Crni Vuk said:I agree and dissagree. If you say it was unnecessary in Oblivion. Then I agree. If you say that in generall I dissagree. It is more Bethesda never thinking about ways how to come up with a leveling system where you could actually make use of the many different skills (like acrobatics or anything similar).
I am speaking specifically about Morrowind/Oblivion but it isn't untrue in many other cases.
It wasn't a problem of "using" the skills, it was that leveling up required that you raise "10 points" across your major skills. The problem with this was that in order to raise an attribute, you had to get 10 raises (30 total) in an associated skill before the level threshold was met. If you met the threshold early, you could no longer raise other skills to get that attribute gain. If you started the game as a fighter, you would immediately start leveling up because most of your stats were endurance based. It would be almost impossible to even out your other stats and not accidentally level since everything you did power leveled you with endurance skills.
This is also the reason why classes ended up being pointless, since you would end up leveling in a bunch of things you probably didn't want or need. Try explaining to a player why spec'ing as a fighter if he wants to be a fighter is the wrong thing to do and he should pick restoration, light armor and marksmanship. It was silly.
Just because something is complicated doesn't mean it's good and some people have such an axe to grind with Bethesda that they can't see past their own grinding wheel.