Elder Scrolls V: Skyrim

Before this topic gets sidetracked even more by someones opinions of someone elses opinions here's the latest patch notes.

Patch 1.3 Notes:

General stability improvements
Optimize performance for Core 2 Duo CPUs
Fixed Radiant Story incorrectly filling certain roles
Fixed magic resistances not calculating properly
Fixed issue with placing books on bookshelves inside player purchased homes
Fixed dragon animation issues with saving and loading
Fixed Y-look input to scale correctly with framerate
 
Glad to see that Bethesda is keeping up with the technology with that focus on dual-core CPUs. It's not like anyone has quad-core or more, nah, just dual.

I guess she highlights why I don't like so many games, most addictive gaming systems fail to draw me in because that's the majority of what the game has to offer. That said, I'm very addicted to Galactic Civilization 2's ship builder, I can spend hours screwing around with that.
 
I don't think any console-specific developer (read: almost all developers, pretty much except Blizzard, DICE (to some extent), Valve and some Europeans) really properly uses quad-core processors, do they? That's just the disadvantage of when a console generation gets this old. Worse thing is I think they want to squeeze some more years out of it too.
 
I know some may disagree but the launch of Skyrim appears to be more buggy than New Vegas was. I am going strictly off of my personal experiences thus far, so it may differ from others.

Backward flying dragons, doors that won't open, Giants that knock you into outer space when they kill you, Monsters falling through the Earth, and a mammoth riding a dragons back..... Just a few of the glitches/bugs that I have encountered. Not to mention the same bugs that have appeared in all of Bethesda titles to date. I won't mention those because they have been mentioned thousands of times.

I had to force myself to keep playing when I saw these bugs because it irritated me so much. I tried in vain to "Get into" Skyrim, but immersion breaking events continued to occur. Now I'm not some "IMMURSION!" whore that complains over every minor fault that the game has; I honestly wanted to like this game.

I turned the game off in frustration many times due to glitches/bugs. Game freezes up again? Reload. Got into a fight with some Immortal NPC's that chase you to the edges of the Earth? Reload. Dragon is humping a mammoth? Reload.

I did not look for problems with the game either. They just continued to pile on over the hours until I had to take the game back(rental), and rather gladly I might add. Most of my friends that praised the game for it's awesomeness, are now telling me their frustrations with the game. Even some of the hardcore Bethesda fanatics are bitching about some of the problems with Skyrim.

I have no doubt that mods will make Skyrim a much better game, but this screws the console owners who don't have badass PC's. Overall the game is barely better than Oblivion in my opinion, but it is still a decent game. I found myself enjoying the game more when I didn't treat it like a RPG. I do admit Skyrim is still fun despite the bugs, but I had more fun with New Vegas.

Edit: Are the Elder Scroll games getting better or worse? For every one step forward, they take two steps back.
 
UncannyGarlic said:
I guess she highlights why I don't like so many games, most addictive gaming systems fail to draw me in because that's the majority of what the game has to offer. That said, I'm very addicted to Galactic Civilization 2's ship builder, I can spend hours screwing around with that.
well it could be worse ... or is it already ...

[youtube]http://www.youtube.com/watch?v=qPwoCArt7Cw[/youtube]

Just takes 40 min or so ... this isn't a f2p MMO rgp yet ... or is it ?


[youtube]http://www.youtube.com/watch?v=960MtPwJYCA&feature=related[/youtube]

Heh ... the comment in there "just go watching some TV while doing it or something ... some football game while doing it over and over again". Yeah watching TV while playing the damn game. - Also I would technically not call it an "exploit" but rather power-gaming or "grinding".

You know I always had the feeling if you had to "perform" something like that in a game where you need distraction from the "distraction" (which a game should be) then it is somewhat wrong and should be not really part of the game. People can disagree with me on that. But I always had this opinion. I know that you can play the game the usuall way to get the "progress". But I mean com on ... it just feels like spending to much time on tedious "actions" all the time.
 
finding and using exploits like that speaks more of the player than the game, if you ask me.

in Fallout 1+2 you could get endless xp using stealing. and in Fallout 1 you could get endless money with the slot machines. in complex free-roam games like this there are always going to be ways to exploit the system.
 
Yes, but you have to factor in how easy they are to exploit. The conjuration one I wouldn't call relevant, just lame, but the smithing one is kind of mind-numbing. Why do all smithed objections gain such significant chunks of experience in the field? Why isn't there a cap to how much I can improve by smithing the same item, or a cap on how high you can get on iron items? It's just a basic level of forethought we're asking for here.
 
You should see how effortless it is to train restoration. You only need the spells Equilibrium (easily bought from any court mage) and healing. (you start off with this) All that you'd need to do would be to stand anywhere and use both at the same time. Because equilibrium drains health to restore magic, you never run out of magicka, so you just need to heal when your health gets too low, which, incidentally, also trains restoration.
 
Mendacious BN said:
Yes, but you have to factor in how easy they are to exploit. The conjuration one I wouldn't call relevant, just lame, but the smithing one is kind of mind-numbing. Why do all smithed objections gain such significant chunks of experience in the field? Why isn't there a cap to how much I can improve by smithing the same item, or a cap on how high you can get on iron items? It's just a basic level of forethought we're asking for here.


That is the problem. They don't put enough forethought into anything it seems.The PS3 memory issue is not the PS3's fault like Bethesda tried to elude to, but Bethesda's fault for not sufficiently testing before releasing the game. The new concepts like Blacksmithing didn't seem to be thought through at all, but just thrown in with little care. Otherwise they would have known about these exploits.

Why did they take out Spellcrafting, but put in Forging? It can't be because of balance issues when these new features are just as unbalanced.... sigh...Why couldn't they have simply improved on Morrowind? Why have they raped the Elder Scroll Series? Why!? I hope Fallout 4 is more like New Vegas and less like Fallout 3, with nothing of Skyrim except the graphics.

Edit: By the way, How the fuck did Skyrim get a 9.5 by IGN, then they turn around and bash Bethesda for the PS3 Lag problems, stating that "Bethesda owes the customers a explanation?"

IGN owes us some answers too. How many hours did they put in the game when they reviewed it? Why did they give it such a good review if the game is this screwed up?
 
Mendacious BN said:
Yes, but you have to factor in how easy they are to exploit. The conjuration one I wouldn't call relevant, just lame, but the smithing one is kind of mind-numbing. Why do all smithed objections gain such significant chunks of experience in the field? Why isn't there a cap to how much I can improve by smithing the same item, or a cap on how high you can get on iron items? It's just a basic level of forethought we're asking for here.
Or maybe just make smithing completely item dependent with the items being drops and eliminate the skill, thus eliminating the need to level it up.
 
Yes, but you have to factor in how easy they are to exploit. The conjuration one I wouldn't call relevant, just lame, but the smithing one is kind of mind-numbing. Why do all smithed objections gain such significant chunks of experience in the field? Why isn't there a cap to how much I can improve by smithing the same item, or a cap on how high you can get on iron items? It's just a basic level of forethought we're asking for here.

Or just something as basic as harder pieces giving more skill XP? I see a negligible difference between making an Orcish armor (1 Iron Ingot, several Leather Strips, 4 of the rare orichalum (sp?) ingots) and iron daggers, they give me almost the exact same amount of XP. So when I craft said armor, what incencitive could I possibly have to craft another? To sell it you say? Well it's not like gold is hard to come by, plus unless you spend hours wandering the world looking for veins you will probably buy the rarer metals, so you don't make that much of a profit. Increasing Smithing by only crafting gear that you or your follower will wear will not get you far, you are basically forced to either endlessly grind, pay fortunes for training, or abuse the hell out of the system.

Many skills are like that (Alchemy, good lord alchemy, I need to make about 30 potions before I level up). Only my primary weapon skill (two-handed) evolves naturally; the others (Archery and Heavy Armor) I had to train to get up to scratch because they don't level up fast enough. Block? Forget it, the effect is negligible, and it's only at 30 and I use the feature during most fights. This game has a truckload of internal balance issues; yes, balance in a single-player game, it exists, because it provides incencitive to try out different builds. For a game that has such a high budget and puts so much details into it's world Skyrim makes many rookie mistakes.

Still, it remains fun. I am, however, starting to replay Dragon Age: Origins (a game I must have completed 4 times), and steadily it's getting more playtime than Skyrim, which I haven't finished yet. May tell you more about my preferences than Skyrim's own qualities, but still.
 
though to be fair I found Dragon Age almost as tedious like Skyrim when it comes to RPG mechanics. You chose your skills there but only 2 or 3 are really usefull in my eyes. And that for every class.
 
To make smithing worse the high level armours aren't even that rare to get. Dragons drop scales and bones like crazy and Daedra, which is meant to be the rarest of them all, is quite easy to get once you realise the daedra heart in the Companions guild respawns.
 
Alphadrop said:
To make smithing worse the high level armours aren't even that rare to get. Dragons drop scales and bones like crazy and Daedra, which is meant to be the rarest of them all, is quite easy to get once you realise the daedra heart in the Champions guild respawns.

the respawning thing is actually one of my biggest issues with the game. it completely defeats any purposes of things being hard to find. respawning items in a shop is one thing, but the way everything inside every building/dungeon respawns is simply stupid. I really hope a mod comes out to fix this.
 
aenemic said:
the respawning thing is actually one of my biggest issues with the game. it completely defeats any purposes of things being hard to find. respawning items in a shop is one thing, but the way everything inside every building/dungeon respawns is simply stupid. I really hope a mod comes out to fix this.

I'm sorry, I haven't played this game, but did I read correctly, if you clear a cave/dungeon of all the loot, the game will simply re-spawn new loot at some stage in the future! What's the logic behind this? :roll:
 
that is correct. except for quest items of course. not sure if this goes for ALL dungeons in the game, but at least every single one I've returned to on a later time. oh, and the loot scales with your level.
 
I really don't know why they would do that given that one of their selling points is the sheer number of dungeons in the world. Why repopulate a dungeon when there are 100 others? That said, it might also be a method of addressing their save file bloat issue.
 
well, it's a lazy fix if that's the case.

for me it's almost a dealbreaker to be honest. first time I noticed it it was merely a "wtf" moment, but when I could re-loot houses in Whiterun it took away a whole lot of the game. it just made everything feel even more generic and reduntant.

Morrowind's world felt hand-crafted with all sorts of interesting places and hidden objects to find. somehow I don't feel this with Skyrim. dungeons often have a unique touch which makes them fun to explore, but there's never really anything special to discover in them.
 
aenemic said:
it's not Fallout without guns. it's barely an rpg, but rather a pretty damn entertaining exploration adventure/dungeon crawler. if you're into that, get it. if not, don't.

I am into that, but as I read more about the game, I think im gonna wait a while before purchasing this :)
 
Today I did the Iron Dagger Exploit, already got my Smithing skill to 100 I am level 35 and I have a bunch of dragon bones and scales, but I am a level away from the dragon armor perk, so now to actually earn those levels.
 
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