That looks absolutely fantastic.
So glad this is coming to PC too.
Well perhaps not games of today but certainly those of yesterday which I still play often enough as the new ones are shit.
Thing is, it is not so much that the shooting gameplay is bad but it does not feel exceptional or stand out now either.
I probably have become old now.
Man that game looks very pretty. Sure the gameplay is old style but the way everything is presented is great and refreshing as we don't see that style often.
It looks even creepy in parts like those old timey cartoons did.
As for Doom, won't Zdoom or Brutal Doom not prove to be superior in the end?
So what's your stance on VR and the Occulus Rift?
I still think VR Helmets are just yet another gimmick like the Kinect and Moion controllers (I mean we already buried the hatchet on those a decade ago) but there is a lot of people acting smug about it actually being the next best thing. What's your stance?
Guerrilla won't be 'tutorialising' Horizon: Zero Dawn, the developer has explained, instead encouraging players to study enemy behaviour and learn how to defeat robos themselves.
Speaking to VideoGamer.com earlier today, art director Jan-Bart van Beek revealed that there is "a lot of interplay between the different weapons and ammo types, and there is a sort of creative aspect there where you need to find the right way to use weapons for particular robos. And that counts for a lot of the game. We don't tutorialise the game, we don't go and tell you how to hunt these robos or how they interact. You really have to go out there and explore these things by trial and error.
"And it's the same case for learning about how the robos interact between themselves; who's protecting who and how they are all interconnected. You're always a little bit like David Attenborough where he's sitting in the bushes and studying these creatures trying to learn their behaviour, seeing how you can exploit that behaviour from them."
"There is a skill tree," he continued. "There are two basic character development systems. First of all you're getting XP and you can use that XP to gain new perks. So that's the big one. One of the perks that you saw being used [in the demo] is the Precision Shot where you slow down time and that allows you to [aim] the arrows a little more precisely. Without that it's actually really hard to hit certain weak spots. [The character in the demo] is already an advanced character about level 12, I think.
"But there's also basically a secondary way of upgrading your character, and that is through the harvesting and crafting system. By going into nature and defeating bigger and stronger robos you'll get better armour-plating, better weaponry and slowly but surely you'll develop your character in a more naturalistic way."
Horizon: Zero Dawn will not be tutorialized
Guerrilla won't be 'tutorialising' Horizon: Zero Dawn, the developer has explained, instead encouraging players to study enemy behaviour and learn how to defeat robos themselves.
Speaking to VideoGamer.com earlier today, art director Jan-Bart van Beek revealed that there is "a lot of interplay between the different weapons and ammo types, and there is a sort of creative aspect there where you need to find the right way to use weapons for particular robos. And that counts for a lot of the game. We don't tutorialise the game, we don't go and tell you how to hunt these robos or how they interact. You really have to go out there and explore these things by trial and error.
"And it's the same case for learning about how the robos interact between themselves; who's protecting who and how they are all interconnected. You're always a little bit like David Attenborough where he's sitting in the bushes and studying these creatures trying to learn their behaviour, seeing how you can exploit that behaviour from them."
On RPG systems:
"There is a skill tree," he continued. "There are two basic character development systems. First of all you're getting XP and you can use that XP to gain new perks. So that's the big one. One of the perks that you saw being used [in the demo] is the Precision Shot where you slow down time and that allows you to [aim] the arrows a little more precisely. Without that it's actually really hard to hit certain weak spots. [The character in the demo] is already an advanced character about level 12, I think.
"But there's also basically a secondary way of upgrading your character, and that is through the harvesting and crafting system. By going into nature and defeating bigger and stronger robos you'll get better armour-plating, better weaponry and slowly but surely you'll develop your character in a more naturalistic way."
Shaping up to be an awesome game it seems like.
Hope it eventually comes to PC.
Nobody mentioned Horizon: Zero Dawn, the post-post-apocalyptic action RPG with robot dinosaurs in it?
And it is post-post-apocalyptic. It takes place 1000 years after mankind is wiped out and sentient robots become the dominant species on the earth. Hermen Hulst, the head of Guerrilla Games, specifically says "Post-post-apocalyptic" in this interview:
One of the highlights of the conference for me. (FFVII Remake was the biggest highlight but this is definitely up there.)
Dammit, altho Planetside 2 is Sony produced and it started on PC?
Bleh I will have to eventually find an Used Ps4.