now that'd be the day.
That's not far off from what I hoped (for a long time, now) could be done to FO2. Only in FO2's case it was for the sake of circumventing the outdated engine's limitations, not circumventing poor writing and content. But a FO3 that was modded practically until it was unrecognizable, where almost ALL of the voice acting was just done away with (both to spare us from how terrible it all sounded, and to allow liberal editing of all of the silliness without worrying over text not matching the words), where the game was viewed from a top-down perspective from farther away (if not necessarily isometric), and where the story, events, people, and factions were all modified to be something much more practical and not canon-breaking... That's a FO3 I could play and, dare I dare to say it, even love.

Change the East Coast Brotherhood into just some group of tech junkies, possibly an East Coast equivalent to the Midwest Reaver movement. Have the events take place somewhere around 20-60 years after the Great War, so the devastation could make sense, yet not be so soon that James' pre-baby life topside would be too unlikely. Redo all of the skills, stats, game mechanics, enemies, AI, and anything else that can apply so as to structure it more like a functional RPG which presents both a challenge to the player and many options on how to approach it. Essentially, change everything, keep the "essence" intact. That's all that people really like about the game, after all.
 
I'm afraid it is way to toxic to be cleansed, better dump the thing in a hole and bury it in concrete, pretend it never happened and start over again with a new Fallout 3.

I honestly don't see what is so appealing to visiting the Capitol Wasteland, there really is nothing that could not be put on a map like the ones used in Fallout 1 and Fallout 2 and completely ignore the rest of the region.

Heck I rather would like to see Pittsburg/The Pitt turned into a full region.
 
Dukeanumberone said:
I'm afraid it is way to toxic to be cleansed, better dump the thing in a hole and bury it in concrete, pretend it never happened and start over again with a new Fallout 3.
Defeatist garbage.

Why? Because I realize that the foundation is to bad to begin with?
 
ScarletHound said:
Burke, Sheriff Simms, Moira, Sticky, Three dog, Fawkes, Dad, President Computer man, Retard Rednecks.

I remember Sticky for two reasons, one, he's annoying as shit, and two, I was watching some guys play Fallout 3 and they joked that Sticky's name was Sticky because he had a wet-dream and ejaculated all over himself. Thus, he became sticky. Anyway, I remember everyone said in the quote above, Dukov, Clover, Eulogy Jones, mostly because Clover won't shut the hell up about him, Mayor MacCready, Amata, and the Overseer.
 
The Dutch Ghost said:
I'm afraid it is way to toxic to be cleansed, better dump the thing in a hole and bury it in concrete, pretend it never happened and start over again with a new Fallout 3.

Yeah I can't see how you could implement all the stuff SnapSlav said. Might as well just remake the whole game from scratch. <sigh, if only I had a couple of million and a team of game designers lying around.

We could always just say FONV is Fallout 3 and forget the old one ever happened.
 
SnapSlav said:
That's just a good "poster boy" for all the characters. They were all the same, in one level or another.

Your quote has opened my eyes. That's exactly how it is.
 
We could always just say FONV is Fallout 3 and forget the old one ever happened.

That is what I go with, but at times I still wish Van Buren was made.
If that had been the last Fallout game I could have lived with it. (if every planned feature had been put into it, including rebuilding railway tracks and rebuilding settlements such as Fort Abandon and a very nice city block at Hoover Dam with the help of freed slaves)

And in the end confronting Dr Presper on board BOMB001 to decide to fate of the West coast and Mid West.
 
SnapSlav said:
Akratus said:
I think really that the only way we can get any closure from this, this whole thing, which we've been doing since the game has come out, is to mod the game into something we can live with. I've wondered whether anyone could remove all voice acting from the game, and replace it with some writing that might be worth a damn. Now that'd be the day.
That's not far off from what I hoped (for a long time, now) could be done to FO2. Only in FO2's case it was for the sake of circumventing the outdated engine's limitations, not circumventing poor writing and content. But a FO3 that was modded practically until it was unrecognizable, where almost ALL of the voice acting was just done away with (both to spare us from how terrible it all sounded, and to allow liberal editing of all of the silliness without worrying over text not matching the words), where the game was viewed from a top-down perspective from farther away (if not necessarily isometric), and where the story, events, people, and factions were all modified to be something much more practical and not canon-breaking... That's a FO3 I could play and, dare I dare to say it, even love.

Change the East Coast Brotherhood into just some group of tech junkies, possibly an East Coast equivalent to the Midwest Reaver movement. Have the events take place somewhere around 20-60 years after the Great War, so the devastation could make sense, yet not be so soon that James' pre-baby life topside would be too unlikely. Redo all of the skills, stats, game mechanics, enemies, AI, and anything else that can apply so as to structure it more like a functional RPG which presents both a challenge to the player and many options on how to approach it. Essentially, change everything, keep the "essence" intact. That's all that people really like about the game, after all.

http://www.youtube.com/watch?v=P3ALwKeSEYs
 
SnapSlav said:
Akratus said:
I think really that the only way we can get any closure from this, this whole thing, which we've been doing since the game has come out, is to mod the game into something we can live with. I've wondered whether anyone could remove all voice acting from the game, and replace it with some writing that might be worth a damn. Now that'd be the day.
That's not far off from what I hoped (for a long time, now) could be done to FO2. Only in FO2's case it was for the sake of circumventing the outdated engine's limitations, not circumventing poor writing and content. But a FO3 that was modded practically until it was unrecognizable, where almost ALL of the voice acting was just done away with (both to spare us from how terrible it all sounded, and to allow liberal editing of all of the silliness without worrying over text not matching the words), where the game was viewed from a top-down perspective from farther away (if not necessarily isometric), and where the story, events, people, and factions were all modified to be something much more practical and not canon-breaking... That's a FO3 I could play and, dare I dare to say it, even love.

Change the East Coast Brotherhood into just some group of tech junkies, possibly an East Coast equivalent to the Midwest Reaver movement. Have the events take place somewhere around 20-60 years after the Great War, so the devastation could make sense, yet not be so soon that James' pre-baby life topside would be too unlikely. Redo all of the skills, stats, game mechanics, enemies, AI, and anything else that can apply so as to structure it more like a functional RPG which presents both a challenge to the player and many options on how to approach it. Essentially, change everything, keep the "essence" intact. That's all that people really like about the game, after all.

I agree with everything you said except making it like Fallout 1 & 2 that would never sell nowadays.
 
coldroll said:
I agree with everything you said except making it like Fallout 1 & 2 that would never sell nowadays.

With the popularity of games like Diablo and League of Legends, I think a game like Fallout 1 and 2 could still sell. But this would only be if Fallout 3 had never been made to begin with. So yeah, you're probably right. People expect an FPS Fallout game, not isometric, so today, with FO3 and FONV existing, yeah it probably wouldn't sell.

All I can say is CURSE YOU BETHESDA!!!
 
I agree Bethesda has taken the genre in a different (and shitty direction). I loved the originals and have probably spent close to 100 hours on each game( maybe a little more on fallout 2). But yeah, the isometric turn-based games from the late 90's those could sell.
 
alpha34 said:
I agree Bethesda has taken the genre in a different (and shitty direction). I loved the originals and have probably spent close to 100 hours on each game( maybe a little more on fallout 2). But yeah, the isometric turn-based games from the late 90's those could sell.

Actually it is not that bad. Sure they need to step it up and fix a lot of things but from what you can see in the moding community it won't require that much to make this kind of games quite awesome as long as they won't do a F3/NV with the lore VA and lore.
 
ScarletHound said:
Burke, Sheriff Simms, Moira, Sticky, Three dog, Fawkes, Dad, President Computer man, Retard Rednecks.

Haha, this.

One character that stands out for me though is Butch.

While I didn't much agree with the way the devs created Fallout 3, I loved the way they portrayed the vaults. Something about the vaults, I felt like I was literally a teenager in a retro-futuristic 50's area.

The way Fallout 3 portrayed the vaults was enough form me not to completely hate the game. I always like the way the landscape looked. It made me feel like I was "actually in a post-nuclear apocalyptic US" if that makes any sense.

The combat, dialogue (outside the vault), and characters (again, outside the vault) however, I didn't care to much for. I also thought the weapons they included were too basic, and there weren't enough. Besides the Fatman, Energy Weapons, and Power Fist, all of the other weapons struck me as just bland, and boring. New Vegas fixed this though, especially with Old World Blues.
 
What? There was only one operational vault in the entirety of Fallout 3 and you were only there for like 30min of playtime. After that the vault went to hell and despite you helping them, you still get exiled. The rest of them make no sense either. Vault 77 (albeit was never actually portryed in game) you mean to tell me Vault Tec spent billions to build this thing for one guy and a box of puppets? 87 with its canon breaking "modified FEV" that makes you wonder why they would make supermutants as part of a social experiment. 108(?) pumping LSD gas into the air. And of course the GARY! vault where somehow all these clones are still alive 200 years after they were created. The only experiment that made minor sense was the one that played white noise all day (92 I think it was). Even 101 was kind of senseless, they already had V13 to test extended isolation, why did they need a second? 101 should have just been a control vault and the fact it never opened been placed on the original overseer and his own agenda being passed down.
 
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