Elder Scrolls V: Skyrim

I actually don't mind the spell. I hate quest markers and use what ever means to turn them off. But they do come in handy such as tracking people down that move all over the goddamn place along with non specified quest locations. At least with this spell, it's a in-game way to locate those things without quest markers. And you use it whenever you want to and not deal with a eyesore on your damn compass.
 
thats what I mean when I say "design".

You can tourn of the quest compass (there are mods for it) in Oblivion. But at that moment the game becomes a real pain because it never was designed to be played without it in the first place. Good quest and level design should ALWAYS come before such quest-markers or quest-compass garbage. It just makes game designers lazy. And this play-the-game-on-rail-roads-spelll just makes it worse. The idea is nice. Really. But I doubt it will be integrated in a meaningfull way like letz say the "detect evil" spell in some DnD games.
 
Anyway, I just saw the trailer while watching South Park, and is it me, or the oh-so-hyped graphics looks really poor compared to a few recent and not-so recent games I've been playing?
 
Does anyone here cares about how HD-er the graphics are? I am more interested in power of the engine to make a betetr experience, like if ti will allow to bigger space, more palces to go, better quests, more options, so when they release Fallout 4 using the same engine it owuld probably be better.
 
I dunno about everyone here, but I kind of do, considering all the hype about it being the best-looking game ever and all. Plus, they do put a lot of emphasis on first-person visual immersion, and if the graphics aren't up to snuff, that kinda ruins is.

I'm also not really talking about high resolutions here or w/e, more like awkward animations and rough-looking models.
 
It's quite nice when games look astoundingly pretty, yes. It's not my driving influence behind a game, but horrific graphics can ruin something.

It's also not the best looking game ever, Uncharted still holds the title for 'prettiest shit I've ever played' and Skyrim doesn't look like it'll change that.
 
Crni Vuk said:
thats what I mean when I say "design".

You can tourn of the quest compass (there are mods for it) in Oblivion. But at that moment the game becomes a real pain because it never was designed to be played without it in the first place. Good quest and level design should ALWAYS come before such quest-markers or quest-compass garbage. It just makes game designers lazy. And this play-the-game-on-rail-roads-spelll just makes it worse. The idea is nice. Really. But I doubt it will be integrated in a meaningfull way like letz say the "detect evil" spell in some DnD games.

Exactly.

In Morrowind, there is no quest compass. You're given directions to where you're supposed to go; and it can be difficult to find your way, but you're EXPLORING and it's fun.

In Oblivion, your hand is held and you're led from A to B, A to B, A to B, until the end of the game. Disable the quest compass and suddenly you can't find shit, because the directions you're given are fucking terrible; and for the most part the terrain looks automatically generated, so there are very few distinctive landmarks.
 
Ausdoerrt said:
I dunno about everyone here, but I kind of do, considering all the hype about it being the best-looking game ever and all. Plus, they do put a lot of emphasis on first-person visual immersion, and if the graphics aren't up to snuff, that kinda ruins is.

I'm also not really talking about high resolutions here or w/e, more like awkward animations and rough-looking models.
I am more interested if they will finally get the animations right. Small details which don't make this game feel so damn much like "Oblivion". I mean Fallout 3 literally screamed "ITS ME! OBLIVION JUST WITH GUNS" in your face all over the place with the washed out textures and walking/fighting animations which have been exactly like in Oblivion. I really have no clue how Bethesda gets always away with such stuff while other game developers get burned for it ... Lucas games really manage to get pretty many great animations. Why cant Bethesda ? It sure is not a money problem.
 
Phil the Nuka-Cola Dude said:
In Morrowind, there is no quest compass. You're given directions to where you're supposed to go; and it can be difficult to find your way, but you're EXPLORING and it's fun.
Mileage may very on that, Morrowind was frustrating at times when it offered poor directions. Again, options are always a good thing, I have no problem with a box that I can tick in the menu or a spell that I can use to get quest-compass like thing, the problem is making it mandatory.
 
I really wish game developers would take the torch from Obsidian and spread the element of choice of in their games. Just because you want to make it accessible doesn't mean you have to dumb it down. The Hardcore/Vanilla was a great option to have in NV and I would love to see all sorts of variations be featured in other games.
 
ZeusComplex said:
I really wish game developers would take the torch from Obsidian and spread the element of choice of in their games. Just because you want to make it accessible doesn't mean you have to dumb it down. The Hardcore/Vanilla was a great option to have in NV and I would love to see all sorts of variations be featured in other games.

If you mean choice in terms of gameplay options, I don't think that's likely. It takes lots of extra work from the developer, implementing different mechanics and balancing everything out. I think Obsidian did it in FONV just because it was an expansion running on the same exact engine as a recent game, so they didn't want to be criticized for not changing anything (they still were though). I would imagine doing something like that or more for a completely new game is a titanic task that's rather too ambitious. For example, Arcanum tried to do that, and look how that turned out - combat is a buggy mess.
 
I don't see why people can't just limit or ignore the quest marker; take a look at the map as to where it is, then go there without looking at the compass. Put a fucking piece of paper over that part of the screen so you don't have to look at it.

Maybe I'm a total fucking simpleton but I don't get the sheer fucking hatred for that little arrow.
 
because you probably didn't played Oblivion.

How do you want to find any location if people don't even tell you where to go ? Or how to find any clues ? Don't you even read what 2 or even 3 people wrote in here about that issue ?

The issue is NOT the quest marker IF you could ignore it. But if the game is made with the marker in mind. How do you want to avoid it when you basically cant because all you get from an NPC is is "Please find person x to get item y for me!" awesome!. Now do that without the quest marker when there is NO clue in the world to find how to get to the person you are searching.

The issue is very easy. If you would design the game with the quest marker as option then you will have to make GOOD quests with GOOD quest-design. And then you have to ask your self. Why even a marker in the first place ?
 
Wintermind said:
I don't see why people can't just limit or ignore the quest marker; take a look at the map as to where it is, then go there without looking at the compass. Put a fucking piece of paper over that part of the screen so you don't have to look at it.

Maybe I'm a total fucking simpleton but I don't get the sheer fucking hatred for that little arrow.

Having to tape paper to my monitor screams "poor design decision".

The problem I had with the compass is that it took all exploration out of the game. Even if I just looked at the dot on the map and then walked that way, the game is still telling me exactly what to do.
 
But it's not. What's the difference between an arrow on the Mud Crab Palace-Cave on the map and a guy saying "The mud crab palace cave to the north". The spot on the map won't translate into you knowing exactly where to go, just an idea like, 'to the north'.

Maybe I just like it because I like to explore on my own terms, not when i'm trying to do something else. When I wanna stab some zombies in the tits and light them on fire, I want to get to the actiony bits. when I wanna dick around in the country side picking flowers, I'll go do that.
 
Wintermind said:
It's quite nice when games look astoundingly pretty, yes. It's not my driving influence behind a game, but horrific graphics can ruin something.

It's also not the best looking game ever, Uncharted still holds the title for 'prettiest shit I've ever played' and Skyrim doesn't look like it'll change that.

You obviously have not played Crysis on a good gaming rig.
 
ZeusComplex said:
It's basically a prettier Oblivion. But seriously? Did we expect more? I find it odd though to see Beth release something like this to the public. I thought they where keen on creating hype for their game.

Don't forget that some people liked playing Oblivion.

Not me, I found it boring, but some people like boring games and then convincing themselves they're having fun by playing make-believe.
 
generalissimofurioso said:
Not me, I found it boring, but some people like boring games and then convincing themselves they're having fun by playing make-believe.
Well, don't forget, there are also a younger players (target audience I guess). It's not such hard to enjoy the game, when you are in age 12-14.
I enjoyed even the first Diablo, when it was released. :)
 
Well I will probably play Skyrim, simply because I like games like that and the gameplay looks fun, better than Oblivion at least. Not diffrent, but better implemented, which isn't that bad - Oblivion had a good idea, but terrible implementation - non-consequential world and quests, horrible animations, VO and gameplay balance. If these problems were to be fixed, it's a good game ;)
 
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