I love how Bethesda is trying to save face with the paid mods fiasco.
"No, no, its not paid mods. See, you buy credits and use those credits to get mods. Its totally not the same thing."
Got to share this and get some feedback. Does this seem like a contradiction?
Well I am going off of how it works in graphic design and usage of stock assets. Different websites specify the terms of use of each available assets and it ranges from requiring just a credit on the website or just a upfront payment. If someone jist releases their assets into the wild and doesn't specify terms of use then they'll have a hard time pursuing any kind of action against people using them for profit. Altho I have no idea what the Nexus terms of use are if any.I don't want to open a can of Fallout 4.. I mean shit here, but, I thought so long as one has a copyright, they don't have to specify anything. It is the responsibility of the person making money from it to attain license. If it were how you mentioned, every company would be repackaging all the Morrowind and Oblivion mods from nexus. Can I sell you because you didn't tell me you can't? Are all books fair game?
Because they didn't mention selling it, so I can film every page of the book, which isn't copying it then sell it. Or that any image of the book on amazon is breaking copyright. It doesn't add up.
Everything this year looked pretty mediocre, honestly. Only thing I've heard about and kinda hyped for is the new Metro game, don't know if it'll be any good, though.
I could see them working it in somehow, with half of the game on the surface and the other half underground.Metro...
Open World...
Pick one.
Metro's surface as depicted in the games is WAY too hostile to survive any long period of time.
Looks like the usual 'make it bigger and shallower!' approach, like Skyrim.
I could see them working it in somehow, with half of the game on the surface and the other half underground.
Reminds me of the books, idk if they'll do it but it looks like they might pull off a continuation of them.
They had a neat little concept with one of the DLCs. The one where you had to go out and look for all these items and whatnot. The whole idea of it was alright but I didn't like the execution. The DLCs were really weak compared to the game, I really expected something more.I know that the books depict the surface being okay, but to me, ignoring the previous games is just shitting on them.
They already fucked up Last Light's DLC...
They had a neat little concept with one of the DLCs. The one where you had to go out and look for all these items and whatnot. The whole idea of it was alright but I didn't like the execution. The DLCs were really weak compared to the game, I really expected something more.
Well, honestly it's kinda OK for me. A modder can release free mods on Nexus and at the same time being a "creator" in Bethesda's Creator Club to make outsourced Horse Armor™ DLCs.Got to share this and get some feedback. Does this seem like a contradiction?
Actually that's Moscow's surface.Metro's surface as depicted in the games is WAY too hostile to survive any long period of time.
I love how Bethesda is trying to save face with the paid mods fiasco.
"No, no, its not paid mods. See, you buy credits and use those credits to get mods. Its totally not the same thing."
Not too sure about that. If I understood it correctly, the Creation Club basically accepts ideas and pitches for new mods that you with the help of the devs will then make, with quality control and everything. Well, with what they call "quality control", anyway.
Maybe the reason for that detraction from Bethesda hate is because the mainstream gaming audience is doing the hating for us.
Aside from their dedicated fans, public opinion of Bethesda is quite bad.
I think I get why they are saying it isn't paid mods now.
The steam system allowed people to pay the mod author through steam but the mod author only got a portion.
The new system is users paying Bethesda for mods. Bethesda is paying modders to work on mods much like Patreon, except Bethesda will own the mod and the modder will be on contract.
I love how Bethesda is trying to save face with the paid mods fiasco.
"No, no, its not paid mods. See, you buy credits and use those credits to get mods. Its totally not the same thing."
If someone jist releases their assets into the wild and doesn't specify terms of use then they'll have a hard time pursuing any kind of action against people using them for profit.
So what interested me: Dishonored 2 dlc, Evil Within 2, Wolfenstien 2, Middle Earth Shadow of War, God of War (never intersted me prior but norse mythology is way cooler and less saturated than greek mythology), XCOM 2 Expansion and the new Metro.
Might of missed a few things. But the rest was kinda meh or I simply didn't have the system for it. (xcom-mario looks kinda cool)