Every time again ... E3 rant topic.

I love how Bethesda is trying to save face with the paid mods fiasco.
"No, no, its not paid mods. See, you buy credits and use those credits to get mods. Its totally not the same thing."

The ironic thing is Bethesda has been releasing paid mods for years now.

They call them this weird name, something like "Dee El See" or something.

So funny, actual modders have made better things.
 
Got to share this and get some feedback. Does this seem like a contradiction?
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Girl gamers don't exist.

Camwhores do though.
 
I don't want to open a can of Fallout 4.. I mean shit here, but, I thought so long as one has a copyright, they don't have to specify anything. It is the responsibility of the person making money from it to attain license. If it were how you mentioned, every company would be repackaging all the Morrowind and Oblivion mods from nexus. Can I sell you because you didn't tell me you can't? Are all books fair game?
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Because they didn't mention selling it, so I can film every page of the book, which isn't copying it then sell it. Or that any image of the book on amazon is breaking copyright. It doesn't add up.
Well I am going off of how it works in graphic design and usage of stock assets. Different websites specify the terms of use of each available assets and it ranges from requiring just a credit on the website or just a upfront payment. If someone jist releases their assets into the wild and doesn't specify terms of use then they'll have a hard time pursuing any kind of action against people using them for profit. Altho I have no idea what the Nexus terms of use are if any.

Your image itself shows a credit at the top and amzon images come with the explicit permission of being for promotional use.
 
I honestly always hated this whole 'walling off content' when its literally just mod shit.

You aren't supposed to get money on it...But...

I've seen single ship mods for Battlestations Pacific get sold for literally a hundred odd dollars.

Insane.

Imagine how many more mods and how much quality they could be, if people stopped going 'Original content, donut steel'.
 
Everything this year looked pretty mediocre, honestly. Only thing I've heard about and kinda hyped for is the new Metro game, don't know if it'll be any good, though.
 
Everything this year looked pretty mediocre, honestly. Only thing I've heard about and kinda hyped for is the new Metro game, don't know if it'll be any good, though.

Metro...

Open World...

Pick one.

Metro's surface as depicted in the games is WAY too hostile to survive any long period of time.

Looks like the usual 'make it bigger and shallower!' approach, like Skyrim.
 
Metro...

Open World...

Pick one.

Metro's surface as depicted in the games is WAY too hostile to survive any long period of time.

Looks like the usual 'make it bigger and shallower!' approach, like Skyrim.
I could see them working it in somehow, with half of the game on the surface and the other half underground.

Reminds me of the books, idk if they'll do it but it looks like they might pull off a continuation of them.
 
I could see them working it in somehow, with half of the game on the surface and the other half underground.

Reminds me of the books, idk if they'll do it but it looks like they might pull off a continuation of them.

I know that the books depict the surface being okay, but to me, ignoring the previous games is just shitting on them.

They already fucked up Last Light's DLC...
 
I know that the books depict the surface being okay, but to me, ignoring the previous games is just shitting on them.

They already fucked up Last Light's DLC...
They had a neat little concept with one of the DLCs. The one where you had to go out and look for all these items and whatnot. The whole idea of it was alright but I didn't like the execution. The DLCs were really weak compared to the game, I really expected something more.
 
They had a neat little concept with one of the DLCs. The one where you had to go out and look for all these items and whatnot. The whole idea of it was alright but I didn't like the execution. The DLCs were really weak compared to the game, I really expected something more.

IIRC that was the DLC with the 'lulz your dead' radiation and giant fucking monsters, right?

I think that considering you need to wear a giant bulky hazmat suit just to live a bit out there, means its not viable.
 
Got to share this and get some feedback. Does this seem like a contradiction?
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Well, honestly it's kinda OK for me. A modder can release free mods on Nexus and at the same time being a "creator" in Bethesda's Creator Club to make outsourced Horse Armor™ DLCs.
I think the concern of many people is if a modder won't release free mods anymore after he/she signed the contract of Creator Club.
 
Metro's surface as depicted in the games is WAY too hostile to survive any long period of time.
Actually that's Moscow's surface.

The newest book have established that the surface beyond the city of Moscow itself is not as radioactive as Moscow and one could establish such a notion in the games without harming the established notions of the games (i.e outside Moscow, or major cities, not radioactive but a lot of hostile fauna and radiation hot-spots like Fallout - actual Fallout, not Bethesda's while the surface of Moscow is still a hot-zone). Exodus would not hurt the depiction of the surface in Moscow.

Plus no one wants to leave the Metro since the surviving pre-war government is tricking the populace in the Metro that no one else alive outside Moscow and that surviving hostile nations are still aimming their nukes at Moscow. So there's one way to explain why no one else would want to leave the Metro in the games with such a revelation. Though I am not sure if they will use that for Exodus since the games are not direct adaptations of the books.

EDIT: If someone else can correct me, go ahead. I'm working on limited knowledge of 2035's revelations and ending since I don't have the actual book.

The developers have stated that they will not be going open world, merely that they will mix linear and non-linear levels. It's a thin line that they will have be careful of crossing.:
https://www.pcgamesn.com/metro-exodus/metro-exodus-isnt-exactly-an-open-world

I have my skepticism and doubt over the final product but it is something to look forward to, for me at least.
 
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I love how Bethesda is trying to save face with the paid mods fiasco.
"No, no, its not paid mods. See, you buy credits and use those credits to get mods. Its totally not the same thing."

Gstaff was responding to me on the official forums (seems to me he only rears his head when he needs to do damage control for PR disasters).

He literally said "we don't like to call it paid mods around here at the office." The forums are hung up on semantics and it's ridiculous.
 
Not too sure about that. If I understood it correctly, the Creation Club basically accepts ideas and pitches for new mods that you with the help of the devs will then make, with quality control and everything. Well, with what they call "quality control", anyway.

And with their record, we know what that means.

Maybe the reason for that detraction from Bethesda hate is because the mainstream gaming audience is doing the hating for us.

Aside from their dedicated fans, public opinion of Bethesda is quite bad.

The mainstream audience is catching on, but they've yet to be burned outright by something like Fallout 3, or in my case Skyrim, that'll make them see what Bethesda Softworks really is, under Zenimax or not.

I think I get why they are saying it isn't paid mods now.
The steam system allowed people to pay the mod author through steam but the mod author only got a portion.
The new system is users paying Bethesda for mods. Bethesda is paying modders to work on mods much like Patreon, except Bethesda will own the mod and the modder will be on contract.

That's a bullshit way of doing this kind of thing, and I hope enough modders see what they'll lose by saying Yes to this.

I love how Bethesda is trying to save face with the paid mods fiasco.
"No, no, its not paid mods. See, you buy credits and use those credits to get mods. Its totally not the same thing."

Not like it's helping. That Creators Club video has soared to over 40,000 dislikes versus maybe 3,000 likes, which is a good sign overall.
 
If someone jist releases their assets into the wild and doesn't specify terms of use then they'll have a hard time pursuing any kind of action against people using them for profit.

Copyright is automatic in the 172 countries that recognize the Berne Convention, and it's optional to mark any work as being copyrighted in the states. You'd only need to mark your work if you planned on giving preemptive blanket permission to use it, like with a GPL license, otherwise it's illegal to resell someone else's work without approval first.

But Bethesda has lawyers and hobbyists don't, so copyright claims will never make it far enough to matter. I imagine the worst that will happen is the newly sourced, heavily underpaid freelancers Bethesda is calling community modders will be dropped from the contract and the mod (microtransaction dlc) removed, with any money from the sales sitting pretty in Bethesda's account.
 
Well they are already filtering the moneyflow by using their Bethesda coins, and seeing the way they price their games on Steam in LatAm I am guessing the exchange rate is gonna be borked to shit. And we know how the treat contractors with the whole "losing your bonus because of 1 Metacritic point" debacle with Obsidian.
 
So what interested me: Dishonored 2 dlc, Evil Within 2, Wolfenstien 2, Middle Earth Shadow of War, God of War (never intersted me prior but norse mythology is way cooler and less saturated than greek mythology), XCOM 2 Expansion and the new Metro.

Might of missed a few things. But the rest was kinda meh or I simply didn't have the system for it. (xcom-mario looks kinda cool)
 
So what interested me: Dishonored 2 dlc, Evil Within 2, Wolfenstien 2, Middle Earth Shadow of War, God of War (never intersted me prior but norse mythology is way cooler and less saturated than greek mythology), XCOM 2 Expansion and the new Metro.

Might of missed a few things. But the rest was kinda meh or I simply didn't have the system for it. (xcom-mario looks kinda cool)

I can't wait to 'obtain' the Xcom 2 dlc!
 
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