E3 2015

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Well perhaps not games of today but certainly those of yesterday which I still play often enough as the new ones are shit.
Thing is, it is not so much that the shooting gameplay is bad but it does not feel exceptional or stand out now either.
I probably have become old now.

Never thought video games would become as bad as today's modern music. :cry: All the more reason why the video game industry needs to crash or at lest gets some new and creative people who actually are gamers and love games to make games.
BTW, Cuphead looks amazing!:D
 
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I am looking forward to Cuphead. If anything should be copied in a video game, that concept is one of them.
 
Man that game looks very pretty. Sure the gameplay is old style but the way everything is presented is great and refreshing as we don't see that style often.
It looks even creepy in parts like those old timey cartoons did.

As for Doom, won't Zdoom or Brutal Doom not prove to be superior in the end?
 
Man that game looks very pretty. Sure the gameplay is old style but the way everything is presented is great and refreshing as we don't see that style often.
It looks even creepy in parts like those old timey cartoons did.

As for Doom, won't Zdoom or Brutal Doom not prove to be superior in the end?

I've been playing more Brutal Doom/ZDoom than ever before. Doom 4 won't ever top the originals. That community of modders will never die. Every year the maps get better and better. They almost completely dropped the Satanic imagery from Doom now . They lost the appeal of the originals. Slowing down time to switch weapons slows the entire game down. All the kill animations slow the game down. Even in Brutal Doom I never use them. Doom needs hordes and hordes of enemies. I doubt they can even come close to the originals in that regard. Just looking at the Hell Knights depressed the hell out of me. Doom 3 fucked up so many of the enemies and they just follow that formula.
 
So what's your stance on VR and the Occulus Rift?
I still think VR Helmets are just yet another gimmick like the Kinect and Moion controllers (I mean we already buried the hatchet on those a decade ago) but there is a lot of people acting smug about it actually being the next best thing. What's your stance?
 
So what's your stance on VR and the Occulus Rift?
I still think VR Helmets are just yet another gimmick like the Kinect and Moion controllers (I mean we already buried the hatchet on those a decade ago) but there is a lot of people acting smug about it actually being the next best thing. What's your stance?

I'm very interested in VR. This here almost completely sold me on it, but I'll be waiting quite some time, probably for one of the later models to actually buy one.

http://gizmodo.com/oculus-touch-hands-on-so-damn-good-1712031397

I'm not sure which VR platform will come out on top since there will be heavy competition in the market.


Why Zelda wasn't at E3.

http://www.ign.com/articles/2015/06...ont page)&utm_content=2&utm_campaign=Blogroll
 
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Nobody mentioned Horizon: Zero Dawn, the post-post-apocalyptic action RPG with robot dinosaurs in it?



And it is post-post-apocalyptic. It takes place 1000 years after mankind is wiped out and sentient robots become the dominant species on the earth. Hermen Hulst, the head of Guerrilla Games, specifically says "Post-post-apocalyptic" in this interview:



One of the highlights of the conference for me. (FFVII Remake was the biggest highlight but this is definitely up there.)
 
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That does look pretty cool. Reminds me a bit of Gregory Benford's Galactic Center Saga (especially Great Sky River), with tribal humans trying to hunt sentient machines and stuff.
 
Horizon does look cool, it's like what I thought Evolve would play like before it turned out to just be a shooter) too bad is console exclusive.
 
Horizon: Zero Dawn will not be tutorialized

Guerrilla won't be 'tutorialising' Horizon: Zero Dawn, the developer has explained, instead encouraging players to study enemy behaviour and learn how to defeat robos themselves.

Speaking to VideoGamer.com earlier today, art director Jan-Bart van Beek revealed that there is "a lot of interplay between the different weapons and ammo types, and there is a sort of creative aspect there where you need to find the right way to use weapons for particular robos. And that counts for a lot of the game. We don't tutorialise the game, we don't go and tell you how to hunt these robos or how they interact. You really have to go out there and explore these things by trial and error.
"And it's the same case for learning about how the robos interact between themselves; who's protecting who and how they are all interconnected. You're always a little bit like David Attenborough where he's sitting in the bushes and studying these creatures trying to learn their behaviour, seeing how you can exploit that behaviour from them."

On RPG systems:

"There is a skill tree," he continued. "There are two basic character development systems. First of all you're getting XP and you can use that XP to gain new perks. So that's the big one. One of the perks that you saw being used [in the demo] is the Precision Shot where you slow down time and that allows you to [aim] the arrows a little more precisely. Without that it's actually really hard to hit certain weak spots. [The character in the demo] is already an advanced character about level 12, I think.

"But there's also basically a secondary way of upgrading your character, and that is through the harvesting and crafting system. By going into nature and defeating bigger and stronger robos you'll get better armour-plating, better weaponry and slowly but surely you'll develop your character in a more naturalistic way."

Shaping up to be an awesome game it seems like.
 
Horizon: Zero Dawn will not be tutorialized

Guerrilla won't be 'tutorialising' Horizon: Zero Dawn, the developer has explained, instead encouraging players to study enemy behaviour and learn how to defeat robos themselves.

Speaking to VideoGamer.com earlier today, art director Jan-Bart van Beek revealed that there is "a lot of interplay between the different weapons and ammo types, and there is a sort of creative aspect there where you need to find the right way to use weapons for particular robos. And that counts for a lot of the game. We don't tutorialise the game, we don't go and tell you how to hunt these robos or how they interact. You really have to go out there and explore these things by trial and error.
"And it's the same case for learning about how the robos interact between themselves; who's protecting who and how they are all interconnected. You're always a little bit like David Attenborough where he's sitting in the bushes and studying these creatures trying to learn their behaviour, seeing how you can exploit that behaviour from them."

On RPG systems:

"There is a skill tree," he continued. "There are two basic character development systems. First of all you're getting XP and you can use that XP to gain new perks. So that's the big one. One of the perks that you saw being used [in the demo] is the Precision Shot where you slow down time and that allows you to [aim] the arrows a little more precisely. Without that it's actually really hard to hit certain weak spots. [The character in the demo] is already an advanced character about level 12, I think.

"But there's also basically a secondary way of upgrading your character, and that is through the harvesting and crafting system. By going into nature and defeating bigger and stronger robos you'll get better armour-plating, better weaponry and slowly but surely you'll develop your character in a more naturalistic way."

Shaping up to be an awesome game it seems like.

oooh that really scratches that itch !
 
Dammit, altho Planetside 2 is Sony produced and it started on PC?

Bleh I will have to eventually find an Used Ps4.
 
Nobody mentioned Horizon: Zero Dawn, the post-post-apocalyptic action RPG with robot dinosaurs in it?



And it is post-post-apocalyptic. It takes place 1000 years after mankind is wiped out and sentient robots become the dominant species on the earth. Hermen Hulst, the head of Guerrilla Games, specifically says "Post-post-apocalyptic" in this interview:



One of the highlights of the conference for me. (FFVII Remake was the biggest highlight but this is definitely up there.)


What's with hunter-girls with bows in pop culture recently? They've become nearly as boring and tired out as the bald space marine.

I have no idea how it'll turn out, but I highly doubt the final game will come out looking like that. The demo looked incredibly staged/posed, even compared to the standard E3 bullshit.

My major complaint is that the robots just act like metal animals, you've got your robot deers, robot giraffes and robot tigers. If you're going to have an entirely new branch of wild organisms to play around with, why not make them act like something new and something different? The concept of wild creatures that are also mechanical and robotic could be very interesting in the hands of a competent writer, but here it just seems they're animals that look like robots.
 
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Dammit, altho Planetside 2 is Sony produced and it started on PC?

Bleh I will have to eventually find an Used Ps4.

Planetside 2 was by Sony Online Entertainment which was owned by Sony Pictures so they were separate from SCEA/J/E that runs the PlayStation division. So they ported it and a couple of their other games to PS4 because they were still Sony. However, Sony sold them recently so they're independent now so they could make these games for Xbox if they want to.
 
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